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They both are in the XComClassData.ini config file. There is a missing closing parenthesis on line 43, and an extra pair of enclosing double quotes around the ability name on line 63.
I will note though that this mod was deliberately designed to be easy to edit. Kiruka was helpful enough to upload a post with the proper formatting for the perks, which is the hard part; With that, it would only take me an hour or two to write up the proper code, at which point you could just copy-paste the perks you wanted into the relevant files of the mod.
Sorry for the late reply; I missed the notification.
The Mechatronic Perks certainly do look worth including! There's only really one potential issue with adding the compatibility for it. Well, two issues. Not insurmountable ones mind you, but they mean it'll be a while before I can do it properly.
See, if I add it in, the subscribers will have the mod updated to include the Mechatronic perks on the SPARK's perk table, but won't have the actual perks. But when the game rolls for a perk, it will still be able to land on the Mechatronic perks -- it'll just result in a blank slot, meaning their SPARKs will have way less AWC perks than they're supposed to. And from my understanding of how Steam's updating works, none of the subscribers will be notified that the requirements had changed. Though I'm not sure I'd want to list it as a required mod anyway, since it'd only benefit the presumably small number of subscribers who use it with a mod that gives SPARKs AWC.
Yes, but you'll need to make some edits -- the mod comes with an rtf file with instructions on how to do it.
See, the LW2 Classes Mod and Class Perk Pack are actually the same mod -- the latter has just been edited so that it no longer disables and replaces the vanilla classes. The actual game files that my mod calls on are the same between both of them.
The issue is how my mod distributes AWC perks -- it adds all of them to the pool, then gives each of the vanilla classes a list of perks that they cannot receive from said pool. For example, the non-Specialist classes have perks that require a gremlin excluded from their list of compatible perks. And since I only did this for the vanilla classes (Plus SPARKs and Psionics), the Long War Classes will roll from ALL of the perks in this mod, including the ones that they can't actually use.
Like I said though, the mod has a file with instructions on how to add other classes to the mod, and it's mostly just copy-pasting.
Will it work anyway?