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https://steamcommunity.com/sharedfiles/filedetails/?id=2803774052
Hope it helps anyone!
Must I start a new 1.3 game with out this mod, relying on a large footprint and lots of heatsinks? Or should we just use Kolra's Coolant Beads (Continued) until (or if) it gets officially updated?
just posting a link to here and main mod in case useful
https://steamcommunity.com/sharedfiles/filedetails/?id=2411530277
Save Our Ship 2 - Extensions; Says it's partial and to check RimWorld version for full support. That version says this one for full compatibility and support.
So is it both mods at the same time? Is it one or the other? What's the difference between mods specifically concerning SOS2? Does this one have different features or are they the exact same concerning SOS2?
Simply put: Temperature IRL is just the amount of mean energy of a gaz, heat/cold is the transfer of it a surface gets when atoms -- here the various gases the air is composed of, hit it.
So in a closed room like yours, heating is just speeding them, cooling is just slowing them down but you only heat up a square of your room and your room has multiple squares...
See it like this: you got a radiator able to cool down a square 1C down per second.
in a 1 square room, you can cool it down directly 1C down per second.
in a 2 square room, you have to either use 2 radiators to have the power to cool down 2 squares to get the same cooling per second, or you need to cool down the same square 2 times (read 2 seconds) to cool the room 1C down.
etc...
So ignoring the radiators for a moment, what I'm seeing is that a heatsink in a 10x10 room will displace 1 temperature unit (it's not actually 1, but for examples sake) into the surrounding room, but the same heatsink in a 100x100 room will displace 0.1 temperature units in the room as displayed in the 'final figure' from your calculations.
Hey, maybe I'm reading this wrong, or it's not telling me what I think it is, but it certainly seem counter-intuitive.