RimWorld

RimWorld

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[Legacy] Advanced Biomes (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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9.241 MB
Apr 7, 2020 @ 11:17am
Aug 3 @ 2:22am
22 Change Notes ( view )

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[Legacy] Advanced Biomes (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
939 items
Description

Update of Hey my team rules!s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1338280929

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the new version of this mod here.
This version will not receive any further updates.

- Some features might not function since I had to decompile the source and some of the transpiling harmony-code I could not figure out.
- Added mod-options for changing the probability for the added biomes during world generation.
- Added fish-definitions for Vanilla Fishing Expanded, thank you LilithDarkmoon!
- Added Chinese translation, thanks Forsakenboy!
- Added French translation, thanks qux!
- Added a mod-option to use the Volcano Variety setting, by thakyZ
- Wild mushrooms should now fulfill Ideology Fungi-need

- World Map Beautification Project Patch by Sacrificial Goat



[discord.gg]
[github.com]



Terraforming has always been more art than science. The process often resulted in an unstable biosphere. Poisonous forests, lakes of lava, and unregulated weapons testing have left scars across the landscape. These areas pose a hightened threat to colonists, only the desperate or foolish would attempt to live there.

Advanced Biomes adds 5 new biomes to RimWorld, complete with custom weather, plants and animals.

Poison Forest: A thick, poisonous forest. The stale air carries millions of fiberous spores. The terrain is soggy with scum and muck. Spiney thickets of poplars cover poison briar and plump fungi.
  • Poison Spores Weather. Colonists will gradually build up toxicity while outdoors. Let them stay inside every few days to reduce the toxicity.
  • New butterflies, mushrooms and blue deer.

Savanna: A savanna is a rolling grassland scattered with shrubs and isolated trees, which can be found between a tropical rainforest and desert biome. Not enough rain falls on a savanna to support forests.
  • Big animals, tall grass and few trees makes this ideal for hunting and ranged combat.
  • New acacia and baobab trees.

Volcano: A volcano is a rupture in the crust of a planet, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface.
  • Pools of lava give off tons of heat and light up the night.
  • Volcanic eruptions block the sun for a few days.

Wetland: A wetland is a land area that is saturated with water, either permanently or seasonally, such that it takes on the characteristics of a distinct ecosystem.
  • Water makes it difficult to find places to build here.
  • New sword fern, ivy, cedar trees, and mangrove trees.

Wasteland: A highly radioactive desert. Nuclear contamination from weapons testing, war or meltdowns has permanently altered the landscape.
  • Pools of radioactive waste light up the night.
  • Hardly any trees, and nothing to eat but mutant animals.

Advanced Biomes will be updated periodically, please leave a comment if you have a problem or suggestion.

Special thanks to Spdskatr for letting me use his active terrain mod.
Please remember to rate this up if you like the mod!

For 1.0: https://www.dropbox.com/s/m8kv0s4ofkpfxb3/Advanced%20Biomes%201.0.zip?dl=0


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: radiation, lava, toxicity
203 Comments
Mlie  [author] Aug 3 @ 2:22am 
Mod re-relased for 1.6, see info in the description
Michael Jul 24 @ 12:48pm 
would be cool to be able to toggle if you have Odyssey DLC, So then it doesn't generate counterparts. Perhaps even advanced options to just outright not have certain biomes spawn?
frodeobaggins Jul 18 @ 11:51am 
please update, i adore this mod and likely cant play without it due to being in a lava biome
Mlie  [author] Jul 10 @ 9:59pm 
@DuckGoosebear PrairieDogLover Depends, as some terrain things are behind dlc there will have to be some rework of the mod as I do not intend to lock existing mod features behind a purchase
TurtleShroom Jul 10 @ 7:44pm 
@Duckgoosebear

If Mlie doesn't do it, I will.
Mlie, will some of the things in the biomes like lava from this mod be replaced/merged with the new 1.6 counterparts?
Mlie  [author] Jun 25 @ 5:56am 
@rogywantscoffee #1 super fan Updating all my mods, see discord for progress
Asgore running over Dess Jun 25 @ 5:31am 
wheres the update then im hungry
Mlie  [author] Jun 24 @ 10:58pm 
@rogywantscoffee #1 super fan Nope
Asgore running over Dess Jun 24 @ 4:25pm 
dead