Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Veterancy and more - Version 29
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GameType: RedAlertMod
File Size
Posted
Updated
6.195 MB
Aug 11, 2020 @ 7:10am
Apr 7 @ 5:06am
59 Change Notes ( view )

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Veterancy and more - Version 29

Description
➡️ Looking for the TD version

‼️ You can only activate one DLL mod and this mod does change the DLL. ‼️

⚠️ I haven't tested this mod with the LAN mode yet. ⚠️

Found a bug? Please use this thread for bug reports.

New features
  • Clear construction sites while in placement mode with the "Mod-Command 1" hotkey.
  • MCV deploy move with alt modifier. MCV clears blockage when you try to deploy it.
  • Attack-QMove and Patrol system. Patrols can be created by pressing the "Mod-Command 4" hotkey after assigning it in the hotkey menu.
  • Chrono Tank group teleport. Select the group then hold down the alt key and select a destination.
  • Third party modding system.
  • Expanded rules ini system, create new units, weapons and more.
  • Cash supply feature. Buildings can generate cash over time.
  • Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
  • Weapon factory and helipad faction switch. Press Ctrl key to change the faction of your current selected or pending factory. You need to own either a weapon factory, helipad or construction yard of the opposite faction for this to enable.
  • Bounty system. When enabled you gain some money from killing hostile targets.
  • Tesla Coil overload. Shock Trooper that are close to a Tesla Coil now overload them.
  • Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
  • Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
  • Infantry may now shot from inside an APC, like they could in Generals Zero Hour.
  • Added tech upgrades available at the Sidebar.
  • Option to enable Aftermath units in campaign.
  • Units attack is buffed if Tanya is near.
  • Based on More QoL Improvements developed by Rampastring and CFE Patch (for Red Alert) by t2d | no.SkiLLz @ Töffte.
    Key features taken from said mods:
    • Rally Points
    • Configurable Build Distance
    • Multi wall building
    • Harvester Queue Jumping
  • Attack Move, hold SHIFT while ordering units to move somewhere on the map.
  • A* path finding originally developed by cfehunter.

QoL changes
  • Added an option to disable friendly fire.
  • Buildings will pause repairs instead of canceling it if the player runs out of money.
  • TD building capture style.
  • Option to hide fake buildings.

Visual updates and changes
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
  • Aircrafts with ammunition now show a bullet symbol instead of the generic one.
  • Units in Guard Mode will now indicated with a 'G' letter.

Veterancy level bonuses
Configurable via ini system.
  1. Veteran
    • +25% HP
    • +1 HP heal <50%
    • +10% Damage done
    • +1 cell sight range
  2. Elite
    • +25% HP (+50% total)
    • +1 HP heal <75%
    • -10% Damage Taken (-30% for Infantry)
    • +15% Weapon Range
    • Infantry immume to fear
    • Infantry automatically scatters from incoming threats
  3. Hero
    • +25% HP (+75% total)
    • +1 HP heal <100%
    • +10% Damage done (+20% total)
    • -10% Damage Taken (-20% total, -40% for Infantry)
    • -10% Reload, Reload, Recharge Time
    • +1 cell sight range (+2 total)
  4. Legend
    • +25% HP (+100% total)
    • +2 HP heal <100%
    • -10% Damage Taken (-30% total, -50% for Infantry)
    • +15% Weapon Range (+30% total)
    • +25% Movement Speed

Tech upgrades
Configurable via ini system.
  1. Infantry upgrades
    • Rifle Infantry Training - All Rifle Infantry are recruited with Elite level - Cost $1500
    • Soviets - Kevlar Vest - Equip your infantry with a kevlar vest - Cost $1000
    • Allies - Insulated Armour - Improves the resistance of Infantry against heat and electrical threats - Cost $1000
  2. Unit upgrades
    • Minigun - Upgrades the weapons of Rangers, APCs and Pill Boxes - Cost $1500
    • Soviets - Uranium Ammunition - Uranium ammunition for tanks - Cost $2000
    • Allies - Composite Armor - Improved tank armor - Cost $2000
  3. Building Upgrade
    • Fortified Structures - Increases armor and repair efficiency of structures - Cost $2000
    • Advanced Power Turbines - Increases the power output of power plants - Costs $1500

Credits and Special Thanks
See this thread.
Popular Discussions View All (6)
177
Apr 3 @ 6:15am
PINNED: Bug report - Veterancy and more - RA
DontCryJustDie
17
Jul 14, 2023 @ 2:47am
20th Century Warfare - WIP - Need Help with some roadblocks
Chillax 1000mg
16
Sep 11, 2024 @ 10:37am
PINNED: Rules.ini
DontCryJustDie
306 Comments
DontCryJustDie  [author] Apr 26 @ 5:07am 
Play on wider maps or enable AIBaseSpacing or increase the AttackInterval (by decreasing the value).

I currently don't have plans to let the AI build MCVs, if you want to fight multiple bases then add another AI player with the same team as the other or use a mod that has that feature.
Xybles Apr 26 @ 4:35am 
I have a suggestion for something you can maybe add to the mod: Make the bot a bit smarter because I usually notice that after about 15 or 20 minutes of gameplay the bot will have alot of units stuck between buildings including alot of ore trucks, also it could be cool if it could build and place an mcv to other places on the map and start building new bases there for maybe a strategic advantage or something like that
DontCryJustDie  [author] Mar 25 @ 1:30pm 
Yes.
faty_100 Mar 24 @ 8:24am 
Hi @DontCryJustDie so I am reading your instructions regarding .ini files
To clarify all .ini files go here

C:\Users\Admin\Documents\CnCRemastered\Mods\Red_Alert\Veterancy\Rules

Also we only edit the ones here?
DontCryJustDie  [author] Mar 21 @ 2:05pm 
With 28.2 the root cause should be fixed.
DontCryJustDie  [author] Mar 21 @ 12:26am 
I uploaded a new version that disables compiler optimization because it seems RA decided to not like those again. I played through the first Siberia mission multiple times without a crash with that version.
DontCryJustDie  [author] Mar 20 @ 1:30pm 
I'll look into it.
Pietras Mar 20 @ 11:56am 
Keeps crashing on Counterstrike Siberia mission with Nuke Convoys
SkyLance Dec 31, 2024 @ 10:52am 
Cheers for the update DontCryJustDie.

This, along with the TD version, is one of the best mods on the workshop. Fits like a glove.

Finally, I don't have to sigh at my medics and their ridiculous hippocratic oath :D
Tiddalick Dec 20, 2024 @ 12:32am 
@DontCryJustDie OK, good to hear! Thanks for the quick fix