RimWorld

RimWorld

190 ratings
Pulsefire Turret (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
858.700 KB
Mar 21, 2020 @ 2:18pm
Mar 15, 2024 @ 4:34am
12 Change Notes ( view )

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Pulsefire Turret (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
909 items
My Current ModList
263 items
Description

Update of Trunkens mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1712142869

- The CE-patch is now included in the main CE-mod



[dsc.gg]
[github.com]



Version 1.0: Release
Version 1.1: Combat Extended and Turret Extensions support
Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer)

Adds 2 new maximum range security buildings to the game:

The Pulsefire Turret and Twin Cannon

Properties
- High precision
- Full Metal Jacket
- Slow reload
- 1x1

Requirements
- Technology "Pulsefire Turret"
(dependency: "Precision Rifle", "Gun Turrets", "Multy Analyzer")
- Metal: 125
- Steel: 125
- Components: 8
- Power consumption: 400 W

Highend turret. Lategame content.

Compatibility
- [XND] Turret Extensions
- Combat Extended
- CE Ammo Optimizer



Devastating for everyone on hit with its target acquisition system.

Details: Sniper Turret
30 DMG Full Metal Jacket bullets (.600 Nitro Express)
on 56 max. RANGE ingame
and 6 seconds CD

Details: Twin Cannon
20 DMG Full Metal Jacket bullets (High caliber subsonic 127x55mm AP)
Motoric double burst (Rapid Fire)
on 56 max. RANGE ingame
and 6 seconds CD

Needs ~10 Researches from scratch Crash Landing

Credits
Inspired * by Sunny and Kilroy232
Sound Effect * by Marvin
Russian Translation * by AftarNik
Japanese Translation * by Proxyer
German Translation * by Endgegner

**Patches "Sniper Turret" with the correct range limit.
Meant to be comparable and suitable to each other




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


45 Comments
Mlie  [author] Dec 18, 2024 @ 10:36pm 
@DocHolliday I have no gfx skill but you should be able to change the colors locally if you want
DocHolliday Dec 18, 2024 @ 8:10pm 
Any chance we could get a black or grey version?
pedroekh Jan 24, 2023 @ 4:53am 
Ok. Thanks
Mlie  [author] Jan 18, 2023 @ 6:30am 
@pedroekh You should probably report issues with RimmSqol to the author of that mod
pedroekh Jan 18, 2023 @ 6:22am 
It is weird that I change the cooldown of turrets with RIMMSqol but I get no changes in game (it has no effect on how long the tower behaves. Any idea why?
孤海彡影 Jul 30, 2022 @ 10:36am 
@Mlie Thank you.
Mlie  [author] Jul 29, 2022 @ 12:45pm 
@Youxi I think you can change properties of almost anything with the Rimmsqol mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457
孤海彡影 Jul 29, 2022 @ 11:36am 
This mod is great
Can you add a custom feature?
I want to balance it out by increasing the power consumption
Mlie  [author] Jul 22, 2022 @ 9:23am 
@Atmey See ”Reporting issues” above.
Atmey Jul 22, 2022 @ 9:07am 
Getting an error about tech level.