Total War: ATTILA

Total War: ATTILA

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Athanasios' Attila Ultimate Fixes
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Tags: mod, Overhaul
File Size
Posted
Updated
109.238 MB
Feb 16, 2020 @ 3:06am
Feb 9, 2022 @ 3:55am
43 Change Notes ( view )

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Athanasios' Attila Ultimate Fixes

Description
ALL NEW UPDATES: https://steamcommunity.com/workshop/filedetails/discussion/1999136521/2146469347101879439/

Misc. fixes
1) Fixed the Hull Strength bonus of the Carpenter building: correctly applied as an equipment upgrade (the building must be in a port City)
2) Fixed tne missing seasonal effects of Insulae Orientalis and Insulae Occidentalis
3) Fixed the campaign's lighting (this fix will not cause any bugs to the Marib Dam)
4) Fixed the experience rank bonus of ancillaries not being applied

Unit recruitment fixes
1) Alani mounted tribesmen recruited from Pastures, Livestock Herd, Livestock Pens (settled) and Sparring Fields, Warrior's Encampment (horde)
2) Desert Hurlers, Nubian Archers, Kushite Shotelai also recruited from level 5 infantry barracks
3) Sarmatian Skirmishers also recruited from Hunter's Encampment and Warrior's encampment
4) Suebi Warriors/Suebi Champions recruitment when migrating was missing: now recruited from Sparring Fields and Warrior's encampment
5) Frankish Skirmishers recruited from level 2,3 and 4 barracks (TLR DLC)
6) Salian Frankish Lancers/Frankish Lancers recruited from all levels of barracks (TLR DLC)
7) Alani mounted bows recruitment from migratory barracks fixed
8) Tanukhid recruitment fixes for the units: Desert Levy, Desert Mounted Skirmishers, Desert Hurlers and Desert Legionary Defectors
9) Recruitment of Desert Levy, Sarmatian Band and Celtic Levy from roman cities and towns fixed
10) Himyarite Armoured Shotelai "recruited too soon" bug: now only after the technology Universal Combat Training

Unit stats/values fixes
1) Fixed a major bug that prevents many bogyguard units from receiving the corresponding bonus of morale, melee defence or zeal from the general's/admiral's authority, cunning or zeal level
2) Tagmata Cavalry weight increased to heavy and weapon changed to spear_heavy
3) Scholae Palatina weight increased to heavy
4) Buccelarii Guard Cavalry negative dismounted charge bonus value corrected
5) Sarmatian Skirmishers upgrade stats are now corrected
6) The units upgraded from Sarmatian Skirmisher now have correct unit abilities
7) Alani Heavy Cataphracts health and charge bonus corrected
8) Sarmatian Cataphract Lancers health corrected
9) Byzantine Marines weight fixed
10) "Encourage" removed from Eastern Auxilia Palatina
11) Western Auxilia Palatina voice corrected
12) Cavalry units now receive collision damage
13) Alani Cavalry Warriors caste corrected
14) Alani reload value corrected
15) Noble Acaziri Raiders: unit health increased by 20 (horse armour)
17) Armour stat of Hunnic Mounted Warband corrected to leather
18) Corrected the reload value of Alani Sarmatian Mounted Skirmishers and its upgrades

Unit upgrades fixes
1) Fixed the upgrade paths for many units (this bug affects upgrade paths that include 3 or more units and essentially when the level 2 unit could upgrade to level 3, the level 1 wouldn't, and that cause the level 3 unit not being able to be recruited from the appropriate building or prevented the player from upgrading a level 1 unit that wasn't upgraded to level 2) including the upgrade paths of: Alani Mounted Bows, Alani Cavalry Warrios, Alani Shock Cavalry, Sarmatian Skirmishers, Zafar Sentinels, Ras Guard, Celtic Cavalry Raiders, Gazehounds, King's Radif, Mavia's Bodyguards, Mounted Archers (Age of Charlemagne),
2) Sarmatian Skirmishers now upgrade to Alani Cavalry Raiders, then to Alani Mounted Sword Raiders and then to Alani Chosen Raiders
3) Equites Dalmatae now upgrade to Equites Promoti with the technology "Eastern Heavy Cavalry Tactics"
4) Salian Frankish Lancers upgrade to Frankish Lancers with the technology "Organized Armour Production" (TLR DLC)
5) Suebi Warriors now upgrade to Suebi Champions with the technology "Weapon Mastery"

