Total War: WARHAMMER II

Total War: WARHAMMER II

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VCO 2 - Extended Multiplayer Submod
   
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Tags: mod, Campaign
File Size
Posted
Updated
131.946 KB
Jul 20, 2020 @ 12:43pm
Jul 14, 2021 @ 8:06am
4 Change Notes ( view )

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VCO 2 - Extended Multiplayer Submod

In 2 collections by Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 items
Victory Conditions Overhaul 2 Family
11 items
Description


Introduction
You start a multiplayer campaign. It takes more time. Nice.

Introduced Changes
The Head to Head/Co-Op victory campaigns now requires owning or razing 999 settlements instead of 100.

Frequently Asked Questions
A list of frequently asked questions can be found here[github.com].

Special Thanks
  • Special thanks to all the users that have supported the development economically.
  • Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas.
  • Thanks to all the modders of the Da Modding Den Discord for they knowledge and they experience.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Pull Request at GitHub or contact me directly to introduce new features.

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[www.patreon.com][paypal.me]

48 Comments
Ambatakum Feb 3, 2022 @ 3:14pm 
No work I love men please work because I want to be inside men :')
Tom.025 Oct 25, 2021 @ 2:23am 
With my friend we tried both in Mortal empries and in Vortex and it doesnt work, the objectives are the same, we tried faction like empire / dwarves or Thrott and The sisters of twilight but it doesnt work, it is possible that you look at it ?
Many thanks for your mods
Tom.025 Oct 25, 2021 @ 2:11am 
Doesnt work, I have the framework and this mod and we are still at 100 settlement (Head to head campaign)
Tsu Sep 11, 2021 @ 10:25pm 
still says 100 settlements and I am well past turn 20.
Kosminaut Aug 17, 2021 @ 10:49pm 
Hey @Wolfy, Similar to the previous comment, I'd love to see a style of objectives for the main mod available as a multiplayer sub-mod or series of sub-mods.

All co-op campaigns are tied to the razing or conquering X limit with no true or thematic objective aside from conquer and many co-op players would like to see actual objectives. I'm not sure if there's a way to track 2 types of short victory objectives, but probably the easiest implementation would be a co-op specific sub-mod based around faction alignment ( Order, Chaos, Ruin / Destruction ).

Or could be as specific as the main mod's current objectives if you can track 2 factions. Thanks for the mod regardless!
Wolfy  [author] Aug 4, 2021 @ 11:52pm 
@Cold

Something like the main mod but for multiplayer?
Hell Brothers Aug 4, 2021 @ 3:25pm 
@Wolfy could you made a mod that bring campaigne victory condition or you'r inside the multiplayer system, i think this kind of mod could be really popular for the multiplayer feeling
Warsmith Forrix Jul 17, 2021 @ 8:23pm 
Just did a head to head campaign with reikland vs itza, and the game unfortunately ended as soon as reikland hit 100 settlements even though it said the limit was 999, even with this mod being at the top of the load order (though under the main mod and framework)
Wolfy  [author] Jul 14, 2021 @ 8:25am 
Updated for The Silence & The Fury
Vacloud Feb 28, 2021 @ 12:22pm 
Yeah I read those just after I sent my comment :)