RimWorld

RimWorld

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Advanced Biomes
 
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Mod, 1.0
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15.568 MB
Mar 21, 2018 @ 11:22pm
Mar 4 @ 7:31pm
11 Change Notes ( view )

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Advanced Biomes

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Description
Terraforming has always been more art than science. The process often resulted in an unstable biosphere. Poisonous forests, lakes of lava, and unregulated weapons testing have left scars across the landscape. These areas pose a hightened threat to colonists, only the desperate or foolish would attempt to live there.

Advanced Biomes adds 5 new biomes to RimWorld, complete with custom weather, plants and animals.

Poison Forest: A thick, poisonous forest. The stale air carries millions of fiberous spores. The terrain is soggy with scum and muck. Spiney thickets of poplars cover poison briar and plump fungi.
  • Poison Spores Weather. Colonists will gradually build up toxicity while outdoors. Let them stay inside every few days to reduce the toxicity.
  • New butterflies, mushrooms and blue deer.

Savanna: A savanna is a rolling grassland scattered with shrubs and isolated trees, which can be found between a tropical rainforest and desert biome. Not enough rain falls on a savanna to support forests.
  • Big animals, tall grass and few trees makes this ideal for hunting and ranged combat.
  • New acacia and baobab trees.

Volcano: A volcano is a rupture in the crust of a planet, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface.
  • Pools of lava give off tons of heat and light up the night.
  • Volcanic eruptions block the sun for a few days.

Wetland: A wetland is a land area that is saturated with water, either permanently or seasonally, such that it takes on the characteristics of a distinct ecosystem.
  • Water makes it difficult to find places to build here.
  • New sword fern, ivy, cedar trees, and mangrove trees.

Wasteland: A highly radioactive desert. Nuclear contamination from weapons testing, war or meltdowns has permanently altered the landscape.
  • Pools of radioactive waste light up the night.
  • Hardly any trees, and nothing to eat but mutant animals.

Advanced Biomes will be updated periodically, please leave a comment if you have a problem or suggestion.

Special thanks to Spdskatr for letting me use his active terrain mod.
Please remember to rate this up if you like the mod!

For 1.0: https://www.dropbox.com/s/m8kv0s4ofkpfxb3/Advanced%20Biomes%201.0.zip?dl=0
Popular Discussions View All (5)
22
Mar 28 @ 12:28pm
Bug reports:
23Chromosomes
7
Nov 9, 2018 @ 5:33am
Suggestions:
The Emperor
1
Dec 1, 2018 @ 7:19am
Feature Suggestion: Compatability with [RF] Basic Bridges [b18]
UnbeatablePants
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249 Comments
no Apr 9 @ 7:29am 
is there a way to make this compatible with natures pretty sweet?
⛧ Black Goat ⛧ Apr 9 @ 6:56am 
Love the mod, thanks. Having a lot of fun on a wasteland colony of evil droids. :cozybethesda:

I am curious if there is any way to reclaim nuclear waste so that the tiles are buildable again?
MoronicCinamun Apr 8 @ 9:45am 
The silk added by this mod is literally broken, probably due to it's stats not getting the needed update to the new standards back with the new armor-system; as such any clothing made of them has so low as to be useless protection values, with *no* effect on temperature (e.g. a silk duster will offer no heat protection, or cold for that matter).

I suggest any silk you may find you don't make anything out of, and just sell the silk (well, maybe making clothing out of it will be worth it for selling, but nothing else); I'm gonna see if I can somehow fix this via editing the mod files.
Snarky Mar 31 @ 7:06am 
Are mountainous poison forests not a thing or just incredibly rare?
Janda Mar 29 @ 11:58am 
I too would like to know how this plays with "Nature's Pretty Sweet" mod if anyone can confirm testings please?
Dovahkiin Mar 19 @ 8:11pm 
How does this mod compare with Nature's pretty sweet mod?
Knight Mar 16 @ 1:54pm 
can enemies walk in the nuclear waste?
Alex Mercer Mar 8 @ 4:36pm 
Error Generating Map:lunar2019piginablanket:
Biodeamon Mar 4 @ 8:06pm 
I don't see any mountains spawning on wetlands... this a bug?
Emi Feb 19 @ 9:07am 
I spent a few hours playing Poison Forest before I realized I didn't get a single trade caravan. Not sure if this was your intention or not. To fix it I added to the biome def:

<allowedPackAnimals>
<li>Muffalo</li>
<li>Elephant</li>
<li>Alpaca</li>
</allowedPackAnimals>

Hope that helps anyone else who is confused and wants in map traders :) Great mod!