RimWorld

RimWorld

59 ratings
Refactored Work Priorities (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
873.446 KB
May 14, 2020 @ 11:05am
Jul 6 @ 1:01pm
10 Change Notes ( view )

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Refactored Work Priorities (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Dingos mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1230074511



[dsc.gg]
[github.com]



Original mod by Dingo
Ludeon[ludeon.com]

Unofficial update for B18
________________________________________________________________________________

Forums thread with source code and direct downloads[ludeon.com]



Grants you additional control over colonists, including some tweaks to their work priorities and schedules.

The mod includes an options menu (Options Mod Settings).

  • Injured animals will be fed by handlers instead of doctors.
  • Removing roofs prioritised above building roofs.
  • Custom repair threshold - you decide when repairs should be made.
  • Repair designator - force repairs on buildings above the repair threshold.
  • Prioritise rottables - haul corn, meals etc. as a high priority.
  • Prioritise deterioratables - haul items as a high priority.
  • Set an item HP threshold to avoid prioritising items with low HP.





  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: control, work priorities
22 Comments
Mlie  [author] Jan 25 @ 10:46am 
@weregamer I never plyed the 0.18 version that this is based on so cant say.
But the incompatibility was reported here below as you can see
weregamer Jan 25 @ 10:37am 
The game flags this as incompatible with PUAH. I don't remember that being true before, is the game correct?
SimplePhysics Jul 17, 2024 @ 10:06am 
I'll add my etheral support for hoping a later update makes this compatible with PUAH
lol Apr 26, 2024 @ 11:00am 
@Amroth same here
Amroth Feb 4, 2024 @ 9:59am 
As much as I like the mod, have to reluctantly let it go. Pick Up & Haul is too essential to choose over this ;/
Mlie  [author] Nov 8, 2023 @ 10:44am 
@lol Added incompatibility tag for it
lol Nov 7, 2023 @ 9:30am 
Unfortunately, this mod seems to be incompatible with Pick Up And Haul, at least currently.
IIFriggII Feb 7, 2023 @ 8:34am 
maaan this mile's dude is awesome. so many good mods still exist bc of him TYVM big star :D
butanefireflies Oct 22, 2022 @ 11:32am 
Hey Mlie, thanks for your expansive efforts. 1.4's quick loading time finally convinced me to track down why Pick Up and Haul doesn't work, and it turns out that it breaks when used in conjunction with this mod. No error log, but I tested it on an otherwise empty mod list and tried both load orders. I'm sure you've got plenty of other work to do, and it might be an overly-difficult fix, but I figured I'd let you know :)
Mlie  [author] Nov 7, 2021 @ 11:50am 
@DisKorruptd No, that mod uses its own repair logic and jobs so I cant really force it from what I can tell