Banished

Banished

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My Banished Mods
   
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Description
All mods I made for Banished. The game will complain about some conflicts between them which can be ignored; they're fully compatible, and in fact, work well together. For ease of use, subscribe to all and place them at the top of your mod list -- some of them include compatibility for some popular mods. Or, you can find detailed information on their pages.


Some of these mods have alternatives, which can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2099593512
Items (11)
Tavern and Honey Tweaks
Created by Nemo Jr.
Wheat required to make Ale reduced from 100 to 50. Mead (Honey Ale) added to Tavern (18 Honey can be turned into 10 Ale). Honey production reduced to 1/4, value increased from 1 to 3. Tavern: With this mod, turning Wheat into Ale becomes actually profitabl...
Trade Tweaks
Created by Nemo Jr.
Trade values for some items changed to be more in line with the work required to obtain them. Also, now all traders buy anything, and at full price. They arrive slightly more frequently and much more reliably, especially at lower populations. General Goods...
Worker Tweaks
Created by Nemo Jr.
Default & maximum worker capacities of some buildings changed to more sensible values. Crop Field, Orchard, and Pasture workers are assigned ideally, relative to area size. For clarity: - Default is what the game automatically assigns as the worker capacit...
Tombstone Decay - Shorter
Created by Nemo Jr.
Tombstones take around 2 years to disappear, with minimal randomization (vanilla is between 4 - 6). Pretty simple mod that does what it says on the tin. There are 2 alternatives (use only one): Tombstone Decay - Longer Tombstone Decay - Epic ...
Pretty Orchards - Everlasting
Created by Nemo Jr.
Orchard trees won't disappear unless cut down, resulting in prettier Orchards and a more stable supply of fruits & nuts. Tree growth time increased from 2 to 3 years. Tree spacing changed from 2x3 to 4x4. This mod has an alternative that's a little more ba...
Placement Restrictions Relaxed
Created by Nemo Jr.
Allows placing buildings & areas on any walkable land. Increases max area size to 60x60, reduces min area size to 1x1 (where applicable). Also includes small fixes for some placement text, and some extra tweaks to a few buildings. This mod has a riskier al...
No Auto Flatten
Created by Nemo Jr.
Placed buildings & areas no longer flatten the ground underneath. Doesn't affect Roads, Tunnel entrances and Quarries. Allows you to preserve the natural terrain as much as possible during your construction endeavors. No more carving weird, steep, square-s...
No Wind Sound
Created by Nemo Jr.
Disables the ambient wind sound effect (the constant howling noise while zoomed out). Now the sound only plays over mountains, and its volume is much lower. wooh, wooOOooh. wooOOOOOOOOOOOOOoshh, wooOOOOOOOOOOOOOOOO OOOoOo oosh. That sound. You might be thi...
No Fog
Created by Nemo Jr.
Disables almost all ambient fog in the game (most noticeable when zoomed all the way out). Very light fog during rain and snow only. Small tweak to rain and snow direction. No more staring at gray, faintly visible landscapes when zoomed out; no more being ...
Terrain Plus
Created by Nemo Jr.
Changes map generation parameters for vanilla terrain types (Mountains and Valleys). Larger open spaces, separated by longer mountain ranges. Less erosion. Interesting lakes. More rivers. This mod has an alternative that generates fewer lakes and rivers: T...
Flat Stockpile
Created by Nemo Jr.
A clone of the regular Stock Pile, but it can be placed anywhere, and be much larger (1x1 to 256x256). Serves mainly as an alternative to Flatten Terrain Tool. THERE IS NO UNDO. Save your town before flattening a mountain or clogging a river. It's a new to...