Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But you can just add the values of these turrets to the normal mining/salvaging lasers. These turrets are just modified versions of the normal lasers.
so in short, I have no idea why it happens :/
Might see if I can make it so they only drop in naonite regions and later.
I was thinking about it and maybe a solution would be to tie their range with the material of the turret? So iron and titanium lasers cant insta delete every enemy from like 9 km away, but high tier lasers dont see much of a nerf.
Or maybe just prevent these turrets from dropping and spawning at stations before naonite/trinium, or make them a very rare item?