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Ilmoita käännösongelmasta
It's much easier than shaft. SkipDoors can be used between any two colony maps you want, you can even use it between your SOS2 spaceship and underground, so that your underground colony becomes your safe backyard.
Love this mod, make me think of Below & Beyond DLC of Surviving Mars but it's much more fun in Rimworld.
Is there a way to identify your underground map instance from regular maps (in C# code I mean)? Like SOS2 I can check if map.Biome is OuterSpace, does your underground map instance have some special properties? I can make some patches to prevent some of mods in my workshop from spawning NPC on underground map. I've already done it for SOS2 space map so it wont be hard.