Divinity: Original Sin 2

Divinity: Original Sin 2

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Augment Mod Tweaks
   
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May 24, 2020 @ 8:37pm
Dec 29, 2020 @ 8:00pm
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Augment Mod Tweaks

In 1 collection by Lymsical
Co-op collection
124 items
Description
A small collection of mod tweaks for our group's Divinity 2 games. This mod overwrites and tweaks some content from other mods for balance purposes or to make some content more usable with Divinity Unleashed.

Mod Tweaks:

Constellationist Class Definitive Edition:
- Buffed the base stats of the summons since they seem to be under performing in Divinity Unleashed.
- Made Celestial Knowledge and Celestial Mastery require 1 memory to prevent them from disappearing if a player drops below 4 or 8 Summoning.

Feenex's Battle Pack: Shapeshifting:
- Made Werewolf form take 1 memory slot to lower the chance of too many icon indexes on the skill pages of players who accidentally got werewolf form but aren't planning on using it.

Hybrid Spells Expanded:
-Renamed the skill entry for"Teleportation_DeathGrip" to "Teleportation_HYB_DeathGrip" to prevent the skill from this mod from overwriting the one from Feenix's Battle Pack and updated the Lich Form to get the newly named skill accordingly. Feenix's Battle Pack should be loaded after Hybrid Spells Expanded so that it's Death Grip overwrites the old one in Hybrid Spells Expanded.

Void Knight [Definitive Edition
- Nerfed the armor healing when consuming the summoned shadow to 30% down from 60% so that the skill only heals 60% in Divinity Unleashed rather than 120%.

Occultist- A Summoner Overhaul:
- Altered the creature entries so that summoned monsters don't grant EXP when killed.
2 Comments
Lymsical  [author] Jul 21, 2020 @ 9:50am 
I haven't tested the mod in any environment that isn't my group's mod setup so I can't guarantee that it'd work since I'm just starting to learn how to use the modding tools. I don't think it should technically break anything if it runs without the other mods since I didn't overwrite anything from vanilla but I can't guarantee anything.

I'd be happy to make a small mod with just the Feenix/Hybrid Spells override for you, but I'm not sure if I'd want to post it on the workshop since I'm hesitant to post patches to other people's mods when I'm only just learning myself. If you message me on discord (Nym#8486) I'll happy to get you set up with a version for personal/group use.
Abracadabralicious Jul 19, 2020 @ 1:54pm 
Hello, would it be alright to just use this mod to eliminate the incompatibility between the Death Grip from Feenix's Battle Pack and Hybrid Spells Expanded whilst not using most of the mods on the required list?
If not, would it be okay to request a separate mod with that feature only?