DayZ
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DayZ Class-Selection
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Type: Mod, Server
ファイルサイズ
投稿日
更新日
66.586 KB
2020年7月26日 12時30分
2020年12月25日 8時33分
12 項目の変更履歴 ( 表示 )

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DayZ Class-Selection

解説
DayZ Class-Selection

This mod adds an Class-Selection Menu to the game, server-owners can customize the classes and the items available. (via JSON files)
Each class can have many items to select from.

Features
  • Players will receive a fully loaded and ready to shoot weapon.
  • Players can choose from diffrent items in each class
  • Players will respawn with the same class after death, but they can change it by pressing ","
  • Players will be forced to select a class on first join
  • Attachments already have batteries if needed
  • Player will receive items from the GeneralItems.json regardless of their class
  • Also each class can have many general items which the players receive
  • Admins can define whitelist classes

________________________________________________________

Donations
If you want to donate me something for the work i put into this mod (80 hrs developing ~)
[paypal.me]

Important Updates:
03.08.2020 Fixed whiteList, added generalItems to each class, added container (e.g. FirstAidKit ...) support
That will be the last update for a while, aside from bug fixes.

Added 2 options
"overrideEquipCharacter": 1, "overrideStartingEquipSetup": 0,
which allow to disable the default override of StartingEquipSetup() EquipCharacter() added by this mod. Only use if you know what you are doing.
Make sure GetClassSelection().GiveClassEquipment(m_player); only gets called once either by yourself or by default from this mod

________________________________________________________

Classes:
Make sure to use the -profiles startparameter for your server! (e.g. -profiles=configs)

Use the ClassDataExample.json as template and create your classes in the classes folder.


To give all players items regardless of their class use the GeneralItems.json in the ClassSelection folder.

Container
If you want to add items to a container use the cargo array!
{ "name": "FirstAidKit", "cargo": [ { "name": "SalineBagIV", "selected": 0, "quantity": 0, "attachments": [], "cargo": [], "magazines": [] }, { "name": "Epinephrine", "selected": 0, "quantity": 0, "attachments": [], "cargo": [], "magazines": [] } ], }

Config:
Full example found here: https://github.com/d3xter-dev/dayz-class-selection/blob/master/Config.example.json

Disable kill on class select
To disable the instant kill add following to your Conifg.json file.
"giveWeaponsAfterDeath": 1,

Show menu only on respawn
To show the select menu only on respawn and let the user choose a new class each time add following to your Conifg.json file.
"showClassSelectOnRespawnOnly": 1,

Combination
If you modify the <player> node in __MISSION__\db\economy.xml to look like:
<player init="1" load="1" respawn="1" save="0"/>
You can achieve following:
  • with showClassSelectOnRespawnOnly = 1 players will be forced to select the class each time they connect
  • with showClassSelectOnRespawnOnly = 0 players will repsawn with the last class they chosen when they reconnect.
(Be sure to wipe the players.db if you try this otherwise it will always load the last saved player state)

Whitelist
To whitelist classes look in the Config.json -> whiteList
"whiteList": { "SomeClassName": [ "someSteamID64", "someSteamID64" ], "SomeOtherClassName": [ "someSteamID64" ] }

Important!
(Following needed if you override the "EquipCharacter()" function in your CustomMission (init.c) or via. a modded MissionServer class.)
Make sure that you call "GetClassSelection().GiveClassEquipment(m_player);" and don't clear player items after that call, for obvious reasons.

Mod Support
  • ExpansionMod: add GetClassSelection().GiveClassEquipment(m_player); to the init.c StartingEquipSetup() function in @DayZ-Expansion\Missions\YOUR_MISSION\init.c (Crashes sometimes, idk if it's because of my mod)

Future-Development:
  • Attachment selection Menu
  • Clothing selection Menu

Please give me credits if you use / modify the sourcecode of my mod!
Also please consider making a mod for the mod, instead of repacking it!

You may report issues on github: https://github.com/d3xter-dev/dayz-class-selection
人気スレッド 全て表示 (6)
21
1月6日 16時35分
ピン留め: Feature Request
D3XTER
18
2023年4月4日 6時28分
ピン留め: Bug Reports
D3XTER
12
2023年10月25日 6時12分
ピン留め: Setup Questions
D3XTER
84 件のコメント
Kilroy5150 2023年9月28日 19時51分 
So, is there an "alternative" mod to this that actually works because this one just slams when used with Expansion no matter how many fixes i use.
Grotzz 2022年10月29日 2時18分 
Ok, tks
Cheesy Bear 2022年10月27日 16時54分 
The dev stopped updating this. I asked for a fix 2 years ago and got ghosted.
Grotzz 2022年10月27日 13時48分 
Hi, I'm using this mod on my Deathmatch server and in general is great. But once I start to have some small amount of players (like 4 or 5) the server keeps crashing a lot, sometimes every 5 minutes.

I get crash message stating:
LocalDestroyEntity: No inventory location
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:

Any ideas?
Jimmy 2022年5月27日 10時26分 
Hello and thank you for a great mod!! When will you have time to work with clothing choices?
cutsbyjay742 2022年3月17日 11時18分 
hello! i have been lead here down a rabbit's hole to try and find a teleportation mod for my server. rumored that D3XTER had one before? if this is something possible pls shoot me an add or msg. thanks!!
Schema F 2022年3月3日 15時13分 
Can I make a class that gives half a stack of .22 instead of a whole stack or gasoline canisters with only a certain amount in it?
ShenSanSui 2022年2月26日 1時53分 
Hello, sir, can you do a function panel here?
CuppaJOE 2021年12月29日 17時47分 
@warlordblak check my discussion entry
warlordblak 2021年12月21日 7時08分 
anyone have an example of how the init.c setup?