Space Engineers

Space Engineers

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Airtight Gate
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Type: Mod
Mod category: Block
File Size
Posted
Updated
23.840 MB
Sep 15, 2020 @ 8:02am
Sep 19, 2020 @ 2:27am
4 Change Notes ( view )

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Airtight Gate

Description
Hello Space Engineers !
Here is our large airtight gate model, which took waaaaay too much time and energy to create than it should have... But at least we think it's worth it, so we hope you'll appreciate it as well.

It's our first attempt in modding Space Engineers, and our goal with this giant gate was to make one that fits as much as possible the new KSWH style since the pasts DLCs with a tiny bit of personal touches (everything is made from scratch though)

As you'll see, the main (and only) inspiration we used to model it was the Frostbite DLC's 5x2 gate. And its dimensions are based on the needs of a base of ours.




USAGE :
Unfortunately, due to some limitations we encountered in terms of geometry complexity, we couldn't make the block in only one part as it is way larger than anything present in the game. We had a lot of unexpected mesh deformations all over the frame (some of which we still cannot avoid because of the block size). Because of that we had to split it in three parts but it works as intended.

Technical details

The gate is/has/should be :
-Large grid only
-Survival ready
-Airtightness
-Custom flawless animations for the lock, the sliding parts, and the gears
(considering you won't spam open/close a ridiculous amount of times)
-Custom sound sequence (with vanilla sounds, edited) (only one sound for opening and one for closing, so sound will be offset if you decide to switch from open to close and vice versa before animation ends - also looking for a viable solution to that)
-LODs
-Building stages
-Working collision everywhere it should
(even outside the bounding box on overfilling parts)
-Fully supports game's skins.
-Takes a total of 130 PCU
-Progression system
(same spot as Frostbite's 5x2 gate)

The gate consists in a set of 3 blocks :
-Right frame
-Door itself, including its mechanism, and an inner frame to virtually/physically hold everything in one piece
-Left frame
Place the blocks in that order (frame/door/frame) to build the full gate. Aim at the side's center of the door part to place the left or right frame.

The gate and passage dimensions are :
Length : 12 blocks (full) / 10 blocks (passage)
Height : 7 blocks (full) / 5 blocks (passage)
Thickness : 1 block

Other practical details

Both right and left frames are basically the same, the only differences being some technical cabinets at the bottom side of each one, and a serial number on only one of them. Frames are fully reversible, so you can use two right or two left frames, textures will connect just as fine.

There are a few part overfilling outside the block bounding box for virtual consistency reasons such as lateral uprights, guide rails above and under the gate so it doesn't feel odd to look at it whenever the door is open or closed.
That means that you can build over and hide these rails or adapt your build to let them show. It won't be weird as these parts have working collisions.

There also are quite alot of details on the frame's sides, so if you decide to not hide some of the gate faces, you'll still be able to enjoy these however you integrate it in your builds.

If the frames aren't to your liking, you can even build yours with actual armor blocks or anything else. Though, we don't really recommand that as the door model will go through anything you'd use in place of our side frames - AND - you'll loose the airtighntness of the gate by doing so.

Known issues

-Some 3D parts that are far away from the block "origin" has less details or may look a bit deformed.
That's something we can't do anything about as there are some limitations, during the export of the model and/or maybe because of the game.
The mod will receive updates if needed.




Let us know what you think in the comments below and please provide us with some feedback, feel free to post screenshots of your builds in the discussions. If this gate is well received, we might - eventually - make other mods.

Special thanks

Thanks to a few people from Keen's discord on the modding section that helped us solving some tricky SE magics we're having a hard time to understand, such as Chipstix, Psycho, and a few others. Damn, advanced doors can be a pain sometimes.





Reuploading, reusing, editing, or making any change to the actual mod and what it contains without our explicit permission (Kertit and Wolf) is not authorized.
Popular Discussions View All (2)
13
Feb 14, 2022 @ 9:17am
Suggestions
Wolf
0
Sep 15, 2020 @ 8:21am
Bug reports
Wolf
163 Comments
Wolf  [author] May 1 @ 5:39am 
Thank you Khal.
Not at the moment, even though other sizes could be interesting, it may or may not happen. Although not in a near future, that's for sure.
Khal May 1 @ 12:51am 
@Wolf Love this gate, nicely done. Also nice design in the pictures.

Are you by any chance planning on making other versions or variations?
Wolf  [author] Mar 19 @ 1:10am 
It still is. Only if you set it up properly, as explained, considering you did read.
Fine Gentleman Mar 13 @ 9:56am 
isn't airtight
Wolf  [author] Oct 24, 2023 @ 8:53am 
Hello, we do not plan on adding a new dimension as of right now.
Datarak Oct 22, 2023 @ 3:24am 
Hello. we need a gate size in the passage - 6x30 blocks. Is it possible to make such gates?
Wolf  [author] Oct 14, 2023 @ 4:55am 
For an advanced door block, it's not that old, doors programmation hasn't changed drastically in over 4 or 5 years. So until they revamp the whole door system, this mod should keep working as always
Commander Ashfield Oct 1, 2023 @ 12:09pm 
Ok thank you.
Wasn't sure if a mod this old would work or not.
slipcasedrock2 Sep 30, 2023 @ 7:50am 
I have never had a issue with this door ever, I even used it for several days before figuring out the frames
Wolf  [author] Sep 30, 2023 @ 12:52am 
Hello, the door is still working as intended, therefore no update is planned right this moment in time. It may or may not receive an update but only if we see fit or if it stops working :steamthumbsup: