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Astra Militarum Imperial Guard ServoSkull Addon Mod v1.8
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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966.968 KB
Mar 19, 2020 @ 7:25am
Aug 29 @ 2:23am
9 Change Notes ( view )

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Astra Militarum Imperial Guard ServoSkull Addon Mod v1.8

Description
Release Version, support 1.1, 1.2, 1.3 & 1.4 of Rimworld

An Addon for Warhammer 40k Astra Militarum Imperial Guard Core Mod

This is a ADDON for "Astra Militarium: Imperial Guard" core mod. This mod will not work without it.

As with any Imperial Guard Addon mod, it must be AFTER the Imperial Guard Core mod in the mod list within Rimworld, it must also be after Misc Robots mod by Haplo.

Astra Militarum Imperial Guard LINK

Misc. Robots LINK

Imperial Guard ServoSkull Addon Mod Summary

A Servo-skull is a drone-like robotic device that appears to be a human skull outfitted with electronic or cybernetic components that utilise embedded anti-gravity field generators to allow them to hover and drift bodiless through the air.

They are fashioned from the skulls of loyal Adepts of the Adeptus Terra and other pious Imperial servants to which robotic components and an antigravitic impeller have been added. This is so that they may continue their work for the Emperor of Mankind even after death. To have one's skull chosen to serve as a Servo-skull is a great honour in the Imperium, for it implies one's service in life has been satisfactory enough to warrant continuation beyond death.


*** Example Load Order

- Core
- Misc. Robots
- Astra Militarum Imperial Guard Core Mod
- Astra Militarum Imperial Guard ServoSkull Addon Mod

Addon Contains The Following Servo Skulls;

* Tier 0 Servo Skull -- Basic Servo Skull with 0 manipulators to do Hauling (P1) and Cleaning (P2) using its movement tentacles.

* Tier 1 Servo Skull -- Industrial Servo Skull with 2 manipulators to do Emergency Firefighting(P1), Crop Management(P2), Hauling (P3) and Cleaning (P4).

* Tier 2 Servo Skull -- Skilled Servo Skull with 4 manipulators to do Medicae(P1), Firefighting(P2), Cooking (P3), Construction (P4), Mining (P5).

* Tier 3 Servo Skull -- Advanced Servo Skull with 2 Adanced manipulators and 2 standard manipulators to do all Jobs.

"Astra Militarum Imperial Guard ServoSkull Addon Mod" was made using the "Misc. Robots Xtension" provided by Haplo. Without this work this add on would not have been possible!!!



LICENSE:
You are hereby encouraged to learn from my mod or addon mods for your own personal use.
But, ask permission before uploading any of my content.

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Popular Discussions View All (2)
1
Nov 13, 2022 @ 4:52am
Servators
Revy Bando
1
Aug 1, 2021 @ 5:31am
Repair 75/100
Doc O´malley
136 Comments
QuantumX  [author] Aug 29 @ 2:27am 
Updated for V1.6, see Change notes for changes. Only Light testing done, please report any bugs.
QuantumX  [author] Aug 27 @ 9:02am 
1.6 update is being worked on for all my three release mods (Core, Factions, Servitors) Just doing some basic final testing.

NOTE I've only updated and fixed red errors for my mods, I'm not doing extensive testing. Once released you will need to feedback if there are any game breaking bugs.
- 𝗦.𝗣.𝗘.𝗖. ꑭ Aug 22 @ 3:58am 
Good day to all. I recently had a bug related to this addon. In short: I had an old save on version 1.5, and when version 1.6 came out, everything broke cardinally. The servo skull refused to move at all, to perform any actions. Damage did not pass through it, not from firearms, not from grenades, not from melee weapons. And what's more, for the sake of an experiment, I ordered a melee attack on the servo skull and the following happened: At 4 rewind speed, the colonist pumped up his melee skill in some 2-3 minutes, his blows were very fast. And secondly: Servoskulls do not work after installation, do not turn on and cannot be repaired using a supposedly special adamantium. What should I do?
crafty1983 Aug 20 @ 12:02pm 
will this get a 1.6 update?
Thantos567 Jul 30, 2024 @ 5:28pm 
mmmm if I remember right they also work at 150% speed, but its been a while since ive delved into the files
A Better Tommorrow Jul 30, 2024 @ 9:56am 
I'm not sure whether this is a intended design or a bug.

In the info page The T3 servoskulls have skill level of 10 for crafting, building, cooking, etc.

And when crafting items they make "normal" quality items (which should be crafted by colonist with crafting level of 10)
But when it comes to building they have a much higher (10 times I guess) efficiency compared to even my 20 building level colonist.
Sniperone Jul 1, 2024 @ 5:04am 
not sure if this gets updated anymore but the basic skull for me now is cleaning but not hauling. the hauling bots for the misc robots haul still but not the skulls if any ideas why please
Grushnak Jun 1, 2024 @ 12:51pm 
You should add a link to your WH40 collection on your mod pages so we can go see all of them in 1 consolidated space ^_^
meow guy May 18, 2024 @ 3:53am 
I'm using T3 servo skulls from the astra militarum mod, however if i try to smith weapons and armour from the adeptus mechanicus: armoury mod, the skulls just will never do it.
QuantumX  [author] Apr 20, 2024 @ 12:45pm 
Updated for Rimworld V1.5, only lightly tested, please report any issues.