Curious Expedition

Curious Expedition

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Discovery
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3.827 MB
Jun 11, 2020 @ 8:58am
Sep 11, 2021 @ 5:09pm
6 Change Notes ( view )

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Discovery

Description
What is Discovery?
Discovery is a project developed out of love for Curious Expedition. It changes and improves many parts of the base game, fixes bugs and adds plenty of new features and content – enough so that I believe it could be considered an 'unofficial expansion' of sorts. All the changes made to the game were made out of respect for the original content and the late (19thc) Age of Discovery theme of the game. Any new additions such as the new events and enemies are intended to be of the same quality of the base game and reflect the mythology of the late Age of Discovery era, (each new monster of which is a genuine myth). Discovery is for more experienced players who are familiar with the game, though it can easily be picked up by new players too. Overall, Discovery aims to provide a superior Curious Expedition experience (without altering its theme or infringing upon its setting).

New content and features
- 1 new world, including new biomes
- 1 new animal
- 1 new animal recruitable at the beastmaster
- 14 new enemies and 5 new special event enemies
- 5 new zones
- 22 new items
- 10 new chat lines
- 8 new statuses
- 3 new Cave events
- 3 new Old Camp events
- 2 new Elephant Graveyard events
- 2 new Mammoth Graveyard events
- 1 new Raptor Nest event
- 2 new Shipwreck events
- 1 new Shrine event
- 2 new Tomb events
- 3 new low sanity events
- 8 new no sanity events
- 5 new monster dice symbols
- New Examine function. This function requires an Awareness check, and if successful, may provide more information about the location (Shrine and Wildlife tracks information have been merged into this function). This introduces a new element of risk and mystery when exploring most locations
- Updated Corrupted Mountain border tiles to look as shaded as the mountain itself
- You can now use horn flutes and totem sticks to evade combat events
- You can hire an animal trainer at the harbor for your next expedition (costs 75 funds). The animal trainer is accessible at the ship and allows you to promote animals
- You can now also recruit animals at the harbor
- The blood crown's attack has a new sound
- You can now raid villages, shaman huts, traders and (non-cultist) missions, each with their own challenges, combat encounters and consequences of failure
- You can now visit Giant Trees and paint them

Bug fixes
- Fixed Corrupted water border tiles overriding Corrupted Mountain border tiles, when it's supposed to be the other way round
- Fixed 4 chat lines
- Fixed some grammatical errors
- Fixed bug where ice sprawls wouldn't turn corrupt tiles into snow tiles
- Fixed bug where fire sprawls wouldn't turn corrupt stone forest into scorched earth
- Fixed bug where ice sprawls wouldn't turn dry or grass stone forest into crystal forest
- Fixed bug where fertile sprawls wouldn't turn most corrupt tiles into grass tiles
- Fixed bug where magnetic mountains and mountain face secrets could spawn without a mountain tile
- Fixed bug where magnetic mountains and mountain face secrets could persist after their tile had been changed
- Fixed bug where the pneumonia event could occur in biomes other than arctic
- Fixed numerous arctic tile-related bugs where it was possible to encounter any non-arctic sanity event or (camp) resting event (such as events which specifically adhere to jungle). This might also fix the rare jungle backdrop bug as well
- Fixed bug where it was possible to make buried temples unreachable
- Fixed bug where characters who died of sickness weren't capable of being brought back to life with the altar
- Fixed bug which allowed altar-resurrected characters to keep ailments such as the death curse
- Fixed bug where altar-resurrected characters could retain injuries even after resurrection
- Fixed bug where living units (including local natives which stayed behind) could be used for the nightmare rest event
- The Mummy cave event is now disliked by Superstitious followers and has an additional outcome
- The Mushroom cave event can potentially yield poisonous mushrooms
- Cave paintings and (village) cartographers can give the location of corrupted lands for the next expedition
- Restored the old Cartographer (now called Navigator) icon to the Navigator perk so that it has a different sprite to Impetus
- The Enemy Attention status effect now uses a new target image instead of the cannibal status' skull image
- The Waterproof perk now correctly states that it also reduces movement costs in swamps

