RimWorld

RimWorld

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Risk of Rain: UES Contact Light Armory (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7
File Size
Posted
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2.031 MB
Mar 24, 2020 @ 12:28pm
Oct 13 @ 11:42am
17 Change Notes ( view )

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Risk of Rain: UES Contact Light Armory (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
994 items
Description

Update of Poolers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1894199258



[discord.gg]
[github.com]



This is for 1.0

1.1 by Mlie: https://steamcommunity.com/sharedfiles/filedetails/?id=2034079111

I will update this myself when I have the time.





A set of power armors made out of love of both Risk of Rain and Rimworld, balanced to be at the same tier of the vanilla marine armor.

While not completely mandatory, Jec'sTools is required to enable better texture masking for colors.

And of course, Dub's Paint Shop is required to recolor armor from the default white.

Compatible with Combat Extended 1.5,1.6,1.7 / FastTrack. Select which patch to use in the mod settings

In development:
-Preset colors
-Outlaw power armor (Bandit)
-Researcher armor (Artificer)
-Cargo exoskeleton (Loader)
-Legendary versions of each armor
-A better thumbnail



















Links to both games:





Risk of Rain
Hoopoo Games - developer
Chucklefish - Risk of Rain 1 publisher
Gearbox - Risk of Rain 2 publisher

Risk of Rain is owned by its creators and publishers listed above; this mod is not made for profit.

Rimworld
Owned by Tynan Sylvester and Ludeon Studios

Mod Creator
Pooler - made with love



1.0.0 (10/20/2019) - Release



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| risk of rain
62 Comments
Mlie  [author]
Aug 9 @ 2:17am 
@Maximillian_Polarii I assume the original author made the preview in higher resolution. There have been no change of the textures since I continued the mod at least.
Aug 9 @ 2:12am 
Is the armor supposed to reflect preview textures? They aren't as detailed compared to the preview page and overview, they have like a fourth or half the pixels.
Mlie  [author]
Jul 25, 2025 @ 1:42pm 
@Kokorocodon They are now
Mlie  [author]
Jun 14, 2025 @ 2:22pm 
@Magic Pants Ill gladly include higher quality textures but I have no gfx skills to make any myself
Jun 14, 2025 @ 2:20pm 
Would It be possible to update the textures for this armor as Right now they are low res for me it's okay if not tho
Dec 1, 2024 @ 10:50am 
this mod should be called risk of rimworld
Nov 10, 2024 @ 4:21pm 
YES! My favorite overarmor mod is at 1.5
I love how it synergises with Trooper Armor from VE
Underarmor-clothes
Midarmor-Trooper Armor
Overarmor- these suits based on role and mission at hand.

Greatly enhances survivability in CE as well.
Sep 3, 2024 @ 10:30am 
Ah! didnt know it was possible to do that. Thanks for letting me know and thanks for helping me out despite my incompetence! :praisesun:
Mlie  [author]
Sep 3, 2024 @ 10:23am 
@Vice:AKUMA The transparency is intended as there are masks that allow it. Trouble is that if the hair is rendered, there are hairstyles that will be larger than the helmets. You could remove the mask-files from the textures folder if you do not want the transparency
Sep 3, 2024 @ 4:21am 
Well, I disabled every mod and tested, and sure enough, transparent.

Though, it isnt too big of a deal, its something i can get used to. Thanks for the help!