RimWorld

RimWorld

469 ratings
Rebound (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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450.251 KB
Apr 20, 2020 @ 10:34am
Sep 30, 2024 @ 2:42pm
22 Change Notes ( view )

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Rebound (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of AKreedz mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1692393812

A brief explanation of the mod as I understand it:
- New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee
- Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
- Rebound-chance 0.5 * [Manipulation value, max 100%] * (Melee-skill / 10)
* Example - Manipulation-value: 105%, Melee-skill: 18
0.5 * 1 * 1.8 = 0.9 = 90% chance
- Only projectiles that would have hit the pawn can be rebounded
- Weapon has a chance to take durability-damage when rebounding
0.4 / (Melee-skill/5)
- At 1 durability the weapon is thrown to the ground to avoid getting destroyed
- Projectiles that are too fast cannot be rebounded, speed-limit can be changed in settings.
- Added support for [SYR] Trait Value
- Traditional Chinese translation added, thanks shiuanyue!
- Added a setting to just block the projectiles
- Added setting for disabling automatically getting the rebound trait at melee skill 20
- Added settings for the weapon-damage and base rebound-chance
- Added CE-support
- Any trait can be a rebound-trait by adding a mod-extension to it
- Added setting to change the level where the trait is learned. Supports mods that increases the max-level of skills.



[dsc.gg]
[github.com]



For those who came in due to the steam name being in english, but no english description, here is a google translate for you. (By Umbreonic Wizard )

New Features: Sword Master
Low probability random occurrence
This feature is also obtained when the colony's fighting level reaches level 20.

Bullet counter condition:
In the recruitment of colonists, armed with melee weapons (non-colonials do not need to be recruited)

Projection counter probability calculation:
Bomb anti- chance = 50% x colonizer operation ability (up to 100%) x (colonial combat level ÷ 10)

Weapon damage probability calculation:
Damaged chance = 40% ÷ (colonial combat level ÷ 5);
Every time the damaged weapon is lowered 1 Durable
Weapons are automatically thrown to the ground when they reach 1



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


161 Comments
Harpuea Apr 13 @ 4:57pm 
Also concur to not work with Dead Man's Switch. It breaks the mechs and bots work jobs.
幸运星 Apr 12 @ 12:53am 
not compatible with Dead Man's Switch
Xenogray Feb 15 @ 10:23am 
Hi, thank you for the quick answer ! It's this mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=3121742525&searchtext=The+d+ad+man

Seen multiple reports of incompatibility and I confirmed the behaviour.
Thank you !
Mlie  [author] Feb 15 @ 9:23am 
@Xenogray Please link to the mod you are referring to
Xenogray Feb 15 @ 9:02am 
Hello, not compatible with Dead Man's Switch : bots will not most of their jobs while this mod is active.
Mlie  [author] Feb 4 @ 3:06am 
@Lobanych It just reverses the direction of the bullet. Apparently that is how ce handles it
Lobanych Feb 4 @ 2:57am 
I don't think it should work like that
Lobanych Feb 4 @ 2:56am 
i mean bullets fly just a bit faster than my pawn walks. Melee master literally can deflect bullet, move to cell where the bullet goes and get shot by himself. WTF
Mlie  [author] Feb 4 @ 2:32am 
@Lobanych Yes, the bullet will not get any additional energy when reflecting. Since ce uses dropoff it will continue to slow down on the way back
Lobanych Feb 4 @ 2:22am 
I play with CE