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honestly i dont remember what i notice because was time ago, i will delete the comment because now im aware it can cause people to be afraid of using the mod
@Arubaro What exactly is buggy ? it should be working well, since the game didn't receive any updates that should conflict with the mod, also you can disable the tweaks that cause you issues from the mod menu
I wouldn't know what effect though. A minor sanity boost is always nice. A minor speed boost too. Perhaps, a unique function could be to give it some damage, just a bit higher than a walking cane, but below or equal to a spear. Than it could serve as a good permanent lategame weapon to deal with weaker, annoying mobs that do not really need the power of a darksword to kill.
@Obsidian Boulders respawning over player created structures, it's confirmed, aptitude will take care of this on his side
@Giants and hounds not spawning in the volcano, i think that's fine since the volcano doesn't provide everything you need, so i think it's a fair trade.. but i'll take in consideration the hound waves..
@Removing krissure, initially i wanted to take on this myself, but after discussing with aptitude, it will probably be better handled on his side
I like the direction of your mod. Together with Code Patch, I feel like it's a great step in the direction of having a smoother DS experience.
I was wondering, would you mind if I leave some possible suggestions?
-The most annoying thing about the volcano, is that Obsidian Boulders, Charcoal Formations and Ash Trees respawn, and in a particular way that is annoying. It is decent that they respawn at all, which could be considered world regrowth which is absent in nearly all of Don't Starve. However, when they respawn (exactly 72 days, one year after being broken), they respawn unconditionally. This means that they can spawn inside other entities such as player made structures. For mostly aesthetic reasons, this is a pain. Even worse are the Obsidian boulders, which require an explosion to be destroyed, meaning all closeby structures you placed will go as well.
-Magma Piles are a good source of minerals. However they obstruct movement, placing and in general you'd want to clear them for base building. This more often than not creates Krissuers. Krissures are fire hazards. And there are soo many. What I would suggest is a way to, permanently or not, patch up Krissure holes. Kind of how you can disarm traps in Hamlet ruins. Perhaps you could use Rocks or Ice to plug the Krissure. Ideally the new Krissure state would not block placement.
-Puddles, Crocodogs and the Sealnado do not spawn on the volcano. This makes it quite forgiving. I would like to ask, could it be made so that Hounds, not Crocodogs, would also come and attack on top of the volcano in their usual waves?