Balance changes
- Sandstorms now have two effects
- Mosquito zones now move slowly
- Dynamite costs 15 (was 10)
- Chocolate costs 20 and 20 funds and gives 20 sanity when consumed (was worth 10 and gave 10 sanity). It is also less available than it used to be
- Cans and Lentil Soup have a small chance to decrease loyalty when consumed. If a character goes down to 0 Loyalty from this effect (or already had 0 loyalty), they will become Angry
- Curse of Poison attack (Magic + Mind dice) now deals 1 damage (was none)
- Yeti Caves are now slightly less rare (was 2.98% chance, now is 6.86% chance)
- The chance for the Jungle Rot no sanity event has been slightly increased
- Abominations now have half the daily chance of interrupting party travel due to meat requirement (was 33.3% chance, is now 16.6% chance)
- Buried treasure has been buffed. The value you can gain from it is more stable and hence, more of a worthwhile investment
- You now teleport to the middle of a golden pyramid location after entering it
- The chance to find a portal to a corrupted pocket within a spider lair has been massively increased (now 10%, was 4.76%)
- Spider lairs no longer abusable
- Fire sprawls from volcanoes and slavers no longer give you -3 standing if they burn down a village
- When generating a world, villages will no longer spawn within a range of 6 of a volcano spawn point (they may still be close to volcanoes depending on how many the spawn point creates)
- The lifetime of fire sprawls has been massively reduced (thick jungle was 12 days, light was 9, bushes/corrupt plains were 6, swamp was 3, now 5, 4, 3 and 2 respectively)
- The Blood Crown nerfed
- Black Markets buffed
- Charles Darwin, Mary Kingsley, Frederick Courtney Selous and Isabella Bird now have horses instead of donkeys
- Villages now have more stock
- Tigers have been replaced with Lions on Dry worlds
- Adjusted the amount of days required for 100% compass accuracy for each expedition:
- The Stealth perk now decreases combat chance by 25/35/45/55% (was 20/30/40/50%)
- The Butterfly Enthusiast perk buffed
- The Careerist perk buffed
- The Charismatic perk buffed
- The Explosion Expert perk buffed
- The Lone Survivor perk buffed
- The Pacifist perk buffed
- The Polymath perk buffed
- The Occult Vision perk buffed
- Cooking meat nerfed

Development time: 4 years with periods of hiatus. There were a few features and bits of content that didn't make it in

Special thanks: waxapple for the Chinese translation, the people who helped me both online and offline, A Book of Creatures.com, which is an excellent site for obscure mythological creatures, upon which the new art is based. Highly recommended for anyone who is interested in historical myths!

Found any bugs? Please report them so they can be fixed (the more detail in the report, the better!).

Interested in contributing or merging mods? Please don't hesitate to ask! I'd greatly appreciate any assistance in the development of Discovery. Credits can be given if wanted.

If you want to use any of Discovery's content in another mod, please ask. If anyone has found any of Discovery's content in another mod and this content has been used without permission, I'd be grateful if you could let me know.

Thanks for reading!
Popular Discussions View All (4)
13
Mar 8, 2022 @ 12:03pm
Compatibility & Language
Joe the Bartender
0
Feb 25, 2021 @ 12:15pm
Full Changelog
Joe the Bartender
0
Jan 1, 2021 @ 6:22pm
Known Bugs
Joe the Bartender
58 Comments
Joe the Bartender  [author] Nov 19, 2023 @ 3:56pm 
Thanks for the complements, I hope you enjoy it!
wmhasite Nov 18, 2023 @ 8:37am 
Thank you for your mod
From_Russia_With_Love Oct 30, 2023 @ 12:20pm 
Nice mod. Thank you very much, Joe!
mrkillerovsky Jul 16, 2023 @ 12:48pm 
@Joe The Bartender
I figured it out, it seemed to be a problem with the mod "Oriental Onslaught"
Joe the Bartender  [author] May 13, 2023 @ 6:33am 
@ZatroolMG
I should be able to do that easily enough, it's just a matter of getting the time to.
ZatroolMG May 4, 2023 @ 7:13am 
Hey Joe, thanks again for this amazing mod (and the help you provided to me).
Will you consider adding the Cursed Gem cannibal event changes you discussed with DarkMatter? If so, I would vote not to remove the event but rather tweak it "like it just changed someone into a cannibal and didn't kill anyone, and then any subsequent cannibal event killed someone" :aod_salute:
Joe the Bartender  [author] Aug 14, 2022 @ 4:40pm 
@mrkillerovsky
If it's the same one, I couldn't replicate it at the time. Are you using any mods? Can you tell me what you're doing when this bug occurs?
mrkillerovsky Jul 12, 2022 @ 2:55am 
I second the @u_pe_ 's bug with the mummies.
When I open the sarcophagus, it kicks me back into the overworld without any prompt.
DarkMatter Dec 14, 2021 @ 1:12pm 
The idea of cursed gem causing unfavorable events in some situations is interesting. I'm just against the sudden death event (even though it was at 0 sanity, so not it's not really bullshit). Your treck members are so incredibly valuable, losing them is probably the worst thing that could happen to a player.
I think other events are fine, like gaining bad traits, diseases, injuries, losing equipment... But it would be great to have some kind of hint as to what the event is or the circumstances in which the event may happen in the gem description.
Joe the Bartender  [author] Dec 14, 2021 @ 7:01am 
The Hope Diamond plays a random 0 sanity event every so often. I don't much like the cannibal event and had considered changing it so it was more fair (like it just changed someone into a cannibal and didn't kill anyone, and then any subsequent cannibal event killed someone). I could also tweak the diamond so that it doesn't play the cannibal event. Either way should make it fairer?