RimWorld

RimWorld

54 ratings
Cyberpunk
   
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Mod, 1.1, 1.2
File Size
Posted
Updated
5.323 MB
Jun 13, 2020 @ 8:49pm
Jul 31, 2020 @ 11:34am
4 Change Notes ( view )

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Cyberpunk

In 1 collection by tachi
Bennington's 1.1/1.2 Ported Mods
12 items
Description
This one took me awhile, but i'm proud to present you all with my latest port! I ported over the original mod Cyber Punk By Darque!

I plan on porting over the factions mod that goes along with this next! So stay tuned!

I've ported over the Factions addon and you can check it out Here

Some Items are not craftable and can only be obtained through trading

Till I can figure out what was throwing the errors for weapons being smeltable, you wont be able to smelt the weapons down

Recommended Mods:
Mending Mod :
fix and maintain your guns, as well as clean up the gear from your fallen enemies to make them usable again.
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Original Link

Original Description
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Overview
The Cyberpunk mod adds elements of the Cyberpunk 2020 RPG game to RimWorld.
It includes the following:

- New guns and melee weapons
- New armors, helmets and apparel added, many with new graphics.
- New cybernetic implants added
- Gun reliability and jamming
- Includes Pardeike's Harmony library

If you like this mod, try the Cyberpunk Factions expansion. It adds several corps to the game in addition to the outlanders.
I also suggest using the Mending Mod , which will allow you to fix and maintain your guns, as well as clean up the gear from your fallen enemies to make them usable again.

There is always the possibility that this mod has bugs. Please report any issues that you might run into here[github.com].

All current and past versions of this mod can be downloaded from GitHub [github.com].

To discuss this mod, please visit the forums Forums [ludeon.com].

Contributors
- Andreas Pardeike: Harmony library + help with muscle graft code

Change Notes
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v1.4.1
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Adjusted heat/cold insulation values on apparel
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v1.4
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Updated for Rimworld 1.0
Updated Harmony library to latest version
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v1.3.2
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Fixed issues with traders not having cybernetic implants
Adjusted commonality of some items
Various minor bug fixes

v1.3.1
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Bug fixes and returned missing nomad weapons

v1.3
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Update for Alpha 18

v1.2
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Added new apparel items and hats - camo shirts and pants, berets, caps, and balaclavas
Added new guns - Militech Renegade cannon, Arasaka WSA pistol, Colt Enforcement 10 pistol, Stolbovoy ST-2 pistol, Militech Dragon Rifle, Militech MK IV Rifle, Stolbovoy ST-5 Rifle, Militech Viper SMG, Mustang Arms ARS-5C SMG, Stolbovoy SSTS SMG
Updated color choices on apparel items
Fixed some item descriptions
Minor graphics tweaks

v1.1
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- Scratchers and Rippers damage increased to fix issue where fists were used instead of scratchers
- Fixed display of weapon reliability text
- Fixed smeltability of new guns
- Added craftable nomad weapons
- Kevlar Vest male back and hulk back graphics update
- Heavy Leather Jacket graphics update
22 Comments
Akko Oct 20, 2022 @ 4:30pm 
could you add a cyberpsychosis disease from having too many cybernetic implants? like you could get infected by having too much implants, and it could mess with your manipulation and talking a little (because of the jittering and trouble speaking) and they could have a way worse mental break threshold (because of the episodes) and then at 100% they would be stuck in a berserk like state but they can use their weapons, and you would get an event saying that MaxTac is coming to kill the cyberpsycho, on top of all that, you could add the meds that help with cyberpsychosis and different grades of them: small, civilian grade, premium, and millitary grade.
Mlie Aug 8, 2022 @ 1:46pm 
Made an updated version of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2846541548
Hope it helps anyone!
starfaller Sep 1, 2021 @ 6:05pm 
I just hope the Cyberpunk mods will be voted the most popular mods for patch 1.3. lol
Peerl1ss Aug 8, 2021 @ 6:34pm 
Any chance of adding Johnny Silverhand's Malorian Arms 3516 and/or his outfit?
darksouls Aug 8, 2021 @ 8:14am 
1.3 plssssss
DarakuGato Apr 23, 2021 @ 11:33am 
Are the shrimp fresh?
InkNite Apr 8, 2021 @ 5:50am 
i found an armor look like armor milittech ema-1 "Soft Shell"(Good)

With market price 9000
Stats
armor - sharp: 15%
armor - blunt: 28.8%
armor - Heat: 28.8%

Move speed -0.10


Now that i look carefully other things also with weirdstats = =, like armor t-shirt worst than normal t-shirt.
Desmond Jan 26, 2021 @ 8:00am 
the cyberlegs are trying to be installed as arms
Honshitsu Jan 10, 2021 @ 7:39am 
wake up, samurai; we've got a glitterworld to raid
Howlingwolf247 Dec 12, 2020 @ 3:17pm 
Does this mod work with modded weapons?