Cities: Skylines

Cities: Skylines

837 avaliações
Seahorse Islands Archipelago
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7.671 MB
25 set. 2020 às 4:18
10 jun. 2021 às 9:07
10 notas de alterações ( ver )
Precisas de certos DLCs para usares este item.

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Seahorse Islands Archipelago

Em 2 coleções por Sidai
Seahorse Islands Archipelago - all Required Items in one Click
41 itens
Sidai's Cities Skylines Map Collection
24 itens
Descrição
Seahorse Islands Archipelago by Sidai


This could be your next holiday destination ... or just build a city on it.

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General notes
Real World Location: No Real world location this time, this is pure fantasy map.

BonBonB Map Review: Cities Skylines - What Map - Map Review 1031 - Seahorse Islands Archipelago

Version Log
Click here for change log: Version 8.

Update on 06.03.2021: Removed the Network Extensions 2 dependency because it's now obsolete and stopped working for many users. The Map now requires the Mass Transit DLC.

Good news for all, i just permanently removed the Park Life DLC dependency that BonbonB mentioned is his Review Video!

Another Good news for all, i think i found and fixed the Object reference error and removed the causing dependency!

Map Collection
To Play this Map you need all the assets from the 1-Click Map Collection. For easy subscription click "Subscribe to all" in the following collection: Seahorse Islands Archipelago - all Required Items in on Click

Features
  • tropcial theme settled in summer
  • Optimized for 81 tiles gameplay.
  • All outside connections available
  • Limited space to build distributed across multiple islands
  • multiple harbor areas and options for ferry routes
  • mighty colonial fort
  • hidden pirate cove
  • strong WW2 sea defence fort

It's best suited for 81 Map Tiles, these are very detailed and optimized. There are many ship routes between the island, but they are not interconnected to avoid stupid ships driving around like crazy.

Ultimate Eyecandy
  • Global light intensity: ~4.2
  • Ambient light intensity: ~1.2
  • LUT: Relight.Average

Relight Settings
  • Brightness: 0.9
  • Gamma: 0.9
  • Contrast: 1
  • Temperature: 0.15
  • Tint: 0.3
  • Sun Temperature: 0.2
  • Sun Tint: 0.3
  • Sky Temperature: -0.1
  • Sky Tint: 0.3
  • Moon Temperature: -0.2
  • Moon Tint: 0.2
  • Moon Light: 0.5
  • Twilight Tint: 0.3


Notes on map themes
I specifically designed this map for the map theme "Laviante 2.0" by Arnold J. Rimmer. The map theme is only recommended, the map is fully playable without it.

Notes on trees
Plopped ~225k. If you want more than 250k then use Unlimited trees mod.

If you don't subscribe to the trees, grass or filler patches, they just don't appear ingame.

Notes on intersections and roads
I used the following premade intersections:

All credits go the the respective creators. Some intersections are slightly changed. You don't need to subscribe to these intersection workshop assets, they are only linked to worship and give credit to their creators.

Final notes
For gameplay on all 81 tiles, please subscribe to 81 Tiles mod by BloodyPenguin.

Screenshots were taken with Daylight Classic mod by BloodyPenguin, Laviante 2.0 theme and Reaper_Realistic_Final_V1 LUT by Reaper. Use Ultimate Eyecandy mod by Judazzz for even more options to adjust visuals to whatever you like.

Remember, if you like this map, please rate. It helps the community (and me).
Discussões Populares Ver todos (8)
34
12 mai. 2022 às 7:25
Object reference error
Sporknaut
1
10 jun. 2021 às 8:47
DLC Dependency
Fex
1
10 jun. 2021 às 8:48
weird bug
bxlbjorn
261 comentários
KingKing 3 dez. 2024 às 20:17 
where's the seahorse
Mitch 11 ago. 2024 às 3:48 
Please bring this map to CS2 if possible. Best map i've ever played
boggerdog07 19 mai. 2024 às 19:40 
Whos got the optimal Lumina Settings for this map??
Alecthelm 18 mar. 2024 às 9:11 
still one of my all Time favs, could get lost just watching traffic flowing on starting networks for hours on this beauty. thx again!
Darren3331 14 jan. 2024 às 12:28 
Sidai - Just a big thank you, your maps (3 in particular incl this one) were the reason I got into CS1 and stayed with it for the last 3 years; well until CSII was released. I love your maps because they allowed me to build villages, towns and cities as well as all supporting industries, green spaces etc in dedicated areas in a natural way not to mention the maps themselves were beautiful crafted and detailed. I'm having withdrawal symptoms :-p, really hoping you are planning to work your magic again when the tools are available; well officially supported tools in CSII. In the meantime I'm going to try and do a bad version of this map manually from an existing CSII map :D.
t4ctic 3 nov. 2023 às 21:03 
Enjoying the map a long time :)


But does this map want you to only use ferries? :D


>>> my trains don't fill with passengers, on the islands <<<

- I have a railway from mainland over the islands, right next to the highway.

- Only mainland-people like to go by rail. Island stations and trains have 0 traffic.
- Ferries, Cargo and everything else works very well.
Sidai  [autor] 10 out. 2023 às 5:50 
Use MoveIt to move the first node of rail after map border a bit away from it, it needs a bit try and error to find the exact fixing spot
ZAHEEEEEEEEEEER 2 out. 2023 às 9:32 
heloo why trains always jam at map edges? soon after i place cargo station
AlienJudoka 8 set. 2023 às 23:56 
PLEEAAASSSE make a non-dlc version
Sidai  [autor] 7 ago. 2023 às 8:30 
@Kurt langemand dahl: The Highway System is specificially designed that the dummy car traffic is avoiding the highway to the start square. if you build and zone there will be cars coming to your city, they just need their time to reach the starting tile from the map edge.