Don't Starve

Don't Starve

28 ratings
DS Balance Tweaks
   
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File Size
Posted
Updated
138.024 KB
Apr 20, 2020 @ 8:49am
Jan 26, 2021 @ 4:24pm
7 Change Notes ( view )

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DS Balance Tweaks

Description
General
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Purpose
- This mod tweaks certain aspects of the game in order to provide a better and more balanced in game experience while trying to keep the everything as 'vanilla' as possible.

Configuration
- Since some changes might not be on everyone's liking, each tweak included in this release provides the option to be enabled/disabled from the mod configuration panel located in the game's mod menu.

Information
- For more information regarding this release, please check the 'readme' file located in the mod's folder.
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Changes
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Food Tweaks
- Meatballs and Monster lasagna crockpot recipes does not accept more than one ice as filler anymore.
- Monster lasagna hunger restoration has been doubled, making it a viable choice for characters like webber.

Explorer Tweaks
- Map exploration radius has been increased to match the player's field of view.

Fireflies Tweaks
- Fireflies are visible at all times in caves.
- Fireflies are unclickable while not wearing a bug net, so they don't obstruct interaction with structures located behind.

Pumpkin Lantern Tweaks
- Pumpkin lantern does not spoil anymore.
- Pumpkin lantern cannot be attacked anymore.
- Pumpkin lantern can be broken or destroyed only by hitting it with a hammer.
- Decreased light radius.
- Improved flicker effects.
- Changed light color to a more orange tint.

Hambat Tweaks
- Decreased Hambat's starting damage.
- Decreased damage loss per day.
- Increased spoil duration.

BatBat Tweaks
- Decreased the amount of bat wings required to craft from 5 to 3.

Darksword tweaks
- Increased the amount of living log required to craft from 1 to 2.
- Increased the amount of nightmare fuel required to craft from 5 to 6.

Cutlass Tweaks
- Changed the recipe ingredients in order to fit better with the thematic of the item.
- Decreased overall damage dealt.

Swordfish Tweaks
- Increased spawn duration interval from 60 seconds to 3 in game days.

Caffeine Tweaks
- Coffee bonus speed decreased from 5 to 2.
- Tea bonus speed decreased from 2.5 to 1.
- Iced tea bonus speed decreased from 1.6 to 1.
- Iced tea bonus speed duration increased from 80 seconds to 120 seconds.

Coffee Bush Tweaks
- Coffee bushes will not wither randomly anymore.
- Coffee bushes will not wither after only one harvest anymore.
- Fixed an issue where withered coffee bushes would not accept fertilizer.

Seayard Tweaks
- Doubled the repair speed for boats.
- Doubled fuel consumption.

Obsidian Firepit Tweaks
- Changed the recipe ingredients in order to fit better with the thematic of the item.
- Decreased light radius from 14 to 11.
- Fixed an issue where players were attacked by charlie while in light radius.
- Changed light color to a more red tint.
- Switched animations per fire level in order to fit better with light radius.

Quacken Tweaks
- Increased total health from 1000 to 4000.
- Increased total health stages from 3 to 7.
- Decreased the distance between tentacles from 35 to 26.
- Remove Obsidian Armor from Quacken's chest.
- Added (1-3) Bioluminescence to Quacken's chest.
- Quacken's chest will not contain both Thulecite Crown and Thulecite Armor anymore.

Knightboat tweaks
- Gear drop rate has been decreased by half.
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Compatibility
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DLCs
- This mod is fully compatible with all DLCs.
- For ensuring a better compatibility with future game updates, each tweak provided in this release provides the option to be enabled/disabled from the mod configuration panel located in the game's mod menu, so in case any particular tweak will cause you any inconvenience you have the possibility to disabled it while still running the others.

MODs
- This mod should be fully compatible with any other mod that does not heavily modify the same files this release does.
- For ensuring a better compatibility with other mods, each tweak provided in this release provides the option to be enabled/disabled from the mod configuration panel located in the game's mod menu, so in case any particular tweak will cause you any inconvenience you have the possibility to disabled it while still running the others.
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Credits
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Aptitude
- For his DS Code Patch release which inspired me to create this mod.
- For his DS Code Patch release which helped me figure out how certain things work.

Krylincy
- For allowing me to import his map reveal radius mod into this release.
- For his mod testing script that made my life easier while working on this release.