Unit appearance fixes
1) Tagmata cavalry missing armour properly restored (no floating dead cavalrymen bug)
2) Vandal Warlord missing armour restored
3) Buccelarii Axemen, Skutatoi Axemen javelin throwing animation fixed
4) Suebi Warriors/Suebi Champions officer and standard bearer corrected
5) Alani Mounted Tribesmen/Alani Mounted Veterans floating dead cavalrymen bug fixed
6) Suebi Nobles now have their unique horse and don't share Vandal Warlord's horse
7) Burgundian Axemen and Barbed Skirmisher officer and standard bearer corrected

Garrison unit fixes
1) Fixed missing garrisons when capturing Cities or Towns of different culture: added Sarmatian Band garrison to captured Sassanid and Roman settlements, added Desert Levy garrison to captured Barbarian and Roman settlements
2) Corrected the number of spear garrisons in Barbarian level 4 town garrison
3) Corrected the number of spear garrisons in Eastern Roman level 3 city garrison
4) Added 1 sagittarii garrison in Eastern Roman level 1 city and town garrison
5) Corrected the number of sagittarii garrisons in Western Roman level 3 city
6) Corrected the number of sagittarii/limitanei boderguards garrison in Eastern Roman level 2 city garrison
7) Fixed missing garrisons of slavic farms and Venedian pastures
8) Fixed the double garrisons bug of Cornuti Seniores garrison and multiple Eastern Roman and Vandal naval garrisons
9) Corrected the number of celtic spear garrisons in foreign culture City/Town buildings
10) Praeventores removed from Roman garrisons

"Missing garrisons after upgrade" fixes
1) Fixed multiple alani units vanishing from garrisons after upgrading (Alani Horse Archers, Grey Hair, Sarmatian Warband, Sarmatian Cataphracts, Elite Sarmatian Cataphracts, Alani Mounted Veterans, Alani Horsemen, Noble Alani Cavalry)
2) Fixed Pictish Berzerkers vanishing from garrisons after upgrading
3) Fixed Pictish Swordsmen <<>>
4) Fixed Suebi Oathtakers <<>>
5) Fixed Sword Heerbann <<>>
6) Fixed Germanic Spearmen <<>>
7) Fixed Germanic Spear Masters <<>>
8) Fixed Lanciarii Seniores <<>>
9) Fixed Avar Horse Masters <<>> (AoC DLC)
10) Fixed Fianna, Kerns <<>> (AoC DLC)

Startpos changes
1) Arria Flaccila is now correctly the new born legitimate daugther of Arcadius and Aelia Eudoxia, as she was historically
2) Fixed the missing factions: Axum Separatists, Himyar Separatists
3) Visigothic religion corrected to Arian Christianity
4) 1 unit of Palatina added to Stilicho's army and 1 unit of Palatina to the army stationed in Constantinople
5) Vandals no longer at war with the Alamans
6) Fixed initial Axum and Himyar bodyguards

