Divinity: Original Sin 2

Divinity: Original Sin 2

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Occultist- A Summoner Overhaul
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
12.455 MB
Sep 23, 2018 @ 10:51am
Oct 17, 2019 @ 1:22pm
16 Change Notes ( view )

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Occultist- A Summoner Overhaul

Description
What is this?

Are you bored of Vanilla summoner? Don't get me wrong, summoner is pretty strong (especially near the start of the game) but once you play more, it's really just doing the same thing, and it isn't terribly interactive at times. Which brings me to this mod. When making this, I had the following things in mind:
  • Give summoners more to do with their skills beyond just summoning and a couple of buffs here and there
  • Make chaos damage spells feel actually useful
  • Give some more synergy with phys damage dealers
  • More summons to play around with (ofcs)
Hopefully I've managed to do that, but I'll let you be the judge of that! And if I haven't, let me know!. Now, onto the specifics:

What has been changed from the base game?
Not much, really, I think summoner is actually pretty balanced overall, it just feels a bit boring at times. That said I did make a few changes
  • Summoner has now been renamed to Occultist. This fits in better with the themes that I'm using for this mod
  • Dimensional bolt now costs 1 ap
  • Totems have a bit more health scaling, but I'm not sure if it's enough yet
  • All Source infusions (Necrofire, Ice, Cursed Electric, Acid) have been changed from 2SP to 1SP

What's new?
This mod adds 15 new spells of all different tiers. There are two important spell types I've added:
  • Hexes- Hexes are debuffs resisted by Magic armor. Each hex costs 1ap to use and damage magic armor. Any enemy can only have one Hex at a time. Later in the game, these can be upgraded to stronger versions with a spell
  • Glyphs- Glyphs are magic circles on the ground that provide a variety of effects to anyone standing in them. They help you, hinder enemies, or both!
  • The Eldritch- If you like you lovecraftian horror, this is the playstyle for you. Physical damage dealing summons and spells galore. We've got Tentacles, giant worms, Godlike creatures- come check it out!

Here is a full list of added spells and their requirements: Occultist Skill Sheet[docs.google.com]

A new status has been introduced: Corrupted. Corrupted reduces an enemies STR, FIN, INT, CON and WITS with each stack (Max 3). When you kill or cast manifest on a corrupted enemy, an Eldritch Parasite is summoned to help you for 3 turns. The higher the stacks of haunted, the stronger the parasite summoned. Parasites deal physical damage.

Where do I get these skills?

These skills can all be bought from Elendra, Occult Master who you will find throughout your travels. She can be found in:
  • Fort Joy: Next to the beach waypoint with the kid
  • Lady Vengeance: Lower deck (the first one without the mirror) in Dallis' Chambers
  • Driftwood: In the docks near where you find Higba
  • Arx: On the bridge in the main city leading to the church

Feedback
Let me know what you think of this mod in the comments. Any suggestions on balance are welcome. Check the Changelog to keep track of any changes I've recently made

Credits
  • Larian Studios for making this game and the editor
  • The divinity discord group (shoutouts to Zerd, Odinblade, LaughingLeader, DerCapac, Bluefire and Kalavinka) for answering my incessant questions.
  • The art team in Dota 2 for some dope art I used for some of the game icons
  • The art team in Path of Exile for this lovely Witch header art.

Check out my other mods!

Hybrid Spells Expanded- Definitive Edition: (Steam, Nexus[www.nexusmods.com])
Make Grenades Great Again- Definitive Edition (Steam, Nexus[www.nexusmods.com])

Check out the Addon for this mod too! It makes the summons Permanent:
Permanent summons Addon
188 Comments
Generic Jan 10 @ 3:11am 
I really like the Eldritch/Corrupted mechanics, but they are a bit OP. I've edited the mod files to try tune it down but it overwrites the original file. Does anyone know how to make changes to a mod as a separate add on? (If i figure it out I'll release an unofficial patch for this mod, if the author is alright with it)
Falk Oct 4, 2023 @ 5:52am 
I couldn't even get myself to look at the mod when the hotbar in the screenshots is so messy
DeMOiX Sep 11, 2023 @ 2:52am 
Can you please update make AI use these skills? My companions not using any of these new skills
Pigeon Jun 13, 2023 @ 8:23am 
makes all daggers ive found scale with intelligence
Mimir Apr 21, 2023 @ 2:33pm 
Am I overlooking something with the "Hex Damage" of certain spells? For example the Hex Wraith's "Ophidian Glare" is supposed to do Hex Damage whenever it entirely destroys an enemy's Magic Armour. This does not happen, though. It shows the purple number but no additional.
Systonica Nov 29, 2022 @ 5:55am 
theres an oversight where you can kill your summons using deathfog and it rewards you with XP, which means in early game when you can find the deathfog barrels in fort joy, you can speed lvl to like level 4 before you even leave the beach. just a by the way, found this while fighting a friend in multiplayer, when i killed his imps and gained XP, but killing him didnt provide it
Ringclaw Nov 4, 2022 @ 7:43pm 
and it does not crash it while indoors or in big combats
Ringclaw Nov 4, 2022 @ 7:17pm 
has anyone found out what horror/where they might crash the game? cuz just using it dont crash the game as far as i know;P would LOVE to use it
anybis Aug 31, 2022 @ 3:38pm 
@J0k3_R Manifest Horror makes game crash when I try to use the skil.

Most likely when a big call falls out.
Such a big dog.
🅳🅴🅺🆄 🅺🅸🅳 Jul 20, 2022 @ 6:48pm 
Manifest Horror makes game crash when I try to use the skill :(