RimWorld

RimWorld

Astra Militarum Imperial Guard ServoSkull Addon Mod v1.7
Showing 1-8 of 8 entries
Update: Apr 20, 2024 @ 12:44pm

[Auto-generated text]: Update on 4/20/2024 8:44:17 PM.

V1.7
* Updated for Rimworld V1.5, only lightly tested, please report any issues.

Update: Jan 17, 2023 @ 4:07am

[Auto-generated text]: Update on 1/17/2023 12:07:12 PM.

V1.62
* FIX - Reduced Combat Power to 10.. Should stop stupid raid sizes due to having servitors.

Update: Nov 13, 2022 @ 4:46am

[Auto-generated text]: Update on 11/13/2022 12:46:51 PM.

V1.61
*FIX - Servitors Being Dumb (Thanks for Thantos567) for pointing out the issue

Update: Oct 23, 2022 @ 1:28am

[Auto-generated text]: Update on 10/23/2022 9:28:09 AM.

V1.6
* Updated for RimWorld v1.4
* FIX - <baseRecruitDifficulty>1</baseRecruitDifficulty> REMOVED IN V1.4 Rimworld Patch
* FIX - <ToxicSensitivity>0</ToxicSensitivity> REMOVED IN RIMWORLD Patch V1.4

Update: Jul 19, 2021 @ 4:49am

[Auto-generated text]: Update on 7/19/2021 12:49:36 PM.

Update: Aug 10, 2020 @ 11:02am

[Auto-generated text]: Update on 8/10/2020 7:02:43 PM.

* Updated for V1.2 of Rimworld

Update: Mar 20, 2020 @ 12:19pm

[Auto-generated text]: Update on 3/20/2020 7:12:49 PM.

V1.1
* Servitors made at the fabrication bench for stupid cheap, now cost same as the Servitor Bench. I cant stop them being made at Fabrication Bench as its a function of the "Misc Robots Mod" which this addon needs. Loop Hole Closed :)
* ServoSkulls now need more materials to be repaired.

Update: Mar 19, 2020 @ 7:25am

[Auto-generated text]: Initial upload.

v1.0
* Initial Release Version - EXPECT BUGS, Bring Bug Spray.
* Research is required for all ServoSkulls, Tier 0, Tier 1, Tier 2 and Tier 3 are avaiable.
* Construction is with all Core Mod Resources.
* This addon mod must be loaded after Misc Robots and Imperial Guard Core Mod.
* Tier 0 Servo Skull -- Basic Servo Skull with 0 manipulators to do Hauling (P1) and Cleaning (P2) using ot movement tenticals.
* Tier 1 Servo Skull -- Industrial Servo Skull with 2 manipulators to do Emergency Firefighting(P1), Crop Management(P2), Hauling (P3) and Cleaning (P4).
* Tier 2 Servo Skull -- Skilled Servo Skull with 4 manipulators to do Medicae(P1), Firefighting(P2), Cooking (P3), Construction (P4), Mining (P5).
* Tier 3 Servo Skull -- Advanced Servo Skull with 2 Adanced manipulators and 2 standard manipulators to do all Jobs. P1 Jobs - Doctor, Firefighter. P2 Jobs - Smithing, Crafting. P3 Jobs - Tailoring, Cooking, Construction. P4 Jobs - Mining, Plantcutting, Growing. P4 Jobs - Hauling, Cleaning.
* Broken Servo ServoSkulls can be repaired, butchered and dismantled depending on your needs.
* Brains extracted from your colonists or preferably captured pawns, are used in construction of ServoSkulls.

NOTE: Balancing is likely to occur in future patches. I've tried to balance these, but T3 is over overpowered.