Arma 3
USAF_AC130_BETA
Showing 1-10 of 10 entries
Update: Feb 22, 2023 @ 3:38am

Fixed:
Server lag when engine state would change
Changed:
CCIP markers are now accurate for all guns
Key is now set to version 1.2

Update: Feb 18, 2022 @ 12:12am

previous workshop update did not actually update the workshop
removed L/60 projectile model

Update: Jan 26, 2022 @ 8:59pm

Changed:
Hopefully fixed MP autopilot movement
Weapon groups have been changed
Weapon Group 1 - GAU-12
Weapon Group 2 - L60 & M102
Weapon Group 3 - None (Other weapons)
Weapon Group 4 - Laser Designator

Update: Sep 5, 2021 @ 12:28am

UI SHOULD NOW BE SCALED PROPERLY REGARDLESS OF VIDEO SETTINGS
AutoPilot GS should no longer kick pilot out of plane when turning on (should move them to another seat as intended)
Fixed bad performance bug which would happen when using MRP and setting it to RP and then deleting RP
Increased missile detection from 5km to 10km
Each update will now contain new keys

Update: Apr 6, 2021 @ 8:28pm

-Added USAF Service Menu Compatibility
-Added to Autopilot new Travel Altitude (dependent on what altitude, radius and target location it is set to)
Note: This may show up negative, if it does, please increase your altitude or else you will end up in the ground :)
Additionally, you will also want to keep this value above 100-200m while travelling between target locations with the autopilot so that the AC-130 can maneuver in time before crashing into ground :)

Update: Jan 29, 2021 @ 2:43am

Fragmentation:
- Added Fragmentation 'bullets' for 105 with custom spread
- Added particle debris impact dust
- Added Fragmentation impact sound

Weapon Damage Tweaks:
105HEPD:
-Direct damage increased
-Indirect radius decreased
-Indirect damage decreased
40HE:
-Direct damage decreased
-Indirect radius decreased
-Indirect damage decreased
40AP:
-Direct damage decreased
-Indirect radius N/A
-Indirect damage increased
25CombatMix:
-Direct damage decreased
-Indirect radius N/A
-Indirect damage increased

Visual Effects:
- 25/40/105 impact dust reworked to eliminate the billboards from snapping into the terrain,
also allowing for wind simulation

Aircraft:
- Aircraft max altitude values added: power fadeout 7-9km
- Overt laser changes should work with MP, different rendering method
- Autopilot should fly ASL again

Sensors:
- FCO/EWO can now slave to IR/TV respectively
- Sensor camera has more G-related wobble

Other:
- 25mm flash brightness increased
- 25mm tracer rounds are now circular (looks more realistic from sensor view now)
- 105/40mm explosion camera shake reworked

Update: Sep 28, 2020 @ 7:31pm

AutoPilot
-player should no longer get thrown into space when turning autopilot off

AI is no longer auto created for TV operator to allow player to slot in
New custom flares and sounds
Changed wide gunner optic
Flip down HUD should have less glare
Plane now has 4.9x more fuel on board
Gunner UI should now reflect current gun of TV or IR depending on your seat

Small model changes all around
-New rotor blur based off of body texture
-Added USAF tail code system
-More distance LODs
-Materials and UVs changed for targeting pods, optics, reflectors, domes
-Various small model changes

Optimised flash fx for gau12
Optimised turret direction code
Optimised shell fx code

Added
-ACE ballistics for GAU-12, L/60 and M102
-ACRE integration
-4 radios added in total
-2 radios accessible by Pilot Cabin
-2 radios accessible by Ops Room
-2 Intercoms (both have access to radios from respective rooms)
-1 for Ops room
-1 for Pilot Cabin

Update: Sep 19, 2020 @ 6:50pm

Autopilot
-engines should now not shut off and not throw error
-X button now functions and will close dialog

Changes to gun firing effects and explosion effects (added limits on particles generated)
Overt laser marker might work in MP (have not tested)
Long loading times should no longer be an issue

Update: Sep 17, 2020 @ 12:19am

Fixed Autopilot
-No more diving
-Doesn't follow terrain
-No more santa sleigh

Changed POI Marker to a box with a X

Added 10 digit grid to UI

Update: Sep 11, 2020 @ 7:39pm