XCOM 2
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True Primary Secondaries [BETA]
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Jun 17, 2020 @ 11:34am
Nov 11, 2020 @ 2:46am
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True Primary Secondaries [BETA]

Description
Experimental new version of Primary Secondaries

Please read the description before using this mod!

This mod requires the WotC Highlander and the Ability To Slot Reassignment mod to work. Dont skip the required items!
Dont run this mod together with the old PrimarySecondaries mod. If you use this one deactivate the old one.

So what is the difference to the old Primary Secondaries you might ask yourself.

The old Primary Secondaries mod is generating primary versions of secondary weapon templates. This resulted in some issue like duplicate variants of unique weapons and
the need of attaching upgrades to primary and secondary weapons separately.
It also caused various issues with mods that have single build items like Covert Infiltration and LWOTC.

The new version allows you to equip the exact same melee weapons and pistols/autopistols in the secondary and primary slot.
So e.g. with this mod if you equip the chosen katana in the primary slot you wont be able to equip it in the secondary slot since you have only one unique item you can equip in either slot.
If you have upgraded a pistol with some weapon upgrades you can now just remove the pistol from a secondary slot of a soldier and give it to another soldier in the primary slot.

Sharpshooter, Rangers, Specialist, Grenadier and PsiOperative are enabled to use primary melee weapons, primary pistols and templar sidearms.

FAQ

Do i need to start a new campaign when switching from the old primary secondaries mod?
Its recommended, it might work for running campaigns as well but i dont take any responsibility if this causes issues.

Do mods that require primary secondaries work with this version as well?
All of my and iridars like dual wield melee and dual wielded pistols mod are updated to support the new version but keep in mind that this is a experimental BETA so there are probably some bugs and glitches i havent catched yet.

RPGO is complaining that it needs Primary Secondaries after i switched to this version
You can safely ignore that warning for now.

I play with RPGO, do i also need the Ability To Slot Reassignment mod?
Yes its needed and it is fully compatible with RPGO.

Known Issues

- True Primary Secondaries currently doesnt work in skirmish mode. Support for that will be added soon.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (7)
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308 Comments
zickafoosehunter Apr 5 @ 2:11pm 
Hey, to anyone that still on this discussion I want to know how to disable specific classes from using the primary secondaries. The example being I want my Specialist classes to use standard guns like shotguns? Anyone knows who that could be configured?
EvilBob22 Mar 20 @ 4:57pm 
You need to use a class mod that allows for primary secondaries. The same way only rangers can use shotguns in the base game, only certain mod-added classes can use primary secondaries. Basically any mod that requires this one (or has the old one listed as a requirement).
Darknessbobulus Mar 20 @ 4:45pm 
How do I add new secondary weapons to the Primary Slot?
EvilBob22 Mar 18 @ 7:55am 
Yeah, use the new one and ignore the warning about the old one. The Jedi mod should work fine with the new one instead.
Kamikazee786 Mar 18 @ 5:47am 
Ive come across a problem, i want to use Chimera classes but this mod is a dependency for it, i have the original mod. If i use this mod however the Jedi Revised mod no longer works as it relies on the original primary secondaries mod.

Has anyone found a workaround for this ?
EvilBob22 Feb 21 @ 12:28pm 
Good point, ASR should be able to fix that, as long as it's configured correctly...
Vanzgars Feb 21 @ 11:52am 
@EvilBob22 @Cheektaro Breejo Huh... Shouldn't the "Ability to Slot Reassignment" mod prevent this issue? Isn't it the entire point of ASR, in fact?
Vanzgars Feb 21 @ 11:46am 
Does the primary pistol in this version of the mod retains the stat bonuses from the other one (+1 damage, +1 mobility, etc)?
EvilBob22 Feb 16 @ 4:26pm 
Not that I'm aware of. Although I have seen weirdness with, for example, a primary pistol and secondary sword where the character holds up the sword and it shoots. :)
Cheektaro Breejo Feb 16 @ 4:12pm 
Ah I see, thank you. I'll install those Specs and add myself some extra AP to purchase those abilities from their tree. I appreciate your help!

Though I should ask, is there any way I can modify the game's files to allow me to use the base Pistol abilities with a Primary Pistol?