Source Filmmaker

Source Filmmaker

Doc/Revzin's Puppet Script!
220 Comments
Heyy how do i fix the rig when i delete the master the puppets legs and bone stopped working? i already baked constrain on the puppet motion
Bad Company Apr 29 @ 7:42pm 
Fixed: for the valve bipeds it has to be very similar in name. Name the tf2 model "bob1" and then the valve biped "bobby1".
Bad Company Apr 29 @ 7:13pm 
delta script doesn't work
Ponyboy Apr 1 @ 8:43am 
the script doesn't work with valve biped models and the delta script it just breaks the models to pieces when trying to pose or import animations.
delyou Mar 8 @ 2:45pm 
Rig doesn't work with even TF2 models. Tried reinstalls, reboots, etc. Anyone know a fix?
ena Mar 2 @ 3:12pm 
does this also work with only bones too or is it only other characters
Doc_ock_rokc  [author] Dec 1, 2024 @ 9:17pm 
@da_ch33ze if you watch the videos above one tells you how to bake animations which causes the animation to truly transfer
Da_Ch33ze Nov 19, 2024 @ 7:18am 
When you link a model with another, does the animation transfer? Also, how do you unlink them, but still keep the animation?
Da_Ch33ze Nov 16, 2024 @ 3:00pm 
Does this script work for syncing view models with world models?
Semi-Spherical Oct 14, 2024 @ 6:33am 
When applying the alpha, beta or gamma rig nothing changes. The rig will not apply to the soldier model I have imported. It was working fine the other day but now it's no longer functioning. Please help
Bunter Hiden Jun 14, 2024 @ 5:56am 
This is one of the best SFM tools hands down. I have used it to copy HL2 animations onto so many custom models, saving the time of having to manually animate walking/running
Jeffffoxy May 30, 2024 @ 4:03am 
IT DOES NOT WORK
I DID WHAT YOU SAID
AntarezSol Oct 28, 2023 @ 8:43pm 
Seems to just crash my game for some reason, I tried several models, even the ones it recommends.

I get everything done and then when I press play it crashes.
Tiktaalik Oct 4, 2023 @ 5:00pm 
the script is not downloading?
PoshMoss Sep 7, 2023 @ 10:27am 
@Arc If you want your model to follow everything, you have to first, use the alpha script on it, then use the gamma just after on the same model, it will make it follow the arms, legs and the root transform at the same.
Arc Aug 10, 2023 @ 3:34pm 
For Valve Biped models, only the delta script seems to do anything, it will match the master's arms & legs to the puppets, but not the root/pelvis. The alpha/gamma scripts don't seem to work at all anymore with Valve Biped bone models sadly, only with Bip bone models.
tuna Jun 13, 2023 @ 8:45pm 
is there any way to get hl2 models to work with tf2 models? i was trying to make a model with a hl2 skeleton do a tf2 taunt.
Doc_ock_rokc  [author] Apr 23, 2023 @ 5:05pm 
@venomous try using Gamma or Delta they are designed to be used for puppets that have different orientation in their bones
Venom Phoenix Apr 14, 2023 @ 1:01am 
What do you do if the arms on host model go the opposite direction on the output model?
Clay Mar 24, 2023 @ 6:43pm 
It certainly does make things faster I am sure, but I am having technical problems. I wanted to port a sniper animation, recorded gameplay footage, onto a scout. But when I apply the rig onto the Scout model, his right leg becomes twisted 180 degrees, and attempting to rotate the limb correctly messes up the animation's rotations (I'm sure there is a way to fix this but I haven't figured it out yet). So unfortunately, I haven't been able to successfully use it.
Meme God Mar 14, 2023 @ 9:59pm 
too difficult
Ryan Davanzo UwU Mar 1, 2023 @ 8:56am 
Ok, I've no idea why this is happening, but everytime I try to use this script, the models just turn into a flesh meatball.
Here's what I do:
I get a zombie and dr.breen from the base hl2 folder
I rename the zombie "zombreen1" and dr.breen "zombreen_by1"
I go to the rig options and click on doc_revzin_modified_puppet_alpha/delta/gamma
The zombie is normal, but dr.breen looks like it got roadkilled by a plane.
I tried to put sequences before and after I apply the rig, reinstalling the mod, verifying the files, reinstalling the hl2 folder, reinstalling the entirety of sfm and...nothing.
The thing is, if I decompile breen's model and insert the zombie's animation via $sequence on the .qc file, it works fine, but on sfm it just breakes even if no sequence is used
idk what to do anymore...
TARTAKRONNNN W E LOST_=++++ Nov 13, 2022 @ 11:50am 
This script suddenly stopped working for me, any fixes?
Cure Marine Nov 10, 2022 @ 10:14pm 
Two models I have are both Valve Biped, however, the delta script doesn't work completely since the puppet's legs don't work. The thing is, though, that the master model has the leg bones named as "thigh" and "calf", while the puppet has them named as "hip" and "knee". They're technically the same valve biped bones with different names although I think the puppet script isn't linking those bones together because of the names. Is there a way to have the legs properly work or at least have "thigh" bones sync with "hip" bones?

