Slay the Spire

Slay the Spire

157 ratings
The Vacant
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41.077 MB
Jun 22, 2020 @ 9:16pm
Mar 20 @ 9:13am
38 Change Notes ( view )

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The Vacant

Description
A soul bound by an artifact is forced to roam the Spire, looking for a way to be free of its prison.

Mill Your Deck
Move cards from your draw pile to your discard pile- sometimes with a special twist.

Ricochet cards move to your hand instead of the discard pile when Milled.
Some cards are Unnate and start at the bottom of your draw pile, so you have to dig down to get to them!
Some Powers like Forge Soul and Cleanse Soul increase the power of Milling itself.

Embrace the Void
Use the powers of the Void to escape the Spire!

Void grants you power when your draw pile is empty, so plan ahead carefully! Card manipulation is very powerful on Vacant.

Into the Abyss
Vacant is very reckless in his scaling. Many of his powerful cards have drawbacks, which can include some self-inflicted debuffs! Don't worry though, as he has ways to both take advantage of them as well as prevent or cleanse them.

With many sources of sustaining/regaining health, taking risky but powerful cards to utilize Hollow bonuses might be some of Vacant's best chances at escape.

Back in the Mine
Powerful Gemstones allow Vacant to channel his Soul into many powerful effects.

Gems give buffs at the start of your turn, but you can Chip away at them to gain their buffs more quickly.

Credits
With art help from KumaBeary (Wear the Goblet),
@valonidee (Spinshield, Acceptance, Soul Barrage),
and Nemhain (From the Depths, Jab),
VFX- AlisonMoons and wavewhyse,
and coding help from the StS modding community (especially The Default)

Thank you Vaylen for lots of feedback on the 1.1 changes, as well as Dayvig for feedback notes, and everyone else who provided feedback!

Thanks for the help, all!
Popular Discussions View All (5)
22
Dec 25, 2022 @ 10:40am
Balance Suggestions Thread
Mirli
2
Mar 17, 2022 @ 7:12pm
Jab exploit
Bedge
1
Apr 18, 2022 @ 8:07pm
Corporeate+ and jab infinite loop
N2K
150 Comments
jords314 Apr 26 @ 10:52pm 
Awesome! No worries if it's not possible, I figured it was worth asking either way.
Laugic  [author] Apr 26 @ 1:42pm 
Hmm, I could see if that's something I could do
jords314 Apr 25 @ 9:43pm 
I'm playing for the first time in awhile and I'm loving all of the changes that have been made. However, one thing I wanted to point out is that since my screen is particularly small, it is basically impossible for me to see the cards circling around on my character when I am dizzy. Would it be possible to have some sort of config option to improve visibility so that the mechanic is more accessible to play with? Perhaps a text box to the left of the character or on hover? I do love the "which card is which" minigame dizzy creates, really creative and fun mechanic that makes me love this mod even more.
Laugic  [author] Mar 11 @ 4:24pm 
Oh geez that is definitely a bug yeah, thank you for letting me know! I will try to fix that. Glad you are enjoying it!
[Ci] Spaceboy Mar 10 @ 4:31am 
Just started playing with the mod and absolutely love it! Probably my favourite character mod I've tried thus far and I'm intending to take it to A20. Great work!

That said, I've noticed what I assume is a bug, or if not then at least the wording might need changing to reflect an unexpected interaction. I found yesterday when I had the Voidstone power up to make my first card each turn have Voidbound, it was ONLY making the first card each turn Voidbound, i.e. it was turning off the Voidbound effect on the cards in my deck that natively had the keyword.
Laugic  [author] Feb 21 @ 4:25pm 
Always happy to improve the mod! I am quite happy with where all of the cards are now I think :D
Cany Feb 21 @ 10:52am 
Just want to say I've been loving the recent updates. Thank you for supporting your mod so extensively!
Laugic  [author] Jan 31 @ 9:21am 
I really hate the issue with attacks sometimes not being buffed by doom / vulnerable because I can't replicate it, and since I can't replicate it I can't debug it to figure out what's wrong :( If you are able to get it to happen again, could you tell me what situation you see it happening in (what fight are you in, which enemies had doom, how many times did it hit, etc) so I could try to replicate it? Thanks!

Very glad you like the new changes in general and thanks for the feedback!
Laugic  [author] Jan 31 @ 9:21am 
I would be happy to discuss more balance changes with you on discord! (I'm Laugic on discord too.)

I agree Rejection is a bit weird with the Weakness change. I will probably change that back or to something else.

Diamonds definitely needed to be changed. They were the only Gem that acted completely differently than all the other gems. I'm sorry you liked the old version better but I believe it is much healthier for the mod for them to work in line with the other gems.

Cost modification is always wonky in slay the spire. Back in the Mines shouldn't increase when you lose them, but it definitely should decrease if you gain them. The only thing I could think of happening there is did you lose some gems and then the ones you gained were still equal or less than the most you had before? If so then Back in the Mine wouldn't reduce, because it's basically 3-(most gems you have had this turn).
PlasmaBlade Jan 23 @ 11:35pm 
I've also run into a couple bugs I wanted to report.
-Back in the Mine seems to be very finicky with updating its cost, not increasing when you lose gems (including at the start of your turn) and sometimes not decreasing when you gain them either. I didn't use that card much prior to the updates, so I'm not sure if this is a new issue.
-I recently played a run using a lot of self-debuff synergy, and I found that Dark Strike sometimes wouldn't increase its damage on enemies with doom. I'm not sure exactly what caused this, but it was a recurring issue throughout the run. Hovering the card would correctly display the doom-amplified damage, but actually playing it would deal the base listed damage on the card.

As a side note, the new version of Dark Strike is awesome. I'm also loving the new iterations of Showdown and Onyx Blaster, among others. Keep up the great work!