RimWorld
303 oy
Hospitals Extended
3
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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16.050 MB
6 Haz 2020 @ 5:52
24 Oca @ 6:01
12 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Hospitals Extended

Açıklama



WORK IN PROGRES
this isnt finished, but normally steam is a greate place to test and get feedback, so i release this as a beta, as my time is limited atm and im working on Project Rimfactory alot, but this been sitting for month waiting to finish.
Shouldnt be any gamebreaking updates, but cant promise.

Install
Should be save to add to existing games, and also overwrite included mods, just remember to turn off any mod autosort call "incompat" they are already included in this mod =)

Any old items from colab mod should still be there if you install this and uninstall those mods, research may be lost though.
since i made a combined system for less clutter in research.

Those mods where just one or more items are borrowed will still work if install full mod. (this should be considered a lite version of those)

- Incompatible mod in auto sort are mods that already are included in this mod, or similar function.

Goal
Original for this mod was making upon my retextures for gloomy vanilla. But with permission from alot of awesome mod creators i started working on a vanilla style all in one Hospital extension instead. This mod include alot of great medical mods, and adding some flavour to your hospital. It still let you choose your own medical mods like Epoe, Ads and such and only adding in linkables and small visuals or options for beds and decors.

so you dont need 10 mods to add abit flavour to hospitals in RW, im really glad so many mod owners thought this would be a good idea too, and i REALLY think you should all go and see what amazing mods they have more.

A Hospital extension mod that aim to add some more spice for hospitals to the game, mostly linkables, structure and decorations.
No drugs, operations or other medical stuff, so should be compat. and work as a extension to mods like EPOE and such.

What does this mod do?
- Move hospital and research stuff into a Hospital tab
- 2 animal hospital beds
- Drip stands
- Medical linkables to beds
- Sterile colored floor, door and walls
- Glowing Healroots
- New textures for prosthetics
Over time i hope to add more beds, for not just support for fast regen.


Full mod inclusion (mods on this list will be made incomptable to not double that mod)
- Sulusdacors - [sd] medicaddon
- Captain Staky - Red Sterile Tile
- Suno - Animal Medical Bed
- Syrchalis - [SYR] Glowing Healroot
- Automatic - Bionic Icons (please use hes High quality textures with it)
- Pravus - High Tech Laboratory Facilities (1.0/1.1 version by Mlie)
- ThatBartGuy - High Tech Lab Retexture
- DADMANT - Fast regen 1.4
- Proxyer/freepik - Architecht icon/patch (for marcin212s Architect Icons)
- Dr Zhivago, zzz - WalledVitals + spacer walled vitals

Some items used in here (install those mod too, for full experiance)

- Cucumpear - LED Lights 1 Medical LED Light(compatible with full mod)
- Knight - Medical IV's (collab, a few of he's IV. install original for full experiance)


Got permission but not used yet:
- Pelador - Medical Supplements using equipments stuff from here

Inspiration:
- Oskar Potocki/Atlas - VFE Medical module, inspiration to Sterile walls.
- Daniledmans - Fast regen, inspiration for animal bed.

Licences: Please See/contact original creators to see their licences agreements
- All used in here are used according to license or with permission from owners
- All My work is Released under MIT BUT make sure its mine and not other modders work.


Supported mods to go into hospital tab:
- Medical Training
- Fast regen
- Vanilla Furniture Expanded - Medical module
- Questionable Ethics Enhance
- Harvest Organs Post Mortem
- Glittertech
- Life support
- Epoe + Forked
- A Dog Said... Animal Prosthetics
- RBSE
- Cyber fauna
- Brain in a jar
- Bondaged Beds Addon
- Medical Bay
- Medpod
- Sparkling worlds beds

If you dont like stuff getting moved to Hospital tab, create a local copy of this mod and remove patches file in /patches/...


-Augmented Turtle Squad // Team ATS
[discord.gg]Feel free to join our discord
Popüler Tartışmalar Tümünü Görüntüle (1)
0
10 Haz 2021 @ 8:43
Found an error
Hades the King
158 Yorum
Rct.Iturriaga 3 Mar @ 23:50 
I'm going to take a walk and when I get back I'll look into what you mentioned. I'm a real computer enthusiast, I don't know if I'll succeed, but I'll definitely try hehe I'll come back here if I see that I create a big problem, thanks a lot my boy!
FaPaThY 3 Mar @ 20:57 
I actually just fixed it now and it was really easy. Would take VTE devs a couple seconds to add compatibility.

VTE - Variations specifically is the issue, since it normally doesn't support non-standard station sizes. Luckily, I found it already has support for "High Tech Laboratory Facilities (Continued)', which is one of the mods this one is based off of, so all you have to do is add this mod to the VTE-V patches(ProductionPatch.xml for hi-tech research bench, MiscPatch.xml for comms console and multi-analyzer) so it detects this mod too.

Basically, just search for "High Tech Laboratory Facilities (Continued)" in those xml files and add this mod to the list right under each patch operation.
Ie.
<Operation Class="PatchOperationFindMod">
<mods>
<li>High Tech Laboratory Facilities (Continued)</li>
<li>Hospitals Extended</li>
</mods>

Now you can 'Choose Graphic' for the Hi-tech research bench and the first one will be the proper size and have the new black texture, etc.
Rct.Iturriaga 3 Mar @ 0:57 
@FaPaThY Hello friend. I managed to fix it. I had to uninstall this mod and install the others separately, since this is a compilation. I didn't install all of them but I did install most of them. I hope you have luck fixing it, it's really nice to be able to make such compact labs. Let us know if you have any news!
FaPaThY 2 Mar @ 19:16 
@Rct.Iturriaga That happens to me too. I think it has something to do with Vanilla Textures Expanded. You can temporarily fix it by going in and out of the VTE settings and the graphics will magically change to these ones for some reason, but they revert back on reload. Hoping someone knows a more permanent fix.
kilofmanGAMES 26 Şub @ 11:43 
Fast regen beds seem to be unable to connect to most stations.
-All instruments
-Medival wash pan
-All lamps (Beside LED medical light
-Spacer Vitals Monitor (Normal one works.)
From VE Medical Module
-IV drip stand
-Vitals Centre
Rct.Iturriaga 19 Şub @ 5:31 
I have a problem with the advanced research table: In the construction bar I see the new research table model, the one from the mod, the one that takes up 1x3 spaces, but there must be a problem with the textures because when I build one, the model is not the new one, but the vanilla one, which takes up more space, but in reality it takes up 1x3 physically, but visually it looks very strange, it goes through walls and other buildings. I don't know if I managed to explain it well, my English is really bad. I have a similar problem with the linkables of the research table. The problem is ONLY VISUAL, I can research normally, the linkable bonuses are applied normally and everything is fine except the visual appearance. I don't intend to make this a complaint, I love this mod, but maybe the problem is mine and not the mod's and someone can help me. Thanks to everyone and greetings from Spain!
tanyfilina 24 Oca @ 21:10 
Why removing IV's? :(
zyMex  [yaratıcı] 24 Oca @ 6:08 
Updated for 1.5

Please note that this is a early Version for 1.5
- removed Medical IV's
- Added Fast regen beds
- removed a early empty research
- Added Retexture of High Tech Laboratory Facilities


There should prob. be changed more, i just updated it to make it work again as i was playing myself a little again, so feel free to report anything wrong, fixes or suggestions.
and ill try to updates asap =)
1323588070 20 Oca @ 0:59 
Here is a link to the unofficial version I made: https://steamcommunity.com/sharedfiles/filedetails/?id=3411112817
喵酱official 25 Kas 2024 @ 6:49 
please 1.5!