Kzisor
- For his method of removing event callbacks.
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10 Comments
Arubaro Feb 16, 2022 @ 6:51am 
well might be just hamlet shenanigans because the mod shouldnt create bugs since is tunning lua changes
honestly i dont remember what i notice because was time ago, i will delete the comment because now im aware it can cause people to be afraid of using the mod
Waining Wabbits  [author] Feb 15, 2022 @ 7:35pm 
@Hyxaru Last time i talked with Aptitude he decided to make his mod private due to him not being satisfied with the quality of it

@Arubaro What exactly is buggy ? it should be working well, since the game didn't receive any updates that should conflict with the mod, also you can disable the tweaks that cause you issues from the mod menu
Hyxaru Nov 11, 2021 @ 12:58pm 
Would anyone know what happened to Aptitude and his workshop items?
salty red Jun 23, 2021 @ 8:11am 
i love it
Waining Wabbits  [author] Jun 4, 2020 @ 6:44pm 
I have just updated the mod to version 0.70.. unfortunately i could not help with your suggestion, matter of fact i couldn't even implement all the features i have planned for this release, and that's mainly because i am taking a break from modding don't starve.. i feel like there is way too much to be done, and if i continue, it's going to take a lot of work and time, which i don't have at the time.
Hyxaru May 31, 2020 @ 7:56am 
A small suggestion, could the royal scepter perhaps be given an effect, any at that? I like how the royal crown can be worn and actually gives a small, yet free sanity boost as an effect. It's nice if you intent to keep the crown or have world hopped before.

I wouldn't know what effect though. A minor sanity boost is always nice. A minor speed boost too. Perhaps, a unique function could be to give it some damage, just a bit higher than a walking cane, but below or equal to a spear. Than it could serve as a good permanent lategame weapon to deal with weaker, annoying mobs that do not really need the power of a darksword to kill.
Waining Wabbits  [author] May 11, 2020 @ 6:42pm 
Sure, any feedback is welcome

@Obsidian Boulders respawning over player created structures, it's confirmed, aptitude will take care of this on his side

@Giants and hounds not spawning in the volcano, i think that's fine since the volcano doesn't provide everything you need, so i think it's a fair trade.. but i'll take in consideration the hound waves..

@Removing krissure, initially i wanted to take on this myself, but after discussing with aptitude, it will probably be better handled on his side
Hyxaru May 10, 2020 @ 12:13am 
Hey Deprecious,

I like the direction of your mod. Together with Code Patch, I feel like it's a great step in the direction of having a smoother DS experience.
I was wondering, would you mind if I leave some possible suggestions?
Hyxaru May 10, 2020 @ 12:13am 
In my longest Don't Starve playthrough, I had decided to make a base within the volcano shard, for I saw potential and liked the general atmosphere there. I encounterd some gripes however, and perhaps via a rebalancing mod those could be tackled.

-The most annoying thing about the volcano, is that Obsidian Boulders, Charcoal Formations and Ash Trees respawn, and in a particular way that is annoying. It is decent that they respawn at all, which could be considered world regrowth which is absent in nearly all of Don't Starve. However, when they respawn (exactly 72 days, one year after being broken), they respawn unconditionally. This means that they can spawn inside other entities such as player made structures. For mostly aesthetic reasons, this is a pain. Even worse are the Obsidian boulders, which require an explosion to be destroyed, meaning all closeby structures you placed will go as well.
Hyxaru May 10, 2020 @ 12:12am 
What I would suggest is that the part of the code that makes them respawn first scans for other nearby entities, and if there are any, it restarts it's cooldown with perhaps 10 days until a new respawn check.

-Magma Piles are a good source of minerals. However they obstruct movement, placing and in general you'd want to clear them for base building. This more often than not creates Krissuers. Krissures are fire hazards. And there are soo many. What I would suggest is a way to, permanently or not, patch up Krissure holes. Kind of how you can disarm traps in Hamlet ruins. Perhaps you could use Rocks or Ice to plug the Krissure. Ideally the new Krissure state would not block placement.

-Puddles, Crocodogs and the Sealnado do not spawn on the volcano. This makes it quite forgiving. I would like to ask, could it be made so that Hounds, not Crocodogs, would also come and attack on top of the volcano in their usual waves?