Avorion

Avorion

60 ratings
Capital class weapons
   
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Mods: Mod
File Size
Posted
Updated
4.940 MB
Apr 22, 2020 @ 6:31am
May 1, 2022 @ 7:43am
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Capital class weapons

Description
This mods ads 4 classes of capital ship turrets. Turret size is 6 with 9 slots. All of them have slow turret traverse and slow rate of fire, but they deal massive damage to far targets. They have small change to be coaxial

Spawn area is inside xanion
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Massive cannons with change for plasma damage with range around 50km.

Heavy railgun turrets with close to 100km range and small change to crit thtrough shields.

Capital Laser turrets with change for either small hull penetration or plasma damage with 40km range.

Last weapon is large ion cannons which do massive damage to shields, but have almost no hull damage.

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I tried to balance them close to vanilla weapons in damage/slot, but they have little bit less randomness.
44 Comments
Ozymandias Jul 10, 2024 @ 9:02pm 
Has a few bugs where weapons can be put on and sourced with fighters
Gorbage Meta Gaming May 13, 2024 @ 3:57pm 
Please update
Brulikrax Jan 18, 2024 @ 4:00am 
Update this mod please.
Epicwarding Aug 29, 2023 @ 4:54pm 
is there repair lasers for this?
Aries Jun 4, 2023 @ 8:38am 
Using this on a playthrough with the latest update and so far it seems to work fine
adriancttnc Jun 1, 2023 @ 11:53pm 
I've got an issue with this on 2.3.1 where they show great stats in the Turret Factory, but when you try to craft them, the range is decked to 1 third of the shown range.
Pandas0mg May 19, 2023 @ 1:52pm 
has this been updated
KnifeHeart Jan 4, 2023 @ 7:15pm 
Curious if this still works. I might adopt the weapons into Arsenal Extensions if not.
Simple Giant Sep 25, 2022 @ 8:51am 
is this fixed?
The Tenth Viking Aug 29, 2022 @ 3:21pm 
Dev console shows the weapons class, does not give when requested.