RimWorld

RimWorld

401 ratings
WallStuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
145.224 MB
Feb 10, 2020 @ 2:57pm
Aug 4 @ 6:52am
52 Change Notes ( view )

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WallStuff

Description
Adds Wall Mountable Items To The Game,
Items Included:

Wall Mounted Heater (Same stats as default heater)

Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting)

Wall Mounted Climate Controller (Controls temperature around a set value, heating and cooling as needed, uses the power values from the heater and cooler)

Wall Mounted Flatscreen Television (Same stats as default flatscreen)

Wall Mounted Replicator (1000W power usage can spawn a specific item(s) on a changeable time window, available items can be switched with a button for each replicator (this resets the timer) the list of available items is configurable in the Mod Settings (With thanks to the QuarryMod where I stole most of the saving code from)

In Wall Vent

Small Wall Mounted Flatscreen Television (Smaller range than the full size wall mounted TV but only takes 1 tile, perfect for Hospital entertainment)

Wall Mounted Trade Beacon (Works same as the vanilla version)

Wall Mounted Comms Console (Works same as the vanilla version)

Wall Mounted Battery (1 cell, holds less power than normal battery but more efficient for slightly more steel cost)

Wall Mounted Tool Board (2 cells, does the same job as a vanilla Tool Cabinet, stuffable so can be made from Wood, Plasteel etc.)

Wall Mounted Power Switch (Same stats as the default power switch, takes 50% more work to build)

Wall Mounted Firefoam Popper (Works same as the vanilla version)

Wall Mounted Mech Charger (3 types, 2 the same as vanilla, one that charges all sizes of mechanoid, hold smaller amount of wastepacks before requiring emptying)

Wall Mounted Mech Booster (Same stats as Vanilla Booster)

Wall Mounted Blackboard (Same as Vanilla Blackboards)

Wall Mounted Nano Cloud Dispenser (Repairs all weapons and apparel in a room, even ones worm by pawns, settings tunable in the mod settings)

If the RT Fuse mod ( steamcommunity.com/sharedfiles/filedetails/?id=728314182 ) is present:
Wall Mounted Circuit breaker (1 cell, designed to handle 3 of the wall mounted batteries so slightly less powerful than the default 2 cell version from RT Fuse)

If the Vanilla Nutrient Paste Expanded mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2920385763) is present:
Wall Mounted Nutrient Paste Tap (1 cell wide only)

If the Vanilla Trading Expanded mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2785616901) is present:
Wall Mounted Trading Terminal (Same as original)

Wall Mounted Long Range Scanner (Same as original)

Wall Mounted Ground Penetrating Scanner (Same as original)

Wall Mounted Sleep Accelerator (Same as original)

Wall Mounted Neural Supercharger (Same as original, will be preferred over original for automatic usage no matter the distance)

Wall Mounted Multi-Analyser (Same as original)

If the Replimat mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1715402900) is present:
Wall Mounted Replimat (Same as Original)

Power levels of the heater, cooler and repair cloud are configurable in the mod settings.

https://github.com/JohnCannon87/RimworldWallStuff
Popular Discussions View All (3)
2
Jul 3, 2024 @ 10:25pm
Possible mod conflict, possible glich
Mae_B_Today
2
Mar 14, 2022 @ 1:42pm
Textures are horrendous.
Anna Yanami
2
Jul 18, 2021 @ 9:58am
Conflict with PsiTech?
henk
275 Comments
Welchs Aug 1 @ 5:12am 
i cannot change mod settings.
Dakan Jul 31 @ 9:37am 
Changing the option in the mod and restarting fixed the issue. Thank you!
Arcjc  [author] Jul 30 @ 10:59am 
Had to split my comment:

There's a config parameter in the mod settings that allows you to decide if you want to use my replacement logic or just leave it as vanilla, that "should" make it compatible with anything, but if a mod has complicated requirements like it needs a specific connection etc. then that would require a patch to be written.

From looking at their code (I'm not sure if the one I've found on Github is the right one) my patch *should* be working, it might be worth moving WallStuff to after Rim Effect in your load order see if that helps
Arcjc  [author] Jul 30 @ 10:59am 
@Dakan, there's no way to make both work to unlock tech, it would require a change to a part of the game that's way out of the scope of my little mod, amusingly there's a discussion in the Rimworld Discord from last year of someone trying to figure out a way to do it because of my mod and I've never seen an answer, the other "add a different multi analyser" mods I've looked into don't even bother and just assume you're going to have at least one of the OG one around somewhere.
Dakan Jul 30 @ 9:28am 
Love the mod but the multi-analyser doesn't work with the rim effect mods. It looks like it connects to the spacer research bench, but it doesn't unlock the research from that mod series.
https://steamcommunity.com/sharedfiles/filedetails/?id=3473370247

Could you possibly change the patching to make the vanilla multi-analyser work along with the wall mounted version?
.puddi Jul 25 @ 11:05am 
Feature request:
https://steamcommunity.com/sharedfiles/filedetails/?id=3530651481
Add wall versions of the simple, fine and lavish dispensers for this mod.
gh0stashes Jul 23 @ 3:42am 
Could you consider adding a Wall Mounted Nutrient Paste Dripper? The kind you get from VE Nutrient Paste Expanded.
Arcjc  [author] Jul 19 @ 12:15pm 
@alienated_one yeah that’s a bug from a long time ago now, I need to change over everything to the new wall mount system 1.5 brought in but it will likely break a lot of saves so I’ve been reluctant to do it
Fenc Jul 18 @ 7:19pm 
oooh, alright then, thank you @Arcjc
alienated_one Jul 18 @ 6:24pm 
Strange thing happened. I was using the new Vanilla Rimworld replace wooden walls for Marble Walls, and when I got the the vanilla rimworld wall lights, it would take them off the wall, but when the mech chargers were on the wall, it didnt remove them....so they were basically hanging in mid air?