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its a nice mod, but it doesnt work all the time...
bc it just work for one time on my game...
i mean to check this out if its work u just need to start a match and let a unit guard the area--> so if the mod is working u would see a lil "g" on the unit...
and this doesnt make much sense in my opinion
Don't expect a fix for that soon because I have zero motivations to play the campaign atm because the game keeps deleting all my progress since the big patch...
@BattleGerBlu
I found the problem, you have to enable NewUnitsEnabled in the aftermath.ini. It is a hidden setting and not present in the default aftermath.ini. It will also enable aftermath units in campaign.
Don't use yes or true to enable it, the game reads the value as integer (number) so you have to use 0 for off and 1 for on.
The file can be found here[ra.afraid.org]. You can also extract it from the game files using xcc mixer.
Edit: With the next update I'll add this setting to the MOD.INI so you don't have to add it to the aftermath.ini.
Edit 2: ⚠️ New version is online, please let me know if it works now. The option is now part of the MOD.INI and was renamed to AFTERMATH_UNITS_IN_CAMPAIGN. I also removed it from the aftermath.ini so the above doesn't work anymore. ⚠️
It is not be related to veterancy... It will occur to both heavy and mammoth tank after you have access to allies tech and bought Composite Armor Upgrade then mechanic will deal damage instead of repairing, other units works as it should