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Source Filmmaker

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Doc/Revzin's Puppet Script!
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Universe: Original IP
Script
Tags: SFM
File Size
Posted
Updated
0.024 MB
Jan 14, 2014 @ 1:31am
Sep 27, 2015 @ 12:51am
3 Change Notes ( view )

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Doc/Revzin's Puppet Script!

Description
Tired of how pasting animations from one model to the other messes things up?

Do you want your TF2 sniper to move like a Injured survivor?

Want to make the pyro pow?

Do you want to make a entire flash mob but don't want to animate every character?

Then Try Out Doc/Revzin's Puppet script. With this script you are able to bind one character to the other. Allowing for you to transfer animations over!

To Use:
Name your master something followed by a number. Example: Bob1

Then name your puppet something using the master's name at the begining and the same number Example:Bob_by1

Run the script

the puppet's Animationset will become hidden.

Move the master and the puppet will follow


Comes in Three Types

Alpha: Same model Animation transfer. (For when you want a dozen of the same class to dance without editing each one)

Gamma: Cross Class script! (use this to animate with in the same universe/bone type) Characters MUST be facing the same the same direction and in the same pose in order to work.

Delta: The Cross Universe Script! Works ONLY WITH VALVE BIPEDS! (use this to animate cross universe) Characters Must be facing the same direction and in the same pose to work perfectly.

Tutorial videos on how to use are included above!

Enjoy!

Credits:
Revzin:Bone detection and binding versions alpha and gamma
Doc_ock_rock: Bindings in alpha gamma and delta. Delta's Rebuilt detection system.



Updated again because doc put BETA in instead of Gamma.

Includes:
sfm\animset\doc_revzin_modified_puppet_alpha.py
sfm\animset\doc_revzin_modified_puppet_gamma.py
sfm\animset\doc_revzin_modified_puppet_delta.py
Popular Discussions View All (4)
3
Oct 24, 2021 @ 11:42pm
how can i run the scipt?
Figusz Márton // aka xd marci
0
Apr 6, 2021 @ 3:49pm
The legs are screwed up!
atari916
0
Feb 15, 2021 @ 6:15am
Delta won't work on over watch models
OX
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194 Comments
GoldInk9734 Mar 4 @ 10:34pm 
does this works for class first person arms?
MAXMEISTER747 Jan 30 @ 1:13pm 
thanks so much, this helped alot, if using the delta script, don't use heavy as a base (he's literally built different)
웃xxx Jan 24 @ 6:10am 
wow, this script saves me alot of time, thanks man!
Going2kilzu Dec 26, 2021 @ 2:08pm 
doesent seem to work
AsianDuck2 Oct 9, 2021 @ 7:46pm 
@Doc what do i do when some of my character's body dosent follow the animation
gaming time Sep 26, 2021 @ 10:06am 
ohhh thanks :D
Doc_ock_rokc  [author] Sep 25, 2021 @ 9:38pm 
@gaming time Rightclick asset manager>Show hidden
gaming time Sep 13, 2021 @ 8:40pm 
Bro i want to make facial experessions but the model hides and i have no way to do it D:
TheWizardBrand Aug 27, 2021 @ 5:24pm 
i subscribed, how do i download??
Doc_ock_rokc  [author] Jul 27, 2021 @ 11:18am 
@borgbunnie. For models to work they ether need the same number of bones in each chain or similar bone names.The youtube videos address this.