91 ratings
LED Lights
Mod, 1.0
File Size
0.561 MB
Jan 16, 2017 @ 4:52am
Oct 17 @ 1:33am
14 Change Notes ( view )

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LED Lights

In 1 collection by cucumpear
FGsquared's Twitch Modlist
65 items
I do not recommend adding this to an existing save as there have been issues with lights replacing ore. If you do want to try, back up your save first!

If you can't find all of the growing lights, they're grouped by automatic and manual, so click the rope light to see all of them!

A range of power-saving LED lights. A full rewrite of Loki88's LED Lights mod, which has been discontinued and can be found on the Ludeon forum. Textures were taken or adapted from Loki's mod.
Includes ceiling lights, wall lights, rope lights, a floor rope light, growing lamps and a medical lamp.
Due to the new patching system, the lamps will not conflict with other mods that affect beds. The building underneath an existing lamp issue is also resolved.
The wide range lights are now visually distinct.

Here are all of the lights:

- LED Rope Lights: A tiny lamp that is draggable like a power conduit. They consume 1W per segment, can be placed on walls and must be directly connected to power. Rope lights will transmit power like a conduit. After researching Colored Lights, seven more colours will be available. Each segment can light up a 3x3 area.

I mod for free, but if you want to you can buy me a cuppa on Ko-fi[ko-fi.com] to fuel my tea addiction and give me a warm fuzzy feeling.
- LED Rope Growing Lights: They work exactly as normal rope lights, but will light the area of effect brightly to allow full-speed plant growth. Each segment uses 5W.
- LED Floor Lights: Basically slightly more expensive rope lights that are embedded in the floor and therefore invisible. My personal alternative for conduits that would otherwise be visible.

- LED Lights: Perfect for lighting up small areas and only uses 7W. The radius will be visible before you place the blueprint and when selecting the constructed lamp. The same seven colours are avaiable after researching Colored Lights.
- Wide Range LED Lights: A somewhat more powerful version of the LED Light, consumes 15W.
- HID LED Lights: A more powerful version of the LED Lights, the features are the same, but it has a larger radius and consumes 25W. In addition to the coloured variants I have included a square version that is centered on a 2x2 area (this one will not show its radius as that just turned out derpy).
- Wide Range HID LED Lights: If you really need some silly lighting. Uses 40W. Slightly OP and the game doesn't like lighting up areas that big. Don't like it: don't use it. ;)
- LED Wall Lights: Small LED lights that look quite nice against a wall, but can also be used without being mounted on a wall. Same radius and power consumtion as the basic LED light.
- Wide Range LED Wall Light: The wall version of the WR LED light, also has the same radius and power consumption.

- LED Growing Lights: This power-saving sunlamp alternative comes in three sizes (150, 96 and 69W). They're expensive to build, though! The lights will also display their radii and allow for one-click creation of growing zones. Will now turn off automatically at night.
- LED Medical Lights: A light specifically created for hospital rooms, providing a 5x5 brightly lit area. When placed near medical beds it will function like a weaker vitals monitor. Consumes 69W.

Feedback is always welcome! And please report any issues.

Github link for old versions: https://github.com/cucumpear/LED-Lights-Extended/releases/latest
The pre-Architect Sense version on github: https://github.com/cucumpear/LED-Lights-Extended/releases/tag/v1.1

This workshop entry will be updated to the current version of RimWorld as it is released. The A16 version is available for manual install here: https://www.dropbox.com/s/emf86bzr04d7mvh/LED%20Lights%20Redux.zip?dl=0
More Furniture Patch: https://www.dropbox.com/s/vryy5hezvq51hgp/LED%20Lights%20More%20Furniture%20Patch.zip?dl=0
More Furniture and SD medicaddons Patch: https://www.dropbox.com/s/n587wq3p8b7tyd2/LED%20Lights%20MF%20%5Bsd%5D%20medicaddons%20Patch.zip?dl=0
Popular Discussions View All (2)
Jan 19, 2017 @ 10:55am
Do not use this mod with existing save files
Jul 25, 2017 @ 4:24pm
Error log
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MaxTillentine Oct 18 @ 2:11am 
Ah, i got it. Just thought, that you grouped it by the effect area, with standart and colored ones. Thanks for sharing this wisdom. And still - one of the most pleasant and life saving mod. Big fan of it. )
cucumpear  [author] Oct 18 @ 1:22am 
Click it, all growing lights are grouped like the floors or the coloured lights. ^^
MaxTillentine Oct 18 @ 12:54am 
So, there is no more standart version of growing lights, right? Only wire-type?
cucumpear  [author] Oct 17 @ 1:34am 
The update to 1.0 only changed the version code, so just enable it in your 0.19 game. ^^
cucumpear  [author] Oct 7 @ 6:57am 
Supposedly the changes are minor so I'm hoping that the updates will be quick, but that's a good plan. :D
Luinithil Oct 7 @ 6:19am 
Thanks! I thought so but good to confirm, haha! Now I'm going to spin up an A19 game and hunker down with local mod copies while the 1.0 release craziness happens.
cucumpear  [author] Oct 7 @ 6:16am 
Oh bugger, I forgot to edit that in the description, it totally doesn't need Architect Sense.
Luinithil Oct 7 @ 5:59am 
Hey, so Architect Sense's functionality seems to be included in v1.0 in some form, so Fluffy has said he won't update it just yet. does this mod really still need AS in that light?
CthulhuTactical Sep 26 @ 9:49am 
Compared to vanilla sun lamp the growing leds are really OP, maybe add more research points into researching these?
"The" SeanMacLeod Sep 9 @ 2:35am 
Now I want to make an LED zeppelin :AlienIsHappy: