Arma 3
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USAF_AC130_BETA
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
432.208 MB
Sep 11, 2020 @ 7:39pm
Feb 22, 2023 @ 3:38am
10 Change Notes ( view )

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USAF_AC130_BETA

In 1 collection by USAF Mod Team
USAF Mod - Official Collection
5 items
Description
AC-130 BETA
Thank you for waiting while we worked on this, and waiting just a bit longer for the full release! It's crazy to think that it's taken over 5 years to get it to this point.

Beta means that is this a test release so the public can assist us in finding bugs. Errors and malfunctions are quite possible. If you aren't ok with this, please wait until the full release.

If you have another issue, join and search our discord, it's probably already been addressed. If not, let us know in #ac130-bug-reports.

Origins and credits:
Pingopete joined the USAF team in 2017 and worked over a 5 year period on the spooky with the goal of bringing the most accurate spooky gunship experience to ARMA 3 possible. Textures, systems, modeling, sounds, and visual effects were built from the ground up to deliver an authentic experience to the community. This mod was brought to realization in tandem with the USAF team who provided guidance and support along the way, without the help of the USAF mod team, this mod would not be possible.

Honorable Mentions:
A massive thanks to GrandalAF who helped to produce the most realistic gunship experience possible.
Big shout out to Hate&Caffeine who worked to bring the thermal imaging mod A3TI from this project into a standalone mod.
Special thanks to slowness for his work in the object modeling of the cockpit dashboard model.
Also a thanks to warlord for the operations room model.
A huge thanks to the gunship community who provided invaluable feedback and support throughout this 5 year modding journey.

Any issues or feedback please provide on our discord at http://discord.gg/mVwyJRE
Popular Discussions View All (4)
2
Jan 9 @ 5:29pm
WEAPON LIMIT AND AIMING BUG
N7/] Executive Outcomes
6
Jan 21, 2024 @ 1:51am
i am the only one aving a bug with the auto pilot?
Saul
3
Feb 25, 2023 @ 11:15pm
How to start AC130 Beta version?
PierreComm
463 Comments
Slothman Jan 18 @ 1:22am 
not really sure how to get AI to utilize it, they just fly into the enemy like a suicide drone
ARoyaleWithTrees Jan 15 @ 7:33pm 
Mod works as intended for the most part, but the guns don't seem to shoot as to where im aiming, i notice a crosshair that doesn't like up with where im aiming but the guns targeting seems to have a mind of its own. or im just stupid idk lol
zedavch072 Jan 13 @ 11:36pm 
Why my plane alway crashing after take off?
WO_Viper Jan 9 @ 5:25pm 
you start off in the pilot seat...take off and once airborne go into "autopilot GS" once you select ur ALT,radius and speed and click on the "aap ON" button,you will be moved into another seat....if you want to return to pilot you simply need to return to "autopilot GS" and tick aap OFF" you'll be returned to pilot.
kiba3x Dec 15, 2024 @ 12:53pm 
The mod is amazing. The only problem is after player enable Auto Pilot to loiter above the target area and smoked the enemy he cannot take back the control of the pilot! If you have Team Switch you can switch to copilot but forget about Landing Autopilot - you have to land manually.
Mad_Cheese Dec 11, 2024 @ 1:44am 
Really amazing work - one issue I have is with AI controlled gunships: Editor placed gunships work and the AI flies the plane well. Spawning it into the mission and populating with 'createVehicleCrew' spawns plane and crew but the plane crashes every time.
lordjake737 Dec 2, 2024 @ 9:52pm 
AI wont fire
Wanuboi Nov 30, 2024 @ 2:57am 
The only time it work it's when i pilot it myself but idc of piloting it
Wanuboi Nov 30, 2024 @ 2:56am 
It detect ennemy apparently and it not shoot them but instead go directly crash at them, wtf ^^
Wanuboi Nov 30, 2024 @ 2:54am 
AC 130 just crash all time, i put him high in the air, use flyinHeight or not, whatever i do, it goest straight to the grown after it spawn