Arma 3
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40K Space Hulk V2
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Data Type: Composition
Meta: Dependency
File Size
Posted
419.360 KB
Oct 12, 2020 @ 11:43pm
1 Change Note ( view )

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40K Space Hulk V2

In 2 collections by turfy
Turfy's Compositions
81 items
Turfy's 40k Compositions
10 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
For all your purging needs. unlike the first version this is intended for infantry combat only and offers more destinations to raid. This version has 2 hanger bays [8 hangers], chaos church, imperial cathedral, sewage system, crew quarters, officers quarters, mess hall, med bay, quarantine, engine room, and more.

first pic shows the size of the interior

Questions & Answers
Q: How do i find it in game?
A: It's not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. The link above will show you were to find it.

Q: Why is it spawning all broken up?
A: You need to click off Terrain Level before spawning any comp.

Q: Why not make this into a map?
A: I see my compositions just as tools to help bring more life to sci-fi scenarios and maps, but can be used however you wish. therefor making it a composition makes it easier for scenario/ map makers to use/ modify these as desired. that all said, i have no issues with anyone adding any of my compositions to any map in any way. do with them as you please.

Q: Where is the Space hulk V1, Is there plan's to update or make a V3?
A: The V1 is dead but can be found in my workshop or in the scenario tab as i never bothered to update it to a composition for those interested. as for an update, i have a few ideas but just waiting on new assets at the moment.
21 Comments
turfy  [author] Feb 2, 2024 @ 1:22pm 
sorry its a old one, not really built to my modern standards, got a few projects in the works atm but ill add updating this it to the to do list. in the mean time simple fix is just to shove somthing they cant see threw behind the walls to block their "view", its not a hard fix just takes alot of trial & error
customseaglass Feb 2, 2024 @ 9:39am 
I'm creating a mission and I am having issues where the AI can target the player through walls and keeps trying to shoot them. Any ideas on a possible fix.
turfy  [author] Jan 23, 2022 @ 12:56pm 
at the top of your editor, under settings.
Sack Jan 22, 2022 @ 10:16pm 
how do i click off terrain level?
Maréchal Michel Ney Jun 23, 2021 @ 10:06pm 
ok i see
turfy  [author] Jun 23, 2021 @ 9:47pm 
it's not a scenario, it's a composition. you'll find it in the editor, you'll need to press the groups key or F2 then click on the composition icon. the link in the description will show you what those looks like if needed
Maréchal Michel Ney Jun 23, 2021 @ 4:14pm 
i dont see in senario
turfy  [author] Feb 22, 2021 @ 7:38pm 
yea it was designed as a template for just that to work with most factions as lore wise you can find just about anything or any one on one of these. as some of the pics suggest ide like parts clearly "taken over " or "infested" by various factions but right now it's just chaos and IG, but as more assets/ factions become available will be adding more these sections to the bowls of the ship. for instance, id'e like to add ork outposts and genestealer dens. but yea general idea is the deeper you go the more heretical it gets
[73rd] RomanWarHammer Feb 22, 2021 @ 7:09pm 
hey quick question Turfy. i see bolth Imperial and chaos areas.this ship is a combination of bolth Chaos and imperial? kinda like a all around platform to make missions for bolth IG and chaos Boarding? is one level imperial and one level chaos? also i dont need to let you know how a pain in the ass ship boarding compositions are to make. this one is by far the best and detailed one iv seen. THE EMPEROR PROTECTS!!!
✠ GUNNAR ✠ Feb 22, 2021 @ 9:46am 
That’s one tiny space hulk.