Divinity: Original Sin 2

Divinity: Original Sin 2

579 ratings
The Musketeer Mod
File Size
86.623 MB
Sep 25, 2020 @ 12:30pm
May 13, 2021 @ 9:37am
27 Change Notes ( view )

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The Musketeer Mod

The Musketeer Mod

>>Official Website Link<<[wuergrob.github.io]

For questions, feedback or bug reports, feel free to send a mail to mdzkimchi@gmail.com, or contact me on the Larian Studios Discord Channel.

A completely new Class Mod, with custom weapons, skills, mechanics and UI modifications!

If you're feeling generous, then feel free to support me by leaving a tip here:



This Mod will not work without Norbyte's Script Extender and Laughing Leader's Animation Plus Mod!

Installation - Script Extender

The Script Extender can most easily be installed via Laughing Leader's Mod Manager. Download the Mod Manager directly from here[github.com], or visit it's Github Page[github.com] and download it from the link provided there.

Once downloaded, unpack it wherever you like and start the Application. To install the Script Extender, press on Tools and click on the Download and Install the Script Extender-Button.

Installation - Animation Plus

Animation Plus can simply be installed by subscribing to it on the Steam Workshop here:

Once subscribed/downloaded, it should be available in the Game's Mod Menu. Make sure to put Animation Plus above the Musketeer Mod! (See the picture below)

New Features

Features: New Weapons

The Musketeer Classmod introduces Rifles to the game as an alternative to traditional bows and crossbows. Unlike other ranged projectile-based weapons, rifles use ammonition and have to be manually reloaded. Reloading takes time and will occupy you until your next turn.

In total, 3 different types of rifles are available in this mod:

Features: Ammunition Bar

Unlike Bows that seem to have an infinite supply of arrows, rifles require ammunition. Muskets, Matchlocks and Blunderbusses need to be reloaded when empty, as you won't be able to shoot otherwise.

Features: New Skills

A total of 15 new unique Skills complement the Musketeer Mod, along with 6 different Ammunition-Types to spice it up even more!

A detailed overview of all the Skills can be found on the Official Website[wuergrob.github.io].

Features: Marking Mechanic

Most of the new Skills introduced by the Mod have additional effects when used on marked targets. Marking enemies works by using mark applying skills. Marking gives you the option to conserve ammunition and set up your next turn. Shooting off all your ammunition without thinking is a surefire way to run out of ammunition when you need it most!

Marks can be applied with the following skills:

Features: AmmoBar User Interface

Never lose track of your ammunition count. The AmmoBar will always show you how much Ammo you have remaining, how much Ammo a skill consumes or restores, what your weapons maximum capacity is and what Ammunition-Type you have equipped. (PS: It's also draggable! So move it wherever you want it to be.

AmmoBar in Detail:

The Fiery-effect on top of the AmmoBar tells you, that you currently have Incendiary Ammunition equipped, have 5 shots remaining out of a maximum capacity of 5 shots. The Ammunition-Costs of all spells are noted in their descriptions and will be displayed on the AmmoBar as a flashing dark blue Ammunition-Symbol when you hover over a skill.

Entering or Leaving combat automatically reloads your currently equipped weapon. Using the bedroll out of combat will also reload your weapon.

Gameplay: Where to get Skillbooks and Firearms

Firearms and Skillbooks can be bought at all Vendors that sell Huntsman gear and can also be dropped just like other Huntsman stuff.
Popular Discussions View All (6)
Mar 23 @ 6:11pm
Musketeer - Bugs and Issues
MDZ Kimchi
Dec 27, 2022 @ 6:01pm
Musketeer - Feedback
MDZ Kimchi
Dec 19, 2021 @ 5:48pm
Musketeer - Balance and Gameplay
MDZ Kimchi
< >
DangKhoai Sep 18 @ 4:47am 
The sound is too loud!
Boodussy Aug 19 @ 5:58pm 
Maybe it's because I'm a graves main in league but this was very satisfying to use in my latest playthrough.
HardR69RealDeal Aug 18 @ 5:21pm 
Could this mod be remade in Baldurs gate 3?
Archmage MC Jul 17 @ 12:53pm 
Is there a mod or an easy way to rebalance this mod? I don't know why the alternate ammo types require source points to use when Huntsman stuff doesn't. Especially when they aren't even close to power of a necrofire ray or a magma slug.
Is Simpada, yes Feb 13 @ 8:23am 
Using the WeaponExpansion mod, but the new skills the masteries says I'm supposed to get are not added to my character, and I can't find anyway to use them. Anyone know why this might be happening?
McdoRonaldo Jan 20 @ 6:17pm 
wish it could remove the debuff of the reload skill...
Glizzy Goblin Jan 7 @ 3:09pm 
Is it intended for reload to mute the player and prevent them from using any skills? It feels horrible and limiting in gameplay
Snikki Jan 5 @ 8:47am 
@AustinisLost cuz they all using slug rounds buddy
AustinIsLost Sep 27, 2022 @ 6:19pm 
why does the ammunition bar have shotgun shells?
Callum Sep 19, 2022 @ 4:06am 
when will the source skill like ''Reload - Incendiary'' be sold at the vendor, or is this a bug?
im lvl 8