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MorrowRim - Dunmer Race [1.2]
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Mod, 1.1, 1.2
File Size
Posted
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11.401 MB
Apr 28, 2020 @ 1:43pm
May 21, 2021 @ 12:54pm
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MorrowRim - Dunmer Race [1.2]

In 1 collection by SirMashedPotato
MorrowRim [1.2]
46 items
Description
The 1.3 version of this race can be found in this collection


Dunmer Race:
This mod adds in playable Dunmer and Ashlander races using Humanoid Alien Race Framework. The Dunmer are more resistant to heat and fire than humans, as well as resistant to ash buildup from ash storms. They are also slightly more sensitive to psychic effects. Dunmer consider the dead to be sacred, and therefore gain greater mood penalties revolving around the usage of dead colonists. They don't gain a mood penalty for eating insect meat, though they still gain the raw food penalty if eaten raw.

For non-player Dunmer factions also use this mod
Alternatively, for non-player medieval Dunmer factions also use this mod
For HD faces also use this mod

Starting Scenarios:
Two starting scenarios are included: crashlanded and tribal, plus support for a custom medieval Dunmer scenario.

Dunmer Armoury:
Researching Dunmer Armoury will unlock several new weapons and armour sets made in traditional Dunmeri style. All melee weapons have a chance of inflicting additional damage, and the primitive variety can be made from a wider range of materials. Three types of throwing weapons are also added. These all have a relatively short range, but are still capable in melee combat and can be used alongside Vanilla Expanded shields.

The Dunmer also bring bonemold with them. This can be crafted from desiccated corpses, or from Rim Of Madness bone if this mod is enabled. Bonemold can be used for building and crafting, or refined into bonemold blocks. It can also be used to make the bonemold bow, and bonemold armour. Bonemold armour is comparable to steel plate armour, though lighter and slightly less durable.

Ghostfence:
Dunmer are able to research and construct Ghostfence, a powerful defensive structure powered by bonemold. Ghostfence pylons, once fueled and turned on, will generate impassible walls between each other. Both the pylons and the walls will periodically self repair, consuming bonemold. Certain settings related to Ghostfence can be modified in the mod settings menu

Backstories and Traits:
Several Dunmer exclusive backstories are included, more may be added over time. Dunmer are highly prone to xenophobia, and have an increased chance of several other traits. Some new traits are also included.

Additional content:
New buildings are also included in the mod. Ash burial pits are a Dunmer styled alternative to sarcophagi. Two types of Dunmeri styled lamps and a Telvanni styled sunlamp are included. The lamps both have fuelled and powered versions, as well as powered coloured versions. There are several new sculptures that can be created at a sculpting table.

Requirements:
  • Humanoid Alien Race Framework

Compatibility:
Alien Race Framework seems to cause some issues with Prepare Carefully. If using both traits may not be assigned properly based on backstories. However this seems to happen with certain traits anyway.

Other Issues:
Some hairs seem to make Dunmer heads slightly transparent. This appears to be a problem with Alien Race Framework.
Dunmer may spawn with a rather high number of traits. This seems to be a byproduct of forcing traits through both backstories and the Dunmer race.

Credits:
  • Based on the game by Bethesda Game Studios: 'The Elder Scrolls III: Morrowind'
The 1.3 version of this race can be found in this collection

(CC BY-NC-ND 4.0)