RimWorld

RimWorld

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DOOM - Factions (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.117 MB
Apr 4, 2020 @ 11:21am
Jan 15 @ 11:39am
19 Change Notes ( view )

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DOOM - Factions (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Chicken Pluckers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1133691528

- Added CE-support Patches now included in the main CE-mod instead
- For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake
- Updated doom-slayer faction with more of a Doom-feel. Thanks amaotoUsagi!



[dsc.gg]
[github.com]



Adds the Union Aerospace Corporation and Space Marine factions in the game. (Non-Hostile)
Also contains DOOM 2016 weapons and sounds

Last update: Nerfed the GAUSS Cannon, fixed caravans and marine numbers

UAC Furnitures: http://steamcommunity.com/sharedfiles/filedetails/?id=1133801381
UAC Kit: http://steamcommunity.com/sharedfiles/filedetails/?id=1134659817
DOOM Kit: http://steamcommunity.com/sharedfiles/filedetails/?id=1119466127

Note: Not combat extended compatible, sry men :(











Credits:
Odstriman - Textures, lab coat and business suit
Viceroy - Weapon sounds
Tynan - Coding
Shinzy - Coding organization
Jecrell - Faction Coding, Chicken coding
Sam - Faction Coding
Rooki1 - Faction Coding
D_unit01 - Original DOOM weapons mod inspiration
Orion - Organs coding and art base



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: science fiction
133 Comments
Mlie  [author] Jan 26 @ 2:57am 
@MerlinCross Please see the Reporting Issues section described above
MerlinCross Jan 26 @ 1:40am 
I dunno if this is a bug or not but running this seems to make the bulk of traders be of these two factions most the time.
montaropdf Jan 23 @ 1:33pm 
ok, I'll do.
Mlie  [author] Jan 23 @ 10:15am 
@montaropdf I dont know why that would happen, you should probably report it on the RunAndGun mod-page.
montaropdf Jan 23 @ 8:16am 
Hello,

I notice an incompatibility with the mod RunAndGun.

With RunAndGun, if a pawn is drafted and is shooting "automatically" at some ennemy and is instructed to move to a designated location, the pawn will continue aiming and shooting at its target, while moving, with some penalty.

Unfortunatelly, with the combat shotgun, and this weapon only, the pawn will initiate a move, but immediately stop and begin aiming at its target, eventually shooting. The pawn will never resume moving and will stay aiming and shooting. For it to move, I have to uncheck the "authorize fire" button on its gizmo bar.

The error log from hugslib;
https://gist.github.com/HugsLibRecordKeeper/c8a00a5396b69949f61dd98f4c77b0ff


The RunAndGun mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1204108550
Richard Watterson Jan 16 @ 3:59am 
Thank you always, for continuing these fantastic mods and responding to our requests, @Mlie
Mlie  [author] Jan 15 @ 11:40am 
@Richard Watterson Should be fixed now
Richard Watterson Jan 14 @ 5:39pm 
Do the prosthetic really not count to body modder trait?
montaropdf Jan 3 @ 1:34pm 
ok.
Mlie  [author] Jan 3 @ 1:24pm 
@montaropdf You would have to ask the original author about that, this is just a reupload