RimWorld

RimWorld

384 ratings
WallStuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
95.766 MB
Feb 10, 2020 @ 2:57pm
Oct 11, 2024 @ 7:23am
49 Change Notes ( view )

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WallStuff

Description
Adds Wall Mountable Items To The Game,
Items Included:

Wall Mounted Heater (Same stats as default heater)

Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting)

Wall Mounted Climate Controller (Controls temperature around a set value, heating and cooling as needed, uses the power values from the heater and cooler)

Wall Mounted Flatscreen Television (Same stats as default flatscreen)

Wall Mounted Replicator (1000W power usage can spawn a specific item(s) on a changeable time window, available items can be switched with a button for each replicator (this resets the timer) the list of available items is configurable in the Mod Settings (With thanks to the QuarryMod where I stole most of the saving code from)

In Wall Vent

Small Wall Mounted Flatscreen Television (Smaller range than the full size wall mounted TV but only takes 1 tile, perfect for Hospital entertainment)

Wall Mounted Trade Beacon (Works same as the vanilla version)

Wall Mounted Comms Console (Works same as the vanilla version)

Wall Mounted Battery (1 cell, holds less power than normal battery but more efficient for slightly more steel cost)

Wall Mounted Tool Board (2 cells, does the same job as a vanilla Tool Cabinet, stuffable so can be made from Wood, Plasteel etc.)

Wall Mounted Power Switch (Same stats as the default power switch, takes 50% more work to build)

Wall Mounted Firefoam Popper (Works same as the vanilla version)

Wall Mounted Mech Charger (3 types, 2 the same as vanilla, one that charges all sizes of mechanoid, hold smaller amount of wastepacks before requiring emptying)

Wall Mounted Mech Booster (Same stats as Vanilla Booster)

Wall Mounted Blackboard (Same as Vanilla Blackboards)

Wall Mounted Nano Cloud Dispenser (Repairs all weapons and apparel in a room, even ones worm by pawns, settings tunable in the mod settings)

If the RT Fuse mod ( steamcommunity.com/sharedfiles/filedetails/?id=728314182 ) is present:
Wall Mounted Circuit breaker (1 cell, designed to handle 3 of the wall mounted batteries so slightly less powerful than the default 2 cell version from RT Fuse)

If the Vanilla Nutrient Paste Expanded mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2920385763) is present:
Wall Mounted Nutrient Paste Tap (1 cell wide only)

If the Vanilla Trading Expanded mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2785616901) is present:
Wall Mounted Trading Terminal (Same as original)

Wall Mounted Long Range Scanner (Same as original)

Wall Mounted Ground Penetrating Scanner (Same as original)

Wall Mounted Sleep Accelerator (Same as original)

Wall Mounted Neural Supercharger (Same as original, will be preferred over original for automatic usage no matter the distance)

Wall Mounted Multi-Analyser (Same as original)

If the Replimat mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1715402900) is present:
Wall Mounted Replimat (Same as Original)

Power levels of the heater, cooler and repair cloud are configurable in the mod settings.

https://github.com/JohnCannon87/RimworldWallStuff
Popular Discussions View All (3)
2
Jul 3, 2024 @ 10:25pm
Possible mod conflict, possible glich
Mae_B_Today
2
Mar 14, 2022 @ 1:42pm
Textures are horrendous.
Frieren
2
Jul 18, 2021 @ 9:58am
Conflict with PsiTech?
henk
250 Comments
Arcjc  [author] Jun 11 @ 3:20am 
@FlyIN_11 There's another mod that already adds that (and with better graphics than I can manage !)
FlyIN_11 Jun 8 @ 8:06am 
can you add the wall vitals monitor?:owl_think:
Arcjc  [author] Apr 25 @ 5:44am 
@Muffintitan I don't have the location to hand but it should be in a previous comment somewhere, all the settings are in an xml file in your Rimworld user folder if you delete that it will create a new one and reset everything to normal.
Muffintitan Apr 24 @ 5:09pm 
to add for celerity, my issue is coming from the replicator. i can interact with the other mod settings. just none for the replicator (besides add item, but even then its only a bugged list)
Muffintitan Apr 24 @ 5:08pm 
I cant seem to use any of the mod settings. when i open the options it spams my error log and slows the game to a crawl.


Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E0EE8CA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

i think its because i added items to the list it could spawn a long time ( and many mods) ago, and now that those items are no longer there the game is freaking out. but the mod wont even respond to me clicking the reset list option to fix is. is there a way to basically force the mod to reset it values?
crafty1983 Apr 16 @ 9:57am 
yep you need both multi analyzers.
Jeremy Lin Apr 16 @ 3:29am 
idk if this mod is the cause of multi analyzer not working
but some of the mod i have require the core Multi analyzer to research stuff.
lean311200 Mar 3 @ 2:43pm 
"In fact, unchecking the option for this mod doesn't seem to do *anything* - it still shows the wall-mounted one as the requirement in the research tree. Could you look into that?"

i found out that the solution is quitting the game and then loading your save (all of this after having unchecked the patch in this mod's options)
weregamer Jan 11 @ 7:06pm 
I like a lot of the stuff here, but unfortunately the replacement research requirement for the wall mounted multi-analyzer messes up PRF, even when I turn it off in the options, because PRF requires both the multi-analyzer and their special research linkable for the more advanced stuff. In one game I got around this by building one of each multi-analyzer type, but that didn't help in a second game.

In fact, unchecking the option for this mod doesn't seem to do *anything* - it still shows the wall-mounted one as the requirement in the research tree. Could you look into that?

TBH, the killer things in here are the wall-mounted blackboards and tool boards. The comms unit is nice too, but not as much of a must-have. Maybe a "lite" version that doesn't mess with research at all?
crafty1983 Dec 9, 2024 @ 3:22am 
Does the wall comms work with the mod "chatting on comms?"