Hunnic Warlord and Steppe Chieftain missing missile weapon fixed
Hunnic Noble Horse Archers melee weapon corrected
Steppe Horse Archers missing melee weapon fixed
New horse variant "lamellar_leather_threequarter", used by Acatziri Raiders
New horse variant "lamellar_leather_threequarter_ornate", used by Hunnic Mounted Warband
Leather horse armour for Steppe Raiders
TLR DLC Roman cavalry and infantry officers shield boss corrected
Shawia guard skin and hair corrected
Lakhmid Scouts hands bug fixed
Added missing shield boss for all roman generals and faction leaders including Belisarius
Steppe Spearmen: voice corrected from eastern to nomadic
Gothic officers: shield bosses corrected
Added a lamellar armour variant to Vandal Warlord as the unit card indicates
White Hun faction leaders shield boss and shoulder armour fixed
Fixed invisible arms and legs of Tanukhid faction leaders
Fixed missing belts of Bosphoran Warriors
Fixed the shield bosses of Alani Chosen Raiders, Alani Nobles, Redoubtable Chieftain, Scaled Clubmen, Alamannic Scavengers, Young Wolves, Sword Heerbann, Steppe Warriors, Khingilas Khandas, Yanda Spearmasters, Steppe Spearmen and Scirii Warriors
Fixed shield boss of faction leaders of Alamans, Langobards, Danes, Visigoths, Ostrogoths

ALL NEW UPDATES: https://steamcommunity.com/workshop/filedetails/discussion/1999136521/2146469347101879439/

Athanasios' Rome II Ultimate Fixes: https://steamcommunity.com/sharedfiles/filedetails/?id=1962928608
Popular Discussions View All (5)
179
Nov 14, 2021 @ 10:01am
Bugs and Collaboration possible
Sheph
30
Aug 27, 2022 @ 10:26am
Some ideas
Athanasios95gr
4
Jan 8, 2023 @ 9:38pm
Possible small naval mod?
Riekopo
781 Comments
Athanasios95gr  [author] Mar 2 @ 12:42am 
Can you upload a screenshot of the pre-battle screen?
Sr. Danchez Mar 1 @ 6:54pm 
I am having a problem with my legendary campaign, my fortified port got besieged by ai and there is a battle which caused autosave to rewrite my campaign save, however I cannot play battle nor auto resolve it because ai has no siege equipment. Are there any bug fixes or my campaign is doomed?
Much appreciate any comments on this matter
KG Feb 25 @ 9:45pm 
I was looking for the cause of my start-of-new-turn hang and RPFM's diagnostics was unhappy with a couple things that didn't look like false positives to me:

Variant mesh stuff is outside of my experience but "att_horse_lamellar_leather_threequarter_ornate" and "att_horse_lamellar_leather_threequarter" don't exist in "db/variants/variants_tables" where I think they should be?

In "db/faction_rebellion_units_junctions_tables/faction_rebellion_units_junctions" the faction keys look like they should be pluralized as "_avars" with an 's.' Warms my heart to see someone that isn't me also having problems with CA's choice of pluralization, British vs American English spellings, or just CA spelling in general.

A shame that neither of them (nor what looks like a false positive - identical to vanilla - in factions_tables) seem to be my culprit. :steamsad:
MagaJewKing Feb 13 @ 8:23am 
Hey, dude! Great mod! 10/10 work! But it looks like your Fixed Missing Building Slots mod is incompatible with this one; whichever one is in the top slot is the one that works. Any plans to incorporate that mod fully into this one?
Athanasios95gr  [author] Jan 8 @ 10:34am 
Since the Assembly Kit, the tool I use, produces unfragmented tables, I would have to spend time and chop them up for the sake of compatibility, which was not my intention.

Besides, if you play around with mod load orders, and place my mod in the bottom, other mods that use fragmented tables will be compatible, and most mods do use fragmented tables.

So you probably can use your own tables with mine as they are, if you place your mod above mine in your load order.
Athanasios95gr  [author] Jan 8 @ 7:54am 
I already have a standalone fix for the hull bonus, maybe it will be of more use for you

https://steamcommunity.com/sharedfiles/filedetails/?id=1971474958
Athanasios95gr  [author] Jan 8 @ 7:52am 
The mod was designed for fixing vanilla issues and compatibility with other mods is beyond its scope.

However, feel free to plagiarize. Crediting would be much appreciated!
Tycherious Dec 22, 2024 @ 9:27pm 
Oh wow, fantastic effort!
Athanasios95gr  [author] Dec 7, 2024 @ 9:47am 
I see. Thank you. I will look into it.