RimWorld

RimWorld

Astra Militarum Imperial Guard ServoSkull Addon Mod v1.7
132 Comments
Thantos567 Jul 30, 2024 @ 5:28pm 
mmmm if I remember right they also work at 150% speed, but its been a while since ive delved into the files
A Better Tommorrow Jul 30, 2024 @ 9:56am 
I'm not sure whether this is a intended design or a bug.

In the info page The T3 servoskulls have skill level of 10 for crafting, building, cooking, etc.

And when crafting items they make "normal" quality items (which should be crafted by colonist with crafting level of 10)
But when it comes to building they have a much higher (10 times I guess) efficiency compared to even my 20 building level colonist.
Sniperone Jul 1, 2024 @ 5:04am 
not sure if this gets updated anymore but the basic skull for me now is cleaning but not hauling. the hauling bots for the misc robots haul still but not the skulls if any ideas why please
Grushnak Jun 1, 2024 @ 12:51pm 
You should add a link to your WH40 collection on your mod pages so we can go see all of them in 1 consolidated space ^_^
meow guy May 18, 2024 @ 3:53am 
I'm using T3 servo skulls from the astra militarum mod, however if i try to smith weapons and armour from the adeptus mechanicus: armoury mod, the skulls just will never do it.
QuantumX  [author] Apr 20, 2024 @ 12:45pm 
Updated for Rimworld V1.5, only lightly tested, please report any issues.
Thantos567 Apr 10, 2024 @ 5:49pm 
mmm do you have any other mods that might use brains? sounds like a compatibility issue.
lannagan3 Apr 9, 2024 @ 1:56am 
i just know the answer to this is going to be simple but how do i get the brains for the servitors? i tried harvesting them the usual way from prisoners but that seems to give me a different brain.
QuantumX  [author] Apr 7, 2024 @ 11:18am 
Yup
Thantos567 Apr 6, 2024 @ 5:07pm 
ye
Krokspy Apr 6, 2024 @ 1:48pm 
are the Brains just the bormal Brains i can take from pawns?
Thantos567 Feb 11, 2023 @ 5:08pm 
you have to research the relevant technology, and then use the servo skull crafting station. Should be with the other astra militarum crafting stations, but do be aware that each servo skull requires a harvested brain to craft.
vernonmason117 Feb 10, 2023 @ 9:39pm 
Good chance im blind and easily missing it but how do you make the servo skulls? or can they only be bought by traders?
Darzai Jan 17, 2023 @ 4:41am 
Thank you!
QuantumX  [author] Jan 17, 2023 @ 4:08am 
V1.62 release with below fix.. see changelog
Darzai Jan 16, 2023 @ 7:05am 
@QuantumX seems you maybe forgot about this mod :) If you have the time, could you please put out that fix?
QuantumX  [author] Nov 27, 2022 @ 3:22pm 
I'll put out a Fix tomorrow when i'm home.
EggnogInducedApathy Nov 26, 2022 @ 3:37pm 
Changing this value seems to fix the crazy raid size; its under pawnDefs:


<PawnKindDef Name="IG_SERV_PawnKind" Abstract="True">
<combatPower>10</combatPower>
EggnogInducedApathy Nov 26, 2022 @ 3:31pm 
This seems like it:

<PawnKindDef Name="IG_SERV_PawnKind" Abstract="True">
<combatPower>999999</combatPower>

This is changing the raid value while active to +999999, so the storyteller will kick in your teeth.
EggnogInducedApathy Nov 26, 2022 @ 3:28pm 
Looks like its related to Misc Robots, their omni bots are causing 600pt swings as described below.
EggnogInducedApathy Nov 26, 2022 @ 3:26pm 
Deactivating my cleaning robot increases and decreases my Base points by 6. Maybe the game is looking for a servo skull base value when active and its not finding it so it sets it to max?
EggnogInducedApathy Nov 26, 2022 @ 3:24pm 
@Darzai - Same I just bought a Servo Skull 0 for a vendor and the next raid was 41 giga locus and I was like OK story teller that seems a bit harsh. Check my base score and just having a servo skull increase the raid size to max. I deleted the skull and it went back to normal. The market value is listed as correct but when the servo skull is ACTIVE the raid value goes to max, wealth doesnt change. No other value changes, I dont know enough about raid value to understand why an active robot would change the raid value.
Darzai Nov 26, 2022 @ 5:47am 
Is there a bug with misc robots or this mod? When I buy or craft a servo skull, I seem to get max size raids. I checked in dev mode and when I deconstructed the servo skull, the raid size point (base points) went back from 10k to 775.
Thantos567 Nov 13, 2022 @ 2:50pm 
Happy to help :)
Everything appears to be working on my end, for however much or little that may be worth
QuantumX  [author] Nov 13, 2022 @ 4:51am 
Let me know if its working now.
QuantumX  [author] Nov 13, 2022 @ 4:47am 
New Version Uploaded @Thanatos567, thanks for the fix.. See change notes
Thantos567 Nov 11, 2022 @ 5:16pm 
After you find this file, the hard part is over. Now, go to the "1.4"
file, and then to the "Defs" file. After this, wander on over to the "ThingDefs" file, and click on the
"Races_QXIGC_Servitors" file, and open it with notepad. After this, look down (you shouldnt need to scroll) and find <race>, and if you look a little further down you should see a </race>
go ahead and create a new line right above </race>. In that line paste this section of code:

