Company of Heroes 2

Company of Heroes 2

65 ratings
Castle Wars
   
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Item Type: map
Maps: 1v1
Tags: MP
File Size
Posted
Updated
8.774 MB
Jan 28, 2014 @ 10:23am
Feb 5, 2014 @ 3:44pm
4 Change Notes ( view )

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Castle Wars

Description
A map slightly inspired by Runescape's Castle Wars mini-game.

Two teams starting in castles situated across a river from each other with a primary middle route dominated by a fortified structure and two outer side paths on the top and bottom of the map.
24 Comments
f.laughlin Jun 1, 2021 @ 8:18am 
good map:steamhappy:
Guantanamo Mar 18, 2016 @ 3:53pm 
Just because you mentioned runescape I'm getting this
Tristanxh  [author] Dec 14, 2014 @ 12:14pm 
@Firehawk, thanks!
Firehawk3886 Dec 14, 2014 @ 11:40am 
Love this Map
TheSquirrelofHuscurl Feb 6, 2014 @ 5:06pm 
Actually, if I can get the unit just behind or under it it'll actually have better protection since the mortar will have to get through the gate, before even thnking about damaging my units.
Tristanxh  [author] Feb 6, 2014 @ 4:56pm 
Yea I just figure, target on the ground has less protection from mortars than in buildings (Unless they moving, fast...) Which since MG cant move, building = more protection.
TheSquirrelofHuscurl Feb 6, 2014 @ 4:21pm 
I don't put units in buildings anymore, sorry.
Mortars.
Tristanxh  [author] Feb 6, 2014 @ 3:32pm 
@TheSquirrelofHuscurls, I always put the MG in the tower and gun them down wich actually does do damage cause for some reason Sega made a deffecient object collision system to be honest. Than I spam tanks, wich is a pain to get over the bridge (But just as hard for the enemy) and gun down the HQs with a few penal battalions (GREAT AT TROOPS cause bombs do massive damage to everything, I killed 2 STuGs with 4 soldiers NOT SQUADs)
covering the map entrance so they cant get reinforcments. Basically once you cover Entrance you won! :D
TheSquirrelofHuscurl Feb 6, 2014 @ 3:10pm 
Yeah.
It kinda is, but still.
It makes the game a little harder.
And it's a pain in the but trying to cover 3 chokepoints just to have cram my troops over to the center because the chokepoints are destroyed. The center on this map is really hard to cover because you have to move stuff practically on the bridge to get real good coverage of it.
Machine Guns that have objects infront of them (i.e. Tank Traps) will be able to suppress units but do no damage, as far as I know.
Tristanxh  [author] Feb 6, 2014 @ 2:40pm 
@TheSquirrelofHuscurls

I just figured real Russian / Nazi charges contained 100s of men + Tank Battalions usually held about 20 some tanks, therefore the 400 is perfectly reasonable I think.

Besides it just takes 2 HMGs to gun all the infantry down and a few ATs to blow up both. Besides German Panzerchecks can be easily used to take out tanks.

If you are worried of HMG spam, just use grenades and dynamite.

Basically it just makes bigger more realistic numbers.