Space Engineers

Space Engineers

34 ratings
Energy Cannon Turrets (Balanced Version) 1.5 (WeaponCore)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
97.483 MB
Sep 19, 2020 @ 2:16pm
Aug 11, 2021 @ 1:47pm
6 Change Notes ( view )

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Energy Cannon Turrets (Balanced Version) 1.5 (WeaponCore)

Description
This is now It's own version, as a "balanced" alternative to the other mod.
(And is currently the one I am working on the most right now)

All turrets can aim straight up.


Currently it features massively nerfed turrets/weapons, (in dps and range)
(the other ones might have been a little too op lol, shielded bases only last 3 seconds . . .)


Let me know what you think of the balance of this version (since the whole point is for it to be balanced)


Credit to: Butterslingshot for the thumbnail

Note: spamming on/off will break animations
(not something I can control on my end, other than making animations short)

(The Retractable Heavy Laser Turret only has mount points on it's side)

Current Turret List:
Solid Light cannon (1x1 LG)
Medium Laser Turet (3x2x3 LG)
Heavium Laser Turret (3x2x3 LG)
Retractable Heavy Laser Turret (3x2x3 LG)
Heavy Laser Turret (7x5x7 LG)
Solid Light Missile Launcher(/s) (1x2x1, or 1x3x1 for sloped LG)

(hopefully my modeling has improvedd!!!)

Change notes will have my current turret values! assuming I remember to put them in. . .
11 Comments
Amaia Jan 3, 2023 @ 1:08pm 
This version seems it does not want to shoot. Not tested other weapons yet apart from Light missile launchers. The old version shoots, but they act kinda strange, like they just float around. This version does nothing at all. But hey at least the doors open and close on this version :)
lAimBotl  [author] Jan 26, 2022 @ 12:38pm 
oh, I also noticed a problem when testing the current version of these, I will try to fix them tomorrow, since today I am gonna relax lol, but based off what I have seen, I might have to redo some stuff. . . but lucky me, I think I put down the current values in the change notes
lAimBotl  [author] Jan 26, 2022 @ 12:36pm 
based on my progress so far, it looks like the release order might be : Solid light > SL missiles > Lasers > Retractable stuff.
lAimBotl  [author] Jan 26, 2022 @ 12:35pm 
I will be splitting this mod up soonish,
(redoing all models, and possibly leaving some turrets out),
Mostly because having it all in one mod is kinda "hard" for me to work with,
in that it makes me lose motivation.

So that will be when I add sg stuff,
(I do have 5 turrets that are currently done for the solid light mod)

though, I do want to know if there are any models you don't want changed/favorite turrets you would 100% want to keep in the mod when it is split.

(be sure to let me know if it is the model, the turret as a whole, or the "idea" of the turret eg:
the battleship cannon looking turret, or my |~| type of turret, retractable turrets will be in their own mod, since they are kinda painful to make, and I don't like holding a release because I want to finish them first lol)

(probably gonna split it into Solid Light weapons / Laser weapons)

I will at least update my mods if they are broken (since I probably won't have it out super soon)
Paladinboyd Dec 28, 2021 @ 9:50pm 
When I paint the solid light weapons it breaks their animation. not sure if it is the spray paint mod or just the paint system in general.
marcjjohn Dec 27, 2021 @ 8:22pm 
Think this is broken, at least on my save. CoreSystem errors
lAimBotl  [author] Aug 11, 2021 @ 1:48pm 
fixedd
Upgard[mkk] Nov 8, 2020 @ 5:39pm 
there is no tab in the build menu to use the blocks, you have to search them
Mustard Chuck Oct 24, 2020 @ 2:29pm 
l.o.l.
The Commissar Oct 9, 2020 @ 1:03pm 
lol great Idea going to test it in a bit