Total War: WARHAMMER II

Total War: WARHAMMER II

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Description
Collection of Victory Conditions Overhaul 2 mods and submods.
Items (11)
VCO 2 - Cultural Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Cultural Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Economic Victory Submod and the Military Victory Submod...
VCO 2 - Economic Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Economic Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Military Victory Submod...
VCO 2 - Instant Victory Submod (Cheat/Easy Achievements)
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction Some times you are just tired of farming achievements. This mod brings them to you. It is a clear cheat so use it knowing what it does. Obviously, it is not compatible with other victory conditions submods or mo...
VCO 2 - Military Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Military Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Economic Victory Submod...
Victory Conditions Overhaul 2 - Framework
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod adds a framework to easily add custom victory conditions to the game. Modding victory conditions is notably difficult and time consuming because it requires to create a startpos.esf file each time. This...
Victory Conditions Overhaul 2 - Main Mod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod introduces a major redone of the victory conditions of the Mortal Empires campaign. A lot of members of the community, including me, think that there is a poor job done in the default ones. This results...
VCO 2 - Extended Multiplayer Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction You start a multiplayer campaign. It takes more time. Nice. Introduced Changes The Head to Head/Co-Op victory campaigns now requires owning or razing 999 settlements instead of 100. Frequently Asked Questions A ...
VCO 2 - Horde Military Victory Submod
Created by Dr. Sinclair
Unfortunately, separate military victories do not appear for horde factions, so i've made this submod that replaces long victory conditions with those from the Military Victory submod Chaos and Beastmen need to raze 150 settlements and maintain 160 units N...
VCO2 + SFO Patch
Created by Rumpled Foreskin
Originally created to fix the Followers of Nagash victory conditions after the SFO Kings and Raiders update. I will continue expanding victory conditions to make use of some of SFOs unique faction mechanics. So far, this only includes the Warriors of Chaos...
Kaylica's Vampire Counts - Victory Conditions+
Created by Kaylicaaa
This is a submod that adds victory conditions to three minor factions of vampire counts in the Mortal Empires campaign. It should be used with all three of my mods (Neferata's Ambitions, The Return of W'soran, Rebuild the Strygos Empire). Based on the fram...
VCO 2 - High Elf Sea Patrol Submod
Created by Serj Targarien
Introduction This mod brings more reasonable and lore friendlly victory conditions to the Cataph's High Elf Sea Patrol Cotique faction if you are playing it using Mixu's unlocker. It's a submod of the VCO 2 mod and needs both the framework and Cataph's own...