ARK: Survival Evolved

ARK: Survival Evolved

3,710 ratings
Super Structures
Content Types: Mod, Structures, Rebalancing
File Size
127.395 MB
Feb 16, 2020 @ 8:51am
Feb 7 @ 2:19pm
10 Change Notes ( view )

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Super Structures

This mod is a fork of S+ from the July 11th, 2019 release of Structures Plus. This mod includes everything that mod had at that time. Any further updates to S+ past that release are not necessarily in this mod.

Join our discord[] to get help, make suggestions, and submit bug requests!

You can go to the Super Structures Wiki[] for a full list of all structures, tools, & features.

New & Updated Structures in SS:

- SS Shield Post (Linkable Shield Fence Barriers)
- SS Cryofridge (lockable, snappable, w/ default 100 slots)
- SS Laser Turret (low damage but applies a slow effect and a chance to blind enemies, uses gasoline for ammo)
- SS Hover Skiff (Can be picked up, holds 10x more fuel, gives you the item instead of crafting it instantly)
- SS Tek Jump Pad (can snap to ceilings, foundations, and roofs)
- SS Pressure Plate (limit is removed by default, similar snap points to ceilings, and can disguise as other ceilings)
- SS Tek Sensor (limit is removed by default)
- SS Ocean Metal Foundation
- SS Ocean Wood Foundation

Updated Features:

- New Construction Tool to allow easier building by having access to up to 20 more slots!
- Most Tools have been condensed into a radial menu for easy selection
- INI option to disable turret radius changer
- Updated for the new DLC: Mutator has X-Creature pulse, genesis engrams added to replicator, plantary shield will block meteors in the Lunar Biome, option to grind mission rewards in grinder, nanny will properly feed magmasaurs
- Updated Item Collector model and features, can automatically collect and distribute metal/ingots between forges and dedicated storages
- Search option on the Inventory Assistant
- Demo gun now respects tribe governance
- Text on vaults and fridges to display names
- More CrossTeamTeleport INI options
- Ability to select "Allies" on teleporter
- Mutator low/medium/high selectable ranges (with server INI adjustable settings)
- Dedicated Storage improvements (search filter, resource options are highlighted green to indicate existing dedicated storage\\\'s with that resource, red to indicate that they are full, ability to withdraw smaller increments, doesn\\\'t remove non-stackables, and even more!)
- INI option to turn the timer back on for the SS Tek Shield Generator (and SS Shield Post)
- Options to "Send to Dedicated" on the Industrial Grinder & Translocator
- Snappable Industrial Forges & Preserving Bins
- Smaller Replicator & Industrial Forge
- Can hide the pull UI with in-game toggle so you can clearly see tooltips
- Important Bug fixes for critical issues
- Continuous updates and bug fixes are in the works!


- All items can be picked up
- No building height limit
- Foundations are stackable
- Triangle foundations, ceilings & roofs
- Ceilings snap flush with foundations
- Crop plots snap to foundations & ceilings
- Sloped walls can snap to the bottom of walls & ceilings
- Foundations can snap to ceilings if there is ground support (ie other side of bridge)
- Gateways snap in line with fence foundations
- Storage boxes snap to each other
- Wires & pipes can be hidden & verticals are only 1 wall high
- Large & behemoth walls(4 tall & 12 tall)
- Numerous snap points cleaned up
- All noisy structures are silent
- All crafting stations can be locked & pin coded
- All gas only structures can also use electricity
- All gates, doors & trapdoors can auto open & close (with various settings)
- More config options than anybody wants to read!

"Integrated Resource Pulling"
Resource pulling directly integrated into the ARK inventory UI so its available in everything! All dinos, structures & yourself. Pull specific resources, pull enough to craft a certain number of the selected blueprint or enough to repair the selected item.

More Information
For config options, spawn codes & other useful information, see this discussion.


Mod ID: 1999447172
Popular Discussions View All (431)
4 hours ago
Super Structures
Feb 28 @ 12:23pm
SS Grinder's "RemoveGrinderEngrams=" ini setting is potentially broken
Feb 24 @ 4:23pm
Anyone having a problem with the Nanny not imprinting reapers?
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Jarrott Mar 1 @ 1:34pm 
zerassar Mar 1 @ 12:47pm 
@jarrott, Follow the change notes. A lot of important stuff there.
Spirit3057 Mar 1 @ 12:41pm 
You need to hold down the letter N to open a radial wheel then you pick the gun you want. A new system that no one really likes.
Jarrott Mar 1 @ 12:15pm 
@Tribemember 123 how are you using the Demo gun? I can't even find it in engrams.
peerzz89 Mar 1 @ 10:03am 
hola, habria alguna forma de poder desactivar en el mutator la opcion de convertir los dinos en corruptos??? o algun comando para que las torretas hagan mas daño a los corruptos? es para que no se pueda raider con estos, gracias.
zerassar Feb 28 @ 7:13pm 
@jose I was more confused as to how you were determining that it wasn't working or who was telling you that it is not. I suspect either they are mistaken, misunderstand the config, or have misconfigured it
josesolismusic Feb 28 @ 6:28pm 
@zerassar I will check today, but the day I asked it wasn't working. A week before it wasn't working. I asked about it, and they told me it had something to do with an update and that they would fix it soon. I've used it many times, so, in answer to what I'm referring to, is it not working as it usually does. But thanks for letting me know it's working for others.
RAPTOR 9:48 Feb 28 @ 5:53pm 
I'm still having the issue with the cluster grenade BP in the fabricators. You think you could hotfix that to make it active automatically?
Vorthe Feb 28 @ 4:06pm 
I just started my map today and most of my armor, not helmet or boots, turned into blueprints. It happened after I put down the Tek Replicator, I remember seeing a bug post about it a loooong way back but I dont see that post any longer. Did I mess up my mod order or something or is this just a bug that is just "here to stay?" No biggy just curious if there is any way for me to fix / combat it.
zerassar Feb 27 @ 6:24pm 
@jose working perfectly fine on my cluster. So not sure what you're referring to.