Also I tried the gamma script too but when I do that the puppet model doesn't copy the animations at all.
JakkaTheRat Aug 26, 2022 @ 10:23am 
Where's BETA? I don't see it
Mexipeno Jul 29, 2022 @ 7:17pm 
imma be honest this sucks. im more than likely doing it wrong from what it seems. but 1+ weeks trying to figure this out. searching the internet. youtube, reddit, forums. nothing. garbo. or maybe im garbo. but none the less garbo.
GoldInk9734 Mar 4, 2022 @ 10:34pm 
does this works for class first person arms?
B21 Jan 30, 2022 @ 1:13pm 
thanks so much, this helped alot, if using the delta script, don't use heavy as a base (he's literally built different)
웃xxx Jan 24, 2022 @ 6:10am 
wow, this script saves me alot of time, thanks man!
Going2kilzu Dec 26, 2021 @ 2:08pm 
doesent seem to work
AsianDuck2 Oct 9, 2021 @ 7:46pm 
@Doc what do i do when some of my character's body dosent follow the animation
resi Sep 26, 2021 @ 10:06am 
ohhh thanks :D
Doc_ock_rokc  [author] Sep 25, 2021 @ 9:38pm 
@gaming time Rightclick asset manager>Show hidden
resi Sep 13, 2021 @ 8:40pm 
Bro i want to make facial experessions but the model hides and i have no way to do it D:
SkeleWiz Aug 27, 2021 @ 5:24pm 
i subscribed, how do i download??
Doc_ock_rokc  [author] Jul 27, 2021 @ 11:18am 
@borgbunnie. For models to work they ether need the same number of bones in each chain or similar bone names.The youtube videos address this.
Borgbunnie YT Jul 10, 2021 @ 11:35am 
uh im assuming that is doesn't work on all models? I'm trying to get some walkers from TWD to walk like the zombie from half life and its not doing it....
galunga Jun 29, 2021 @ 10:34am 
This works like a charm! Thank you man, I can now apply sequences from one model onto another that has scale controls added
god's sleepiest soldier Jun 13, 2021 @ 5:06pm 
is there a way to... unrun the script? i realized the puppet was misaligned and now i can't move it
ktulu84 May 28, 2021 @ 2:10pm 
this is amazing
elosa555 May 25, 2021 @ 4:31am 
how do i move the puppet after i run the script?
Clockwork Brain May 2, 2021 @ 7:17am 
It would be nice if the three types were named in a way that would have them displayed in alphabetical order on the rig list.
Jonathan Pinkle Mar 31, 2021 @ 1:29pm 
How would you make HL1 characters do an animation from an HL2 character? Or would this not work?
fishy business Jan 10, 2021 @ 4:21am 
Alright thanks
Doc_ock_rokc  [author] Jan 9, 2021 @ 11:41pm 
@fish. The script makes anyone with a similar name and end number into a puppet of the master

Example Ed1 is the master so anything with "Ed" and "1" will be puppeted
Ed1 =master
Edd1 = puppet
Eddy1 = puppet
Edd2 = not puppet
bill1 = not puppet
fishy business Nov 29, 2020 @ 1:19pm 
Can you make there be multiple puppets and 1 master? if so how?
Clockwork Brain Nov 6, 2020 @ 1:12pm 
so it turns out that the gamma version of the script works for this. I could have sworn none of them worked, but I guess I was wrong.
Doc_ock_rokc  [author] Nov 6, 2020 @ 10:53am 
@gearhart i'll look into that, i could have sworn that delta doesn't bind to root but it might knowing how lazy i can be. until then just do your animation on a puppet bake the animation in and then re position the puppet
Clockwork Brain Nov 2, 2020 @ 6:54am 
Hey, I was trying to do a puppet script to animate chell going through a portal, but unfortunately this script forces both models to the same orientation. Could you possibly make a script that automatically copies transforms from one model to another, relative to their root position and rotation? Probably would only work if it doesn't affect root dags.
Just Marie is Fine Oct 23, 2020 @ 11:11pm 
I love this