<mechEnabledWorkTypes>
<li>Hauling</li>
<li>Doctor</li>
<li>Mining</li>
<li>Firefighter</li>
<li>Cooking</li>
<li>Construction</li>
<li>Growing</li>
<li>PlantCutting</li>
<li>Smithing</li>
<li>Tailoring</li>
<li>Crafting</li>
<li>Cleaning</li>
</mechEnabledWorkTypes>

after that, make sure to hit save. If you have rimworld already running you will have to restart it.
Hope this helps you guys.
Thantos567 Nov 11, 2022 @ 5:16pm 
hey guys I also noticed the servoskulls were kinda wacky in 1.4, doing things slower then they should and failing more then they should. I did some digging into the code and I think I have found a solution. It is pretty simple, and hopfully the author will see this post and add it into the code so yall dont have to worry about it :).
To implement the fix, you must go to your files explorer, then find your steam file. After this you must go and find your "workshop" file a little bit down the list. Next, navigate to the "content" file.
After you enter into the content file you must find the file labeled "294100" (why this isnt just labeled as rimworld for sanities sake I will never know). After this, scroll around till you find the file "724602224". If you cant find this file, uninstall this mod and reinstall it, and you should be able to find it using the "by date" filter.
Arcimbaldo Nov 10, 2022 @ 4:55am 
Would be cool to have a version of this that replaces some of the mechanitor mechanoids in Biotech
GRIMM Nov 4, 2022 @ 11:32am 
actually there are a few issue i have noticed. the same thing cubicle posted. food, construction and medical always fail.
GRIMM Nov 3, 2022 @ 4:18pm 
i love this mod. the only issue i have is they love to cook but end up giving everyone food poisoning.
Espiovvv Nov 1, 2022 @ 2:27am 
The T3 Servo Skulls have a bug that makes them incompetent at seemingly everything, they constantly botch construction, they fail every medical operation and every meal they cook causes food poisoning.
Cubile Oddity Oct 29, 2022 @ 8:15am 
and i use rimpy to order my mods
Cubile Oddity Oct 29, 2022 @ 8:13am 
i made the last tier servo scull but they are incompetant they failed some construction task the weapon and prostetic they mad are at poor quality and all the surgery failed any idea how it happen and how repair this ?

https://gist.github.com/b1e2ec7b20cf4ff0a29d5ef12a194b53
19Peej Oct 23, 2022 @ 1:56am 
Thank you!
QuantumX  [author] Oct 23, 2022 @ 1:30am 
Updated from V1.4 of Rimworld See Change Notes
The Grapest Oct 22, 2022 @ 7:39pm 
cant wait for this to be updated love your mods brother
19Peej Jun 21, 2022 @ 10:28pm 
sweet
QuantumX  [author] May 16, 2022 @ 4:44am 
@Dewrill - Sorry the issue is the mod i use to rely on. All i do is create icon for them, and then xml based on the setting in Misc Robots, I does not have a setting to do this.
Dewrill May 6, 2022 @ 12:50pm 
an option to designate what the servoskulls are allowed to do and what not would be neat. they are quick little crafters, but the product they deliver is often sub-par it seems, building only poor quallity furniture for example.
also my Pawns are struggeling to get a "job" before the skulls take them, keeping them from leveling.
Charlie Apr 30, 2022 @ 11:57am 
Thanks Quantum! If its any help, i saw this issue also reported for Misc Robots ++.
Ayeun Apr 27, 2022 @ 5:21am 
@QuantumX: Can they also build things with the 'right' meme's? If I have ideology installed, they just build the 'default' option, and if they build the shrine or etching, it doesn't count as being the right one for the ideology's memes.
QuantumX  [author] Apr 27, 2022 @ 4:23am 
@Charlie: Never seen that issue. I'll try to look at it next time i update.
Charlie Apr 10, 2022 @ 7:22pm 
@Ayeun Did you find a solution to servo skulls not building roofs? Having the same issue.
Ayeun Mar 29, 2022 @ 7:55pm 
Not sure if this is just me, or anyone else has experienced this, but my t3 servo skulls were not building roof's on any buildings. To the point that there was literally nothing else for them to do and they were shutting down, but there were still no roofs over any of my buildings or rooms. Even a 4x4 room, they would ignore putting a roof on it.
Get Donked On Feb 22, 2022 @ 7:42am 
it only cleans and hauls i believe so maybe there isnt anything to do
Mineral Feb 21, 2022 @ 2:28pm 
I'm having the same issue as Terry. I checked the mod order and the mod order looks just fine for me. I active it and it does a few jobs and then goes back to charge. Stands there. Am I an idiot, and missing something?
QuantumX  [author] Jan 21, 2022 @ 7:05am 
@Terry: Have to check the Mod order?
Terry Lennox Jan 19, 2022 @ 7:32pm 
I just built a T1 Servo Skull and station and it does nothing. Activated or inactivated. The regular Misc. Robots are working properly.
Get Donked On Dec 20, 2021 @ 12:55am 
The tier 3 servo skulls make abnormally bad furniture for a skill level of 20 btw its like they're a pawn with 0 construction skill with how often they make either awful or poor quality chairs tabels etc i think something might be off with em