RimWorld

RimWorld

551 ratings
Rebound (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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491.160 KB
Apr 20, 2020 @ 10:34am
Apr 22 @ 11:14am
26 Change Notes ( view )

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Rebound (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of AKreedz mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1692393812

A brief explanation of the mod as I understand it:
- New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee
- Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
- Rebound-chance 0.5 * [Manipulation value, max 100%] * (Melee-skill / 10)
* Example - Manipulation-value: 105%, Melee-skill: 18
0.5 * 1 * 1.8 = 0.9 = 90% chance
- Only projectiles that would have hit the pawn can be rebounded
- Weapon has a chance to take durability-damage when rebounding
0.4 / (Melee-skill/5)
- At 1 durability the weapon is thrown to the ground to avoid getting destroyed
- Projectiles that are too fast cannot be rebounded, speed-limit can be changed in settings.
- Added support for [SYR] Trait Value
- Traditional Chinese translation added, thanks shiuanyue!
- Added a setting to just block the projectiles
- Added setting for disabling automatically getting the rebound trait at melee skill 20
- Added settings for the weapon-damage and base rebound-chance
- Added CE-support
- Any trait can be a rebound-trait by adding a mod-extension to it
- Added setting to change the level where the trait is learned. Supports mods that increases the max-level of skills.
- Added setting to disable the rebound chance when engaged in melee combat.



[discord.gg]
[github.com]



For those who came in due to the steam name being in english, but no english description, here is a google translate for you. (By Umbreonic Wizard )

New Features: Sword Master
Low probability random occurrence
This feature is also obtained when the colony's fighting level reaches level 20.

Bullet counter condition:
In the recruitment of colonists, armed with melee weapons (non-colonials do not need to be recruited)

Projection counter probability calculation:
Bomb anti- chance = 50% x colonizer operation ability (up to 100%) x (colonial combat level ÷ 10)

Weapon damage probability calculation:
Damaged chance = 40% ÷ (colonial combat level ÷ 5);
Every time the damaged weapon is lowered 1 Durable
Weapons are automatically thrown to the ground when they reach 1



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rebound chance
213 Comments
Oct 4 @ 12:26pm 
And traits will be added to 20 melee pawns also?
Mlie  [author]
Oct 4 @ 9:30am 
@discipulus_alfa If they have the trait I think
Oct 4 @ 9:26am 
@Mlie is this will work for AI too?
Sep 16 @ 7:07pm 
This mod is so good. Bless you, Mile for porting it
Jun 14 @ 10:57am 
@Ragnarok did you try the mod with DMS ? did anything break ?
Mlie  [author]
Jun 4 @ 1:30am 
@RadRozer No
Jun 4 @ 12:24am 
Is there a setting to allowing rebounding with just fist?
Mlie  [author]
Apr 22 @ 11:17am 
@Parmenides Should be added now
Apr 20 @ 7:17am 
Can you make an option that pawn can't rebound when engaged in melee?
Mlie  [author]
Apr 19 @ 9:20am 
@Inflamel Probably