100 ratings
DayZ Class-Selection
Type: Mod, Server
File Size
0.064 MB
Jul 26, 2020 @ 12:30pm
Dec 25, 2020 @ 8:33am
12 Change Notes ( view )

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DayZ Class-Selection

DayZ Class-Selection

This mod adds an Class-Selection Menu to the game, server-owners can customize the classes and the items available. (via JSON files)
Each class can have many items to select from.

  • Players will receive a fully loaded and ready to shoot weapon.
  • Players can choose from diffrent items in each class
  • Players will respawn with the same class after death, but they can change it by pressing ","
  • Players will be forced to select a class on first join
  • Attachments already have batteries if needed
  • Player will receive items from the GeneralItems.json regardless of their class
  • Also each class can have many general items which the players receive
  • Admins can define whitelist classes


If you want to donate me something for the work i put into this mod (80 hrs developing ~)

Important Updates:
03.08.2020 Fixed whiteList, added generalItems to each class, added container (e.g. FirstAidKit ...) support
That will be the last update for a while, aside from bug fixes.

Added 2 options
"overrideEquipCharacter": 1, "overrideStartingEquipSetup": 0,
which allow to disable the default override of StartingEquipSetup() EquipCharacter() added by this mod. Only use if you know what you are doing.
Make sure GetClassSelection().GiveClassEquipment(m_player); only gets called once either by yourself or by default from this mod


Make sure to use the -profiles startparameter for your server! (e.g. -profiles=configs)

Use the ClassDataExample.json as template and create your classes in the classes folder.

To give all players items regardless of their class use the GeneralItems.json in the ClassSelection folder.

If you want to add items to a container use the cargo array!
{ "name": "FirstAidKit", "cargo": [ { "name": "SalineBagIV", "selected": 0, "quantity": 0, "attachments": [], "cargo": [], "magazines": [] }, { "name": "Epinephrine", "selected": 0, "quantity": 0, "attachments": [], "cargo": [], "magazines": [] } ], }

Full example found here:

Disable kill on class select
To disable the instant kill add following to your Conifg.json file.
"giveWeaponsAfterDeath": 1,

Show menu only on respawn
To show the select menu only on respawn and let the user choose a new class each time add following to your Conifg.json file.
"showClassSelectOnRespawnOnly": 1,

If you modify the <player> node in __MISSION__\db\economy.xml to look like:
<player init="1" load="1" respawn="1" save="0"/>
You can achieve following:
  • with showClassSelectOnRespawnOnly = 1 players will be forced to select the class each time they connect
  • with showClassSelectOnRespawnOnly = 0 players will repsawn with the last class they chosen when they reconnect.
(Be sure to wipe the players.db if you try this otherwise it will always load the last saved player state)

To whitelist classes look in the Config.json -> whiteList
"whiteList": { "SomeClassName": [ "someSteamID64", "someSteamID64" ], "SomeOtherClassName": [ "someSteamID64" ] }

(Following needed if you override the "EquipCharacter()" function in your CustomMission (init.c) or via. a modded MissionServer class.)
Make sure that you call "GetClassSelection().GiveClassEquipment(m_player);" and don't clear player items after that call, for obvious reasons.

Mod Support
  • ExpansionMod: add GetClassSelection().GiveClassEquipment(m_player); to the init.c StartingEquipSetup() function in @DayZ-Expansion\Missions\YOUR_MISSION\init.c (Crashes sometimes, idk if it's because of my mod)

  • Attachment selection Menu
  • Clothing selection Menu

Please give me credits if you use / modify the sourcecode of my mod!
Also please consider making a mod for the mod, instead of repacking it!

You may report issues on github:
Popular Discussions View All (6)
Jun 15, 2021 @ 12:51pm
PINNED: Feature Request
Feb 15, 2021 @ 1:10pm
PINNED: Bug Reports
Feb 7, 2021 @ 7:22am
PINNED: Setup Questions
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JimmyBeijer May 27 @ 10:26am 
Hello and thank you for a great mod!! When will you have time to work with clothing choices?
cutsbyjay742 Mar 17 @ 11:18am 
hello! i have been lead here down a rabbit's hole to try and find a teleportation mod for my server. rumored that D3XTER had one before? if this is something possible pls shoot me an add or msg. thanks!!
𝖕𝖚𝓛𝓢𝕯 Mar 3 @ 3:13pm 
Can I make a class that gives half a stack of .22 instead of a whole stack or gasoline canisters with only a certain amount in it?
csrandwjy Feb 26 @ 1:53am 
Hello, sir, can you do a function panel here?
Not_Big_Dad_: ( Dec 29, 2021 @ 5:47pm 
@warlordblak check my discussion entry
warlordblak Dec 21, 2021 @ 7:08am 
anyone have an example of how the init.c setup?
L3WIZ Sep 16, 2021 @ 8:53am 
have any clue whats going on with the crashes?
Sgt SaVage Aug 22, 2021 @ 4:36am 
Hi Added some guns to the load out but each time you spawn in with 2 guns, one in hand and another on back ... is this a bug or did I miss something ?
Bear Jun 7, 2021 @ 8:48pm 
LemmingTV please add me. Got to get these bugs fixed my dude.
Mr. Groove May 10, 2021 @ 8:59am 
Maybe also let the player decide of it wants to be a male of female player