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Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E0EE8CA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
i think its because i added items to the list it could spawn a long time ( and many mods) ago, and now that those items are no longer there the game is freaking out. but the mod wont even respond to me clicking the reset list option to fix is. is there a way to basically force the mod to reset it values?
but some of the mod i have require the core Multi analyzer to research stuff.
i found out that the solution is quitting the game and then loading your save (all of this after having unchecked the patch in this mod's options)
In fact, unchecking the option for this mod doesn't seem to do *anything* - it still shows the wall-mounted one as the requirement in the research tree. Could you look into that?
TBH, the killer things in here are the wall-mounted blackboards and tool boards. The comms unit is nice too, but not as much of a must-have. Maybe a "lite" version that doesn't mess with research at all?