RimWorld

RimWorld

102 ratings
[Remade+Updated] Stockpile Stack Limit
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Mod, 1.0, 1.1
File Size
Posted
Updated
8.853 MB
Mar 6, 2020 @ 3:36pm
Mar 10, 2020 @ 5:11pm
3 Change Notes ( view )

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[Remade+Updated] Stockpile Stack Limit

Description
This is the second iteration of the original mod by ilyaki, modified for better functionality by Darkside, and now updated for 1.1 by myself.

Majority of the credit can go to those two individuals, I just corrected dependencies, and made the necessary .NET updates.

This hasn't been extensively tested however, it ran with no hiccups in my modded 1.1 so I don't foresee too many issues occurring. The only caveat to that is while this will work along side LWM's DeepStorage you should not set stockpile limits for the buildings from that mod.

Additionally, I have not, and will not, test this for 1.0. In theory it should still work but if it doesn't please just use the 1.0 version that is linked below.

The below links point to Darkside's modified version, and the original version of the mod to provide credit where it's due.

Darkside's
https://steamcommunity.com/sharedfiles/filedetails/?id=1852323982

Original
https://steamcommunity.com/sharedfiles/filedetails/?id=1651076103
Popular Discussions View All (2)
2
May 11, 2020 @ 2:36am
bug report
9bananas
1
Mar 9, 2020 @ 12:46pm
Is there a non-steam download?
ヒロ - Hiro-Tommy
63 Comments
XaN Jul 24, 2021 @ 2:38pm 
@mxdanger thank you!
mxdanger Jul 21, 2021 @ 6:31pm 
@XaN use Stockpile Stack Limit (Continued) instead
XaN Jul 21, 2021 @ 5:07pm 
1.3 update?:)
Mlie Nov 1, 2020 @ 1:15pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2274678322
Hope it helps anyone!
Cozar Oct 14, 2020 @ 9:02am 
Would you consider a total stockpile limit? So, for example, if I have a 2-cell medicine stockpile with a stack limit of 5, pawns would store 2 different types of medicine (e.g. herbal + regular or regular + glitterworld) but would never store 2 stacks of the same type.
platinumhawkzz Sep 30, 2020 @ 7:25am 
Agreed, but I think it is up to satisfiedstorage to take into account the reduced stack capacity of this mod. I'll ask on their page
Sir_Wun Sep 26, 2020 @ 7:23am 
Would it be possible to combine this mod with "SatisfiedStorage" from Ryder?

They are not compatible but both functions are very useful!

https://steamcommunity.com/sharedfiles/filedetails/?id=2003354028
lilwhitemouse Aug 28, 2020 @ 3:01pm 
From this author:

Hey, if you'd like to try and make Deep Storage compatible with this mod the source code is up on Darkside's workshop page that this originates from.

https://github.com/waingt/StockpileStackLimitRemade

I never bothered forking the code to try and track down our incompatibility, but if you want to fork the project and put in more compatibility, it's an MIT license!
mxdanger Aug 28, 2020 @ 1:53pm 
Does this mod have a GitHub repository? Would make keeping the mod up to date very easy as people could make their own commits to update things along with adding stuff that should be required like dependency and load order metadata.
ELLIOTTCABLE on Discord Aug 24, 2020 @ 10:49am 
Hey - it'd be great if you could include the "load after Pick Up and Haul" restriction to the mod's metadata, so the game's mod-autosort feature could work properly! (Also, it'd help those of us using Fluffy's Mod Manager to manage mod-lists, haha. <3)