Barotrauma

Barotrauma

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Sweet Pea SK
   
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215.702 KB
Jul 3, 2020 @ 4:30am
Apr 12, 2022 @ 4:55pm
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Sweet Pea SK

Description
Capable of exploring the narrow crags and caverns of Europa which larger ships cannot, the Sweet Pea is often used for small crew exploration, rescue, and salvage missions. Modified version of "Sweet Pea" with more capabilities and better survival chances.
Popular Discussions View All (1)
10
Jul 7, 2020 @ 7:08pm
[Help] After update can't start game with this submarine
SamsonMXVI
14 Comments
sudokek  [author] Apr 12, 2022 @ 4:56pm 
Updated to add a sub class, confirmed ship still technically works but more messing about is needed.
sudokek  [author] Jul 31, 2020 @ 1:53pm 
uh, i havent even played the game recently. When I get on I will tho
Merc Jul 30, 2020 @ 7:45pm 
Can you add a sub class to the ship so I can use it in the new update
sudokek  [author] Jul 24, 2020 @ 12:39pm 
I havent had that problem, only in a sub I recently created did that problem surface. I'm totally in the dark as to what can cause that, as I didnt change anything with the ballasts or modify any previous wiring beyond the weapons.
Javy Iceman Jr. Jul 21, 2020 @ 1:02am 
Me and my friend could not get the sub to go up. We tried twice and it would only move side to side and not up. We are knew so were not sure if we missed something or if something was wrong. Other than that its a great design!
sudokek  [author] Jul 11, 2020 @ 12:05pm 
Oh that's odd! I've never heard of this happening. It seems this game is still sorta buggy though, and some issues are only present for individuals. If the problem persists or you discover a permanent fix, please do tell me!
blueberryicecreamcake Jul 10, 2020 @ 10:10pm 
Forgot to post that I absolutely love this little ship. Awesome coverage, fast, small, and maneuverable. A lovely little thing. Kudos!
blueberryicecreamcake Jul 10, 2020 @ 10:09pm 
Just a heads up, I couldn't access the secured lockers in the storage hold and had some weird problems accessing certain parts of the ship that needed the id_captain. I opened your sub and checked the spawnpoints and everything looked correct, so I was confused as to why my captain couldn't access certain storages and areas. They could access the one in engineering and the medical, but couldn't access the ones in storage, and couldn't open the door to access depth charges. I made separate spawnpoints for each class though (ie. navigator, trooper, captain, etc.), and everything was accessible by the captain afterward. I guess the four general classes in the list are kind of wonky? Anyway, thought I'd let you know, and if there was something I was missing, please let me know.
sudokek  [author] Jul 7, 2020 @ 12:59pm 
I believe I fixed the issue with the .sub file not being included.
SamsonMXVI Jul 6, 2020 @ 9:47pm 
:D thx, i am having a problem,this sub disappear from the sub list .😂