RimWorld
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Apini Playable Race, Continued!
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Mod, 1.5
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23.556 MB
21 ago 2020, ore 7:32
4 feb, ore 14:46
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Apini Playable Race, Continued!

Descrizione
This is the newly updated, community driven expansion of This mod here!

This mod lets you play as a race of sentient giant bees called apini.

Features:
  • Bees as a playable race.
  • Apini and Azuri neolithic factions.
  • Custom Bee name lists and backgrounds.
  • Apini scenario to start with (neolithic)...
  • ...Or play as a horde of apini (and human) eating azuri! (there's no reason i should be excited about this)
  • Beeswax and honey production
  • Bee clothing and a helmet.
  • Beeswax Candles for atmosphere.
  • Honeycomb Beds filled with rejuvenating honey.


Compatibilities/Incompatibilities:
  • Compatible and Expanded: Save Our Ship 2
  • Compatible and Expanded: Royalty DLC
  • Compatible: EPOE and EPOE Forked
  • Compatible: Rimbees
    -----
  • Incompatible: Original Necropini Mod. Reason: Content merged into Apini, loading would cause defname collision or otherwise undefined behavior.
  • Incompatible: Original Apitecture Plus! Mod. Reason: ^

Items not listed above may or may not work with Apini, there is no guarantee.

Credits:
  • Sera/Miss Bones – Apini race mod base and original creator
  • Bees - Making delicious honey
  • Zaltys - Updating to RimWorld 1.0.
  • Chjees – C#
  • Xen – A16 EPOE patch
  • Erdelf – HARs Framework
  • ZE – Azuri Sprites + B18 update
  • Lamp - some art assets
  • Rabbitt - some art assets
  • Apini Discord - Loving fans and helpful creators
  • Ykara – Inspiration (EPOE mod maker)
  • Rah – Inspiration (RBSE mod maker)
  • Saebbi - Making part of the Combat Extended patch.
  • Almantuxas - Making less broken after 1.0 update, updating to 1.1, adding to and modifying the Combat Extended patch aswell as some other patches.
  • Trisscar - Texture for the Daisy plant.

    New Team: (Individual contributions visible on gitgud, names in chronological order)
  • Diana Winters - Coder
  • Jack7D1 - Maintainer
  • Almantuxas - Coder
  • AspEv - Artist
  • Brunter - Coder
  • Hirohito - Coder/Artist
  • Argón (León) - Artist
  • Mayonnaise - Coder
  • Ecu - Artist
  • HeavyMetalClown - Artist
  • InfinityKage - Necropini Writer
  • Ogam - Necropini Artist
  • Taranchuk - Necropini Coder
  • Lennoxicon - Apitecture Plus Coder and Artist


Community and Support:
Have ideas for features, or want to report a bug? Put them here in our GitGud Issue Tracker so they get noticed! This is an open source mod and contributions are appreciated![gitgud.io]
We have recently moved to Gitgud!

FAQ:
  • Q: How do I do X?
  • A: Before all else, check the learning helper! The most confusing aspects of apini are listed there! If you can't find what you're looking for still; create and issue on the gitgud page as it should be there!

  • Q: Why am I getting an error/incompatibility?
  • A: First and foremost make sure that it is actually Apini causing this error. If it is apini note that before release all updates are bugtested quite extensively; so your case is likely very specific. Please make a git issue listing the configuration and nature or the error so this can be fixed.

  • Q: Will there be any development for Ideology, Biotech etc?
  • A: No, as it stands Apini will only support Core Rimworld and the Royalty DLC. The reasoning behind this is that work available for Apini's development is very limited, and the ever expanding content for rimworld leads to increasing scope for a more or less constant work ability. Thus following the ethic "Do it well or don't do it at all." this is a line being drawn to limit the scope to what can be done well. In addition the Ideology and Biotech expansions do not personally interest development in this case. This mod may still work with these expansions, but they are not going to be actively supported. This is not to say that no work will be done period, if someone wishes to maintain compatability for these expansions I will gladly accept. But I personally cannot.

  • Q: How can I help contribute?
  • A: You can contact me through steam, make a discussion, even make a fork on gitgud. However you would like to get your code/art to me is great, but the absolute best way is to do it the traditional git way, thanks to version control. Although, reporting bugs or requesting entertaining/universal features is still contributing!

  • Q: How can I donate?
  • A: I will never ask or accept monetary compensation for my work in Apini. It is admitted that several contributors, primarily artists, have been compensated for their work. However this compensation has always come from myself alone. I do this work because I enjoy Apini. Not as my means of income, hence my often shortness of time. If anyone ever presents a donation method for Apini it is not legitimate.

Posting in the comments is highly discouraged as it's messy and hard to keep track of!
There are discussion threads for feature requests and bug reports, please comment there so it is less likely to get missed.

Making a gitgud issue cannot be forgotten or missed!
Discussioni più popolari Visualizza tutte (5)
27
31 gen, ore 14:54
IN EVIDENZA: Glitch Reports
Jack7D1
27
6 dic 2024, ore 14:09
IN EVIDENZA: Dev Q&A
Jack7D1
8
29 set 2024, ore 13:47
IN EVIDENZA: Feature Requests
Jack7D1
316 commenti
Is there no way to get any apini product/production items and buildings without being an apini?
Jack7D1  [autore] 3 mag, ore 14:35 
Pollen dust is a byproduct of distilling pollen balls in the distiller, the learning helper might have more information that you that you might want!
Jake4159 3 mag, ore 8:44 
How do I get pollen? I managed to get pollen balls but not pollen itself.
Jake4159 28 apr, ore 15:23 
Well, you sure got my thanks. :steamhappy:
Jack7D1  [autore] 28 apr, ore 15:19 
It took a steel resolve to prevent a biotech dependency.
Jake4159 28 apr, ore 13:51 
A race mod without dlc requirements, nice. :steamthumbsup:
Jack7D1  [autore] 26 apr, ore 6:41 
It doesn't look like either of those errors are generated by this mod.
ASMR gaming 22 apr, ore 19:18 
📛 “Could not register node named … already used” | duplicate base‐class names like MBSG_StoppableGenesBase | Two defs share the same <defName>. | Rename one of them (append _2) or disable the sub-module that duplicates it (often a “Lite + Core” combo both enabled).
🗂 “Could not resolve cross-reference” / missing textures or sounds | • missing Texture2D UI/commands/GR_…• missing SoundDef MeleeHit_Wood_Sharp | Cosmetic only—game spams the console but will still load. | Find the mod whose path prefix matches (GR_= Genetic Rim, UI/commands), then:– verify the PNG exists in Textures/…. If not, update the mod or re-add the asset.– for sounds, drop in a dummy SoundDef if you can’t update.
ASMR gaming 22 apr, ore 19:18 
Priority | Symptom pattern (search-term) | What it really means | Fastest way to fix
🚫 “PatchOperationReplace/Remove/FindMod … failed” | • [HRK] Gun Nut – FN SCAR• Apini Playable Race, Continued!• More Pain Genes, More Psychic Sensitivity Genes etc. | The patch tried to modify a def that doesn’t exist at load-time (wrong defName or the mod it targets is below it in your list). | 1. Move the patching mod after the mod it targets in the mod-order list.2. If it’s already later, the target defName has changed—update the XPath or grab the mod’s latest version.
🔥 “XML … defines the same field twice” | duplicate displayOrderInCategory, hideGene | Author left the same tag in twice; harmless but stops RimWorld from finishing XML parse. | Open the offending file (the path is in the log) and delete the second copy of the field. Example: displayOrderInCategory appears twice in Ageless gene—remove one.