Divinity: Original Sin 2

Divinity: Original Sin 2

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The Musketeer Mod
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90.833 MB
Sep 25, 2020 @ 12:30pm
Oct 27, 2023 @ 4:21am
28 Change Notes ( view )

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The Musketeer Mod

Description
The Musketeer Mod

>>Official Website Link<<[wuergrob.github.io]



For questions, feedback or bug reports, feel free to send a mail to mdzkimchi@gmail.com, or contact me on the Larian Studios Discord Channel.

A completely new Class Mod, with custom weapons, skills, mechanics and UI modifications!



If you're feeling generous, then feel free to support me by leaving a tip here:

[ko-fi.com]

Requirements

This Mod will not work without Norbyte's Script Extender and Laughing Leader's Animation Plus Mod!

Installation - Script Extender

The Script Extender can most easily be installed via Laughing Leader's Mod Manager. Download the Mod Manager directly from here[github.com], or visit it's Github Page[github.com] and download it from the link provided there.

Once downloaded, unpack it wherever you like and start the Application. To install the Script Extender, press on Tools and click on the Download and Install the Script Extender-Button.





Installation - Animation Plus

Animation Plus can simply be installed by subscribing to it on the Steam Workshop here:
https://steamcommunity.com/workshop/filedetails/?id=1511606728

Once subscribed/downloaded, it should be available in the Game's Mod Menu. Make sure to put Animation Plus above the Musketeer Mod! (See the picture below)





New Features

Features: New Weapons

The Musketeer Classmod introduces Rifles to the game as an alternative to traditional bows and crossbows. Unlike other ranged projectile-based weapons, rifles use ammonition and have to be manually reloaded. Reloading takes time and will occupy you until your next turn.

In total, 3 different types of rifles are available in this mod:




Features: Ammunition Bar

Unlike Bows that seem to have an infinite supply of arrows, rifles require ammunition. Muskets, Matchlocks and Blunderbusses need to be reloaded when empty, as you won't be able to shoot otherwise.



Features: New Skills

A total of 15 new unique Skills complement the Musketeer Mod, along with 6 different Ammunition-Types to spice it up even more!

A detailed overview of all the Skills can be found on the Official Website[wuergrob.github.io].






Features: Marking Mechanic

Most of the new Skills introduced by the Mod have additional effects when used on marked targets. Marking enemies works by using mark applying skills. Marking gives you the option to conserve ammunition and set up your next turn. Shooting off all your ammunition without thinking is a surefire way to run out of ammunition when you need it most!

Marks can be applied with the following skills:




Features: AmmoBar User Interface

Never lose track of your ammunition count. The AmmoBar will always show you how much Ammo you have remaining, how much Ammo a skill consumes or restores, what your weapons maximum capacity is and what Ammunition-Type you have equipped. (PS: It's also draggable! So move it wherever you want it to be.



AmmoBar in Detail:



The Fiery-effect on top of the AmmoBar tells you, that you currently have Incendiary Ammunition equipped, have 5 shots remaining out of a maximum capacity of 5 shots. The Ammunition-Costs of all spells are noted in their descriptions and will be displayed on the AmmoBar as a flashing dark blue Ammunition-Symbol when you hover over a skill.

Entering or Leaving combat automatically reloads your currently equipped weapon. Using the bedroll out of combat will also reload your weapon.





Gameplay: Where to get Skillbooks and Firearms

Firearms and Skillbooks can be bought at all Vendors that sell Huntsman gear and can also be dropped just like other Huntsman stuff.
Popular Discussions View All (6)
157
Mar 23, 2023 @ 6:11pm
Musketeer - Bugs and Issues
MDZ Kimchi
29
Dec 27, 2022 @ 6:01pm
Musketeer - Feedback
MDZ Kimchi
26
Dec 19, 2021 @ 5:48pm
Musketeer - Balance and Gameplay
MDZ Kimchi
404 Comments
Yuki Mar 30 @ 6:53am 
the mod doens't want to upgrade to the last version
Vyebrows Mar 28 @ 6:54pm 
Cool mod, shame that all those special arrows aren't converted to special bullets or whatever to be usable with rifles
Rawr'kraine 🐉 Jan 12 @ 9:14am 
These final changes are appreciated, great send off for this fantastic mod!
暹罗猫统治世界 Dec 18, 2023 @ 2:31am 
MOD做的很好,但是没有中文看不懂...
Tarso Oct 28, 2023 @ 2:46am 
Thank you MDZ!

Yes I know you stopped with this mod, what makes this update even more rewarding.

Kind regards
MDZ Kimchi  [author] Oct 27, 2023 @ 4:27am 
I've released an Update that removes the SP and Memory cost for all Special-Reload variations. The update should also reduce the rifle firing sound volume, as it was reduced. (It's possible, that the volume isn't actually fixed, in that case let me know, and I will make sure to release another hotfix.

Thanks for your comments and I hope you enjoy the mod. I hope you understand, that I'm not working on this mod anymore and have moved on.
Tarso Oct 23, 2023 @ 3:07am 
@MDZ Kimchi too bad... this is the most original class mod out there for this game and the only one that is on my favorite,

IF you really will patch the volume, and if there is no much trouble for you, could you please take the source cost from the skills that add elemental damage as well? Or add a vendor of it own to avoid compatibility issues? Any of those are greatly appreaciated.

I tried to googled how to do it myself, but it seens that DOS2 mods are way harder to tweak when they are from another person than games like Skyrim.

Thank you again for your time and the mod!
MDZ Kimchi  [author] Oct 2, 2023 @ 3:30am 
Maybe I'll push a patch to lower the sound volume in a few days. Not really maintaining this mod anymore, but I remember that the sounds were indeed very loud, especially on speakers.
solvius90 Oct 2, 2023 @ 1:04am 
So i tested Musket. And abilities Huntsman works with Musket. But sound too loud, yes 😔
Tojiko Sep 30, 2023 @ 11:02pm 
Mods not showing up in